Player Matchup

Kuzenbo
Kuzenbo
Silver I
L0CH1E
Kuzenbo
Silver I
Level 46
God Stats
7W - 3L
1,602 SR
Queue Stats
101W - 88L
1,353 MMR
Solo
Izanami
Izanami
Platinum V
MontyMonk
Izanami
Platinum V
Level 129
God Stats
14W - 13L
1,498 SR
Queue Stats
190W - 185L
1,367 MMR
Solo
Ne Zha
Ne Zha
Silver I
arretedetegratte
Ne Zha
Silver I
Level 38
God Stats
13W - 5L
1,823 SR
Queue Stats
34W - 40L
1,365 MMR
Solo
King Arthur
King Arthur
Gold IV
kapachao
King Arthur
Gold IV
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Bronze III
Соломэн
Ra
Bronze III
Level 45
God Stats
1W - 0L
1,243 SR
Queue Stats
1W - 2L
1,354 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 68
1,533 SR
1,388 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 120
1,467 SR
1,394 MMR
Merlin
Merlin
Silver III
GhostPanda42
Merlin
Silver III
Level 115
God Stats
0W - 2L
1,295 SR
Queue Stats
49W - 57L
1,459 MMR
Party 1
Ullr
Ullr
Silver II
LightNoctiss
Ullr
Silver II
Level 89
God Stats
9W - 10L
1,653 SR
Queue Stats
18W - 27L
1,342 MMR
Solo
Fenrir
Fenrir
Silver IV
MikhailMG18
Fenrir
Silver IV
Level 125
God Stats
14W - 15L
1,406 SR
Queue Stats
205W - 213L
1,350 MMR
Solo
Guan Yu
Guan Yu
Gold III
Sipr
Guan Yu
Gold III
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Gold V
TheThiccestFella
Artio
Gold V
Level 123
God Stats
20W - 15L
1,482 SR
Queue Stats
151W - 146L
1,320 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
L0CH1E
Kuzenbo
15
7 / 1 / 8
10,751
566
10,193
15,341
18,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
MontyMonk
Izanami
18
7 / 1 / 7
11,756
619
16,643
14,922
5,768
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
2 / 6 / 6
9,606
506
10,556
16,101
5,881
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

King Arthur
kapachao
King Arthur
15
0 / 5 / 4
8,975
472
7,606
19,468
9,793
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

16
3 / 3 / 3
9,951
524
8,567
9,774
4,002
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
PersephoneSetDanzaburouApolloKali

VS

Bans
Cu ChulainnAthenaScyllaTsukuyomiJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
16
3 / 4 / 5
9,395
494
13,753
10,874
4,607
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
0 / 5 / 2
8,593
452
5,696
11,254
3,801
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fenrir
15
4 / 4 / 6
9,124
480
6,290
15,172
8,598
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Guan Yu
Sipr
Guan Yu
13
6 / 5 / 5
9,100
479
10,183
18,724
13,578
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
3 / 1 / 5
9,428
496
13,469
19,131
17,332
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
39
19
Kills
16
16
Deaths
19
28
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Merlin
3
4
5
1.38
W
Kuzenbo
L0CH1E
Kuzenbo
7
1
8
11
L
0
5
2
0.2
L
Fenrir
4
4
6
1.75
W
Izanami
MontyMonk
Izanami
7
1
7
10.5
L
Guan Yu
Sipr
Guan Yu
6
5
5
1.7
L
3
1
5
5.5
W
2
6
6
0.83
W
King Arthur
kapachao
King Arthur
0
5
4
0.4
W
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,565
Damage
49,391
75,606
Taken
75,155
43,449
Mitigated
47,916
27,856
Healing
28,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
13,753
752
0
3,315
10,874
4,607
61
3,995
6,879
78,962
0
W
Kuzenbo
L0CH1E
Kuzenbo
10,193
3,672
0
4,782
15,341
18,005
99
5,131
10,210
34,631
0
L
5,696
2,076
0
2,927
11,254
3,801
0
2,476
8,778
0
56,050
L
Fenrir
6,290
682
0
1,711
15,172
8,598
41
4,233
10,939
0
59,516
W
Izanami
MontyMonk
Izanami
16,643
11,795
0
8,568
14,922
5,768
2,123
892
14,030
0
111,561
L
Guan Yu
Sipr
Guan Yu
10,183
1,326
2,723
8,217
18,724
13,578
0
5,682
13,042
0
30,039
L
13,469
1,202
644
8,764
19,131
17,332
68
2,374
16,757
52,557
0
W
10,556
1,686
0
4,254
16,101
5,881
1,056
4,582
11,519
0
61,386
W
King Arthur
kapachao
King Arthur
7,606
1,138
0
3,837
19,468
9,793
186
11,861
7,607
0
48,861
W
8,567
554
3,321
3,094
9,774
4,002
244
5,330
4,444
73,558
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,039
Gold Earned
45,640
553
Minions Killed
460
0
Camps Cleared
0
1,884,255
Distance Traveled
1,748,225
31
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,395
494
136
7
0
317,434
7
W
Kuzenbo
10,751
566
42
2
0
397,397
8
L
Ullr
8,593
452
106
6
0
331,559
4
L
Fenrir
9,124
480
87
5
0
347,882
5
W
Izanami
11,756
619
159
8
0
354,301
7
L
Guan Yu
9,100
479
42
2
0
387,758
8
L
Artio
9,428
496
89
5
0
363,592
2
W
Ne Zha
9,606
506
101
5
0
383,981
3
W
King Arthur
8,975
472
96
5
0
356,881
4
W
Ra
9,951
524
155
8
0
391,695
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role