Player Matchup

Vamana
Vamana
BitSubset645771
Vamana
Level 14
God Stats
0W - 3L
1,287 SR
Queue Stats
325W - 452L
1,276 Elo+
Solo
Odin
Odin
Lil_Pinadeira
Odin
Level 18
God Stats
7W - 3L
1,500 SR
Queue Stats
56W - 54L
1,366 Elo+
Solo
Fenrir
Fenrir
Red_Panda46290
Fenrir
Level 17
God Stats
1W - 6L
1,260 SR
Queue Stats
2W - 7L
1,085 Elo+
Solo
Ymir
Ymir
XAPOH_333
Ymir
Level 7
God Stats
1W - 4L
1,292 SR
Queue Stats
6W - 15L
1,181 Elo+
Solo
Pele
Pele
mahmos25
Pele
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,282 Elo+
Solo
Team Averages
Level 13
1,368 SR
1,238 Elo+

VS

Team Averages
Level 10
1,446 SR
1,246 Elo+
Discordia
Discordia
EachLicense0173
Discordia
Level 21
God Stats
14W - 23L
1,283 SR
Queue Stats
436W - 529L
1,319 Elo+
Solo
Neith
Neith
FallenDaedalus
Neith
Level 10
God Stats
17W - 23L
1,265 SR
Queue Stats
19W - 26L
1,170 Elo+
Solo
Cerberus
Cerberus
Guy38
Cerberus
Level 7
God Stats
2W - 3L
1,682 SR
Queue Stats
13W - 31L
1,143 Elo+
Solo
Guan Yu
Guan Yu
motemaster
Guan Yu
Level 4
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Aphrodite
Aphrodite
strawberrysoda80
Aphrodite
Level 7
God Stats
5W - 1L
1,500 SR
Queue Stats
47W - 55L
1,099 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
0 / 13 / 12
16,261
813
5,274
38,180
21,331
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

20
11 / 0 / 14
20,701
1,035
35,024
20,478
22,810
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

20
21 / 0 / 9
22,665
1,133
44,666
21,787
15,157
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ymir
20
0 / 5 / 14
17,051
853
5,659
26,819
11,681
Pele
18
0 / 0 / 0
13,920
696
17
312
70
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Team 1 Tickets

0

VS

Team 2 Tickets

7

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
EachLicense0173
Discordia
20
2 / 5 / 11
17,986
899
23,630
20,354
16,161
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
5 / 5 / 10
16,589
829
26,119
14,764
7,835
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cerberus
Guy38
Cerberus
19
0 / 3 / 1
14,322
716
819
4,128
1,565
Guan Yu
motemaster
Guan Yu
20
1 / 9 / 9
16,194
810
14,045
35,448
50,211
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Aphrodite
20
7 / 10 / 8
16,623
831
28,509
27,257
18,873
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
54
32
Kills
15
18
Deaths
32
49
Assists
39
Player
Kills
Deaths
Assists
KDA
L
0
13
12
0.46
W
Discordia
EachLicense0173
Discordia
2
5
11
1.5
W
5
5
10
2
W
Cerberus
Guy38
Cerberus
0
3
1
0.17
L
11
0
14
18
L
21
0
9
25.5
L
Ymir
0
5
14
1.4
L
Pele
0
0
0
0
W
Guan Yu
motemaster
Guan Yu
1
9
9
0.61
W
Aphrodite
7
10
8
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,640
Damage
93,122
107,576
Taken
101,951
71,049
Mitigated
94,645
9,749
Healing
19,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,274
3,298
0
2,310
38,180
21,331
0
17,663
18,703
466
17,381
W
Discordia
EachLicense0173
Discordia
23,630
4,502
0
0
20,354
16,161
0
859
19,320
91,675
0
W
26,119
15,685
0
1,598
14,764
7,835
0
593
14,096
0
54,665
W
Cerberus
Guy38
Cerberus
819
63
0
142
4,128
1,565
0
207
3,896
3,338
0
L
35,024
18,470
568
1,397
20,478
22,810
0
10,941
9,537
0
79,647
L
44,666
20,588
0
5,474
21,787
15,157
0
9,604
12,183
0
76,002
L
Ymir
5,659
635
0
0
26,819
11,681
0
14,509
12,310
34,886
0
L
Pele
17
0
0
0
312
70
0
241
71
0
17
W
Guan Yu
motemaster
Guan Yu
14,045
4,625
2,995
2,486
35,448
50,211
0
2,503
32,742
0
34,490
W
Aphrodite
28,509
10,250
4,975
7,397
27,257
18,873
0
1,897
25,160
46,800
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

90,598
Gold Earned
81,714
273
Minions Killed
307
8
Camps Cleared
2
1,267,118
Distance Traveled
1,327,427
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
16,261
813
31
2
0
300,502
6
W
Discordia
17,986
899
151
8
0
310,279
0
W
Neith
16,589
829
61
3
0
273,068
0
W
Cerberus
14,322
716
9
0
0
69,513
1
L
Odin
20,701
1,035
101
5
1
363,871
3
L
Fenrir
22,665
1,133
84
4
2
375,377
0
L
Ymir
17,051
853
57
3
5
214,521
0
L
Pele
13,920
696
0
0
0
12,847
0
W
Guan Yu
16,194
810
46
2
1
404,178
0
W
Aphrodite
16,623
831
40
2
1
270,389
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role