Player Matchup

Fenrir
Fenrir
Bronze IV
ABlueWilly
Fenrir
Bronze IV
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 17L
1,138 MMR
Party 2
Set
Set
Gold V
ActuallySam
Set
Gold V
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Silver I
TheAztmo
Tyr
Silver I
Level 71
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Poseidon
Poseidon
Bronze IV
iitzJoshy
Poseidon
Bronze IV
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 12L
1,148 MMR
Party 2
Athena
Athena
Silver IV
unleashedfiend
Athena
Silver IV
Level 35
God Stats
5W - 2L
1,787 SR
Queue Stats
43W - 53L
1,164 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 62
1,557 SR
1,290 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 102
1,557 SR
1,146 MMR
Ravana
Ravana
Silver I
ISAACRAM
Ravana
Silver I
Level 154
God Stats
4W - 1L
1,735 SR
Queue Stats
250W - 253L
1,137 MMR
Solo
Danzaburou
Danzaburou
Silver I
KrissG17
Danzaburou
Silver I
Level 99
God Stats
12W - 7L
1,500 SR
Queue Stats
407W - 414L
1,090 MMR
Party 1
Nu Wa
Nu Wa
Silver I
Lorcort
Nu Wa
Silver I
Level 90
God Stats
61W - 55L
1,551 SR
Queue Stats
414W - 427L
1,138 MMR
Party 1
Amaterasu
Amaterasu
Bronze III
brbuninstalling
Amaterasu
Bronze III
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 6L
1,319 MMR
Party 3
Cerberus
Cerberus
Bronze I
iwonderfuls
Cerberus
Bronze I
Level 77
God Stats
1W - 1L
1,500 SR
Queue Stats
93W - 95L
1,044 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ABlueWilly
Fenrir
13
0 / 6 / 2
7,505
417
2,717
15,828
5,597
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

16
9 / 5 / 3
10,427
579
15,926
18,682
10,749
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
2 / 2 / 4
9,119
507
5,267
12,161
10,588
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Poseidon
iitzJoshy
Poseidon
15
2 / 5 / 1
8,759
487
5,446
10,987
2,799
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
3 / 3 / 4
7,931
441
6,548
10,987
4,068
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
TiamatArachneTsukuyomiBakasuraCu Chulainn

VS

Bans
Guan YuPersephoneScyllaHeimdallrThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
ISAACRAM
Ravana
17
8 / 3 / 4
10,777
599
8,828
7,884
3,293
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
KrissG17
Danzaburou
17
2 / 5 / 3
10,663
592
7,147
14,712
4,834
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Nu Wa
Lorcort
Nu Wa
17
7 / 1 / 7
11,198
622
14,703
8,792
3,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Amaterasu
brbuninstalling
Amaterasu
16
3 / 3 / 2
10,186
566
5,305
11,654
7,134
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cerberus
iwonderfuls
Cerberus
14
1 / 4 / 5
8,978
499
7,744
12,463
8,472
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
42
16
Kills
21
21
Deaths
16
14
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Fenrir
ABlueWilly
Fenrir
0
6
2
0.17
L
9
5
3
2.1
W
Ravana
ISAACRAM
Ravana
8
3
4
3.33
W
Danzaburou
KrissG17
Danzaburou
2
5
3
0.7
W
Nu Wa
Lorcort
Nu Wa
7
1
7
10.5
L
2
2
4
2
W
Amaterasu
brbuninstalling
Amaterasu
3
3
2
1.33
L
Poseidon
iitzJoshy
Poseidon
2
5
1
0.5
W
Cerberus
iwonderfuls
Cerberus
1
4
5
0.88
L
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,904
Damage
43,727
68,645
Taken
55,505
33,801
Mitigated
26,760
16,167
Healing
17,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
ABlueWilly
Fenrir
2,717
530
0
4,110
15,828
5,597
0
3,500
12,147
0
39,504
L
15,926
8,009
0
7,112
18,682
10,749
388
4,118
14,378
0
70,098
W
Ravana
ISAACRAM
Ravana
8,828
2,462
0
3,036
7,884
3,293
0
2,118
5,766
0
64,730
W
Danzaburou
KrissG17
Danzaburou
7,147
3,886
0
6,435
14,712
4,834
1,674
0
14,712
0
76,301
W
Nu Wa
Lorcort
Nu Wa
14,703
2,154
0
741
8,792
3,027
1,982
3,945
4,847
64,965
0
L
5,267
501
0
2,015
12,161
10,588
0
3,978
7,907
0
68,040
W
Amaterasu
brbuninstalling
Amaterasu
5,305
2,158
0
4,469
11,654
7,134
2,437
2,529
9,125
0
56,372
L
Poseidon
iitzJoshy
Poseidon
5,446
671
0
2,558
10,987
2,799
0
5,128
5,516
71,194
0
W
Cerberus
iwonderfuls
Cerberus
7,744
1,047
0
3,175
12,463
8,472
0
3,402
9,061
40,668
0
L
6,548
1,524
0
372
10,987
4,068
0
4,463
6,250
39,936
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,741
Gold Earned
51,802
508
Minions Killed
572
0
Camps Cleared
0
1,682,537
Distance Traveled
1,769,574
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,505
417
75
4
0
334,133
0
L
Set
10,427
579
131
7
0
351,052
2
W
Ravana
10,777
599
113
6
0
394,095
2
W
Danzaburou
10,663
592
127
7
0
314,851
4
W
Nu Wa
11,198
622
142
8
0
360,176
2
L
Tyr
9,119
507
100
6
0
361,742
2
W
Amaterasu
10,186
566
109
6
0
369,657
0
L
Poseidon
8,759
487
131
7
0
329,726
6
W
Cerberus
8,978
499
81
5
0
330,795
3
L
Athena
7,931
441
71
4
0
305,884
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role