Player Matchup

Neith
Neith
AngelicFeline
Neith
Level 21
God Stats
4W - 2L
1,672 SR
Queue Stats
25W - 22L
1,492 Elo+
Solo
Hel
Hel
JewishLobster
Hel
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
MYDREAMISTOBEGM
Fenrir
Level 6
God Stats
4W - 2L
1,565 SR
Queue Stats
15W - 12L
1,446 Elo+
Solo
Chaac
Chaac
SolomonRimm
Chaac
Level 28
God Stats
10W - 15L
1,517 SR
Queue Stats
210W - 311L
1,413 Elo+
Solo
Geb
Geb
pennypinchin
Geb
Level 27
God Stats
5W - 2L
1,500 SR
Queue Stats
126W - 141L
1,477 Elo+
Solo
Team Averages
Level 22
1,551 SR
1,466 Elo+

VS

Team Averages
Level 19
1,582 SR
1,458 Elo+
Nemesis
Nemesis
Dykidd
Nemesis
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 29L
1,503 Elo+
Solo
Tsukuyomi
Tsukuyomi
GhostInk12
Tsukuyomi
Level 24
God Stats
29W - 32L
1,480 SR
Queue Stats
107W - 122L
1,482 Elo+
Solo
Medusa
Medusa
Thessily
Medusa
Level 22
God Stats
18W - 28L
1,516 SR
Queue Stats
369W - 525L
1,368 Elo+
Party 1
Horus
Horus
ThreeBacon
Horus
Level 17
God Stats
13W - 2L
1,904 SR
Queue Stats
56W - 46L
1,516 Elo+
Solo
Baron Samedi
Baron Samedi
TwoOzMouse
Baron Samedi
Level 17
God Stats
2W - 2L
1,511 SR
Queue Stats
18W - 22L
1,422 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 4
7,522
501
7,013
6,466
1,676
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
1 / 4 / 4
7,777
518
3,553
8,796
2,937
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

16
16 / 2 / 3
10,249
683
14,415
13,743
4,978
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

15
3 / 0 / 1
8,680
579
9,685
11,271
11,323
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
2 / 4 / 6
7,632
509
5,881
9,941
3,624
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Dykidd
Nemesis
12
0 / 5 / 0
7,127
475
5,547
13,855
7,770
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Tsukuyomi
GhostInk12
Tsukuyomi
11
4 / 7 / 2
6,986
466
9,216
12,350
4,009
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Medusa
Thessily
Medusa
11
3 / 4 / 1
6,897
460
4,887
10,740
3,298
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Horus
11
1 / 4 / 9
7,255
484
4,256
13,131
6,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Baron Samedi
TwoOzMouse
Baron Samedi
14
4 / 4 / 0
8,373
558
7,592
9,674
4,249
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
24
24
Kills
12
13
Deaths
24
18
Assists
12
Player
Kills
Deaths
Assists
KDA
W
2
3
4
1.33
L
Nemesis
Dykidd
Nemesis
0
5
0
0
L
Tsukuyomi
GhostInk12
Tsukuyomi
4
7
2
0.71
W
1
4
4
0.75
W
16
2
3
8.75
W
3
0
1
3.5
L
Medusa
Thessily
Medusa
3
4
1
0.88
L
Horus
1
4
9
1.38
L
Baron Samedi
TwoOzMouse
Baron Samedi
4
4
0
1
W
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,547
Damage
31,498
50,217
Taken
59,750
24,538
Mitigated
26,249
22,553
Healing
19,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,013
3,163
0
1,831
6,466
1,676
558
493
5,943
0
35,766
L
Nemesis
Dykidd
Nemesis
5,547
2,714
0
5,291
13,855
7,770
0
0
13,280
0
41,580
L
Tsukuyomi
GhostInk12
Tsukuyomi
9,216
3,107
0
2,588
12,350
4,009
0
1,651
10,527
0
34,659
W
3,553
538
1,878
4,281
8,796
2,937
2,120
4,083
4,324
37,137
0
W
14,415
3,481
0
6,891
13,743
4,978
0
2,106
11,530
0
60,386
W
9,685
2,059
0
6,457
11,271
11,323
0
93
11,138
0
54,867
L
Medusa
Thessily
Medusa
4,887
2,122
0
4,112
10,740
3,298
707
1,755
8,761
0
36,471
L
Horus
4,256
1,630
602
5,034
13,131
6,923
0
2,742
10,111
0
18,316
L
Baron Samedi
TwoOzMouse
Baron Samedi
7,592
476
395
1,970
9,674
4,249
0
2,564
7,062
56,354
0
W
5,881
563
0
1,215
9,941
3,624
0
233
9,690
37,453
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,860
Gold Earned
36,638
373
Minions Killed
330
0
Camps Cleared
0
1,466,137
Distance Traveled
1,355,130
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,522
501
58
4
0
278,150
1
L
Nemesis
7,127
475
87
6
0
267,377
0
L
Tsukuyomi
6,986
466
52
3
0
292,848
2
W
Hel
7,777
518
78
5
0
286,454
2
W
Fenrir
10,249
683
87
6
0
329,605
3
W
Chaac
8,680
579
90
6
0
271,687
4
L
Medusa
6,897
460
62
4
0
228,799
0
L
Horus
7,255
484
24
2
0
292,603
2
L
Baron Samedi
8,373
558
105
7
0
273,503
7
W
Geb
7,632
509
60
4
0
300,241
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role