Player Matchup

Olorun
Olorun
DOCC91116
Olorun
Level 23
God Stats
16W - 33L
1,323 SR
Queue Stats
21W - 39L
1,281 Elo+
Solo
Thanatos
Thanatos
Killer_Budz_G84
Thanatos
Level 28
God Stats
10W - 12L
1,459 SR
Queue Stats
102W - 139L
1,392 Elo+
Solo
Apollo
Apollo
ThiccElk
Apollo
Level 24
God Stats
5W - 2L
1,618 SR
Queue Stats
51W - 51L
1,401 Elo+
Party 1
Arachne
Arachne
ThiccSkunk
Arachne
Level 24
God Stats
4W - 4L
1,288 SR
Queue Stats
51W - 40L
1,429 Elo+
Party 1
Pele
Pele
jackon4211
Pele
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,034 Elo+
Solo
Team Averages
Level 21
1,438 SR
1,307 Elo+

VS

Team Averages
Level 24
1,438 SR
1,398 Elo+
Achilles
Achilles
 
Achilles
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
BIGgunKEEPER
Pele
Level 22
God Stats
1W - 2L
1,500 SR
Queue Stats
139W - 144L
1,403 Elo+
Solo
Merlin
Merlin
Justice-5525
Merlin
Level 29
God Stats
0W - 3L
1,500 SR
Queue Stats
253W - 248L
1,453 Elo+
Solo
Danzaburou
Danzaburou
MRTOPP48
Danzaburou
Level 26
God Stats
3W - 10L
1,367 SR
Queue Stats
37W - 49L
1,361 Elo+
Solo
Kuzenbo
Kuzenbo
SolidLobster238
Kuzenbo
Level 26
God Stats
6W - 5L
1,322 SR
Queue Stats
73W - 91L
1,274 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
DOCC91116
Olorun
16
2 / 5 / 3
10,080
504
8,957
18,362
6,823
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thanatos
19
6 / 1 / 4
11,771
589
7,828
16,923
6,953
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Apollo
ThiccElk
Apollo
19
5 / 2 / 2
11,339
567
10,251
9,989
4,170
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Arachne
ThiccSkunk
Arachne
15
8 / 0 / 2
9,929
496
8,095
8,282
3,049
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
4 / 1 / 1
10,304
515
6,835
13,687
5,479
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
14
2 / 6 / 0
9,115
456
7,201
14,158
15,016
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

11
2 / 2 / 2
7,919
396
3,452
7,571
2,438
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Merlin
16
4 / 8 / 1
9,976
499
15,092
13,524
5,013
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
MRTOPP48
Danzaburou
16
1 / 5 / 1
10,596
530
5,083
13,714
4,851
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
0 / 5 / 1
7,185
359
7,171
12,623
13,378
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
14
25
Kills
9
9
Deaths
26
12
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
2
6
0
0.33
L
2
2
2
1.5
W
Olorun
DOCC91116
Olorun
2
5
3
0.7
L
Merlin
4
8
1
0.56
W
Thanatos
6
1
4
8
L
Danzaburou
MRTOPP48
Danzaburou
1
5
1
0.3
L
0
5
1
0.1
W
Apollo
ThiccElk
Apollo
5
2
2
3
W
Arachne
ThiccSkunk
Arachne
8
0
2
9
W
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,966
Damage
37,999
67,243
Taken
61,590
26,474
Mitigated
40,696
27,136
Healing
10,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
7,201
1,924
0
941
14,158
15,016
0
115
14,043
0
47,046
L
3,452
1,395
0
3,062
7,571
2,438
0
1,373
6,198
0
26,688
W
Olorun
DOCC91116
Olorun
8,957
5,184
299
8,992
18,362
6,823
2,709
9,176
8,538
64,473
0
L
Merlin
15,092
1,193
0
1,973
13,524
5,013
216
5,908
7,616
56,330
0
W
Thanatos
7,828
2,745
0
13,169
16,923
6,953
1,654
2,736
14,173
0
81,753
L
Danzaburou
MRTOPP48
Danzaburou
5,083
2,612
0
4,294
13,714
4,851
513
499
13,215
0
76,303
L
7,171
2,213
0
327
12,623
13,378
249
1,062
11,561
24,742
0
W
Apollo
ThiccElk
Apollo
10,251
6,736
0
0
9,989
4,170
264
2,275
7,496
0
81,536
W
Arachne
ThiccSkunk
Arachne
8,095
5,205
0
2,320
8,282
3,049
663
2,539
5,681
0
36,739
W
6,835
2,168
0
2,356
13,687
5,479
1,400
4,499
9,092
0
61,667

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,423
Gold Earned
44,791
602
Minions Killed
430
0
Camps Cleared
0
1,906,706
Distance Traveled
1,551,734
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
9,115
456
92
5
0
291,836
3
L
Pele
7,919
396
61
3
0
250,304
0
W
Olorun
10,080
504
119
6
0
323,855
5
L
Merlin
9,976
499
107
5
0
335,318
6
W
Thanatos
11,771
589
151
8
0
395,218
2
L
Danzaburou
10,596
530
142
7
0
313,551
3
L
Kuzenbo
7,185
359
28
1
0
360,725
0
W
Apollo
11,339
567
150
8
0
359,630
1
W
Arachne
9,929
496
60
3
0
448,334
0
W
Pele
10,304
515
122
6
0
379,669
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role