Player Matchup

Cthulhu
Cthulhu
DOCTER_PACKEDGE
Cthulhu
Level 7
God Stats
0W - 3L
1,300 SR
Queue Stats
0W - 6L
1,109 Elo+
Party 3
Danzaburou
Danzaburou
Dumoi
Danzaburou
Level 29
God Stats
55W - 64L
1,426 SR
Queue Stats
91W - 99L
1,357 Elo+
Solo
Merlin
Merlin
ShantyBear
Merlin
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,148 Elo+
Party 3
Sun Wukong
Sun Wukong
Zalmolcxes
Sun Wukong
Level 17
God Stats
31W - 22L
1,586 SR
Queue Stats
62W - 77L
1,389 Elo+
Party 1
Da Ji
Da Ji
gombotz
Da Ji
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 70L
1,392 Elo+
Party 1
Team Averages
Level 15
1,463 SR
1,279 Elo+

VS

Team Averages
Level 20
1,412 SR
1,430 Elo+
The Morrigan
The Morrigan
Deathtrap1007
The Morrigan
Level 17
God Stats
1W - 0L
1,258 SR
Queue Stats
19W - 28L
1,362 Elo+
Solo
Fenrir
Fenrir
FabriMax88
Fenrir
Level 18
God Stats
24W - 15L
1,561 SR
Queue Stats
78W - 84L
1,422 Elo+
Solo
Persephone
Persephone
Lordaud
Persephone
Level 16
God Stats
41W - 42L
1,443 SR
Queue Stats
51W - 57L
1,400 Elo+
Solo
Bellona
Bellona
alphazero23
Bellona
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 7L
1,467 Elo+
Party 2
Tiamat
Tiamat
juanlolfra2002
Tiamat
Level 23
God Stats
6W - 2L
1,298 SR
Queue Stats
57W - 24L
1,498 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 11 / 5
9,133
326
4,323
25,268
19,780
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Danzaburou
Dumoi
Danzaburou
20
6 / 6 / 6
15,713
561
18,165
24,878
9,785
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Merlin
ShantyBear
Merlin
17
0 / 17 / 7
10,576
378
7,811
20,609
7,112
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
Zalmolcxes
Sun Wukong
18
5 / 13 / 3
13,070
467
10,450
27,331
26,188
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Da Ji
gombotz
Da Ji
18
7 / 14 / 4
13,065
467
16,040
25,039
9,868
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Deathtrap1007
The Morrigan
19
2 / 3 / 13
13,322
476
9,653
14,596
6,320
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Fenrir
FabriMax88
Fenrir
20
9 / 4 / 13
16,401
586
13,454
29,626
24,840
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Persephone
Lordaud
Persephone
19
0 / 2 / 10
13,280
474
7,532
9,710
3,905
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bellona
alphazero23
Bellona
20
22 / 6 / 12
16,809
600
34,841
33,881
29,731
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

20
26 / 4 / 10
16,368
585
39,000
23,105
21,633
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
117
18
Kills
59
61
Deaths
19
25
Assists
58
Player
Kills
Deaths
Assists
KDA
L
0
11
5
0.23
W
The Morrigan
Deathtrap1007
The Morrigan
2
3
13
2.83
L
Danzaburou
Dumoi
Danzaburou
6
6
6
1.5
W
Fenrir
FabriMax88
Fenrir
9
4
13
3.88
W
Persephone
Lordaud
Persephone
0
2
10
2.5
L
Merlin
ShantyBear
Merlin
0
17
7
0.21
L
Sun Wukong
Zalmolcxes
Sun Wukong
5
13
3
0.5
W
Bellona
alphazero23
Bellona
22
6
12
4.67
L
Da Ji
gombotz
Da Ji
7
14
4
0.64
W
26
4
10
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,789
Damage
104,480
123,125
Taken
110,918
72,733
Mitigated
86,429
7,882
Healing
41,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,323
755
0
885
25,268
19,780
0
12,427
12,606
25,345
0
W
The Morrigan
Deathtrap1007
The Morrigan
9,653
1,216
0
4,016
14,596
6,320
3,098
1,897
12,649
58,198
696
L
Danzaburou
Dumoi
Danzaburou
18,165
7,578
0
5,820
24,878
9,785
688
11,186
13,514
0
91,885
W
Fenrir
FabriMax88
Fenrir
13,454
3,680
0
13,683
29,626
24,840
3,060
2,794
26,807
0
155,294
W
Persephone
Lordaud
Persephone
7,532
489
279
1,845
9,710
3,905
6,667
1,784
7,925
65,820
0
L
Merlin
ShantyBear
Merlin
7,811
1,148
68
543
20,609
7,112
625
10,854
9,295
50,416
0
L
Sun Wukong
Zalmolcxes
Sun Wukong
10,450
3,281
0
224
27,331
26,188
790
10,449
16,386
0
59,586
W
Bellona
alphazero23
Bellona
34,841
16,506
0
10,268
33,881
29,731
2,616
5,571
27,960
0
109,067
L
Da Ji
gombotz
Da Ji
16,040
4,125
0
342
25,039
9,868
132
9,314
15,485
0
34,835
W
39,000
3,473
595
10,915
23,105
21,633
1,727
4,158
18,862
113,542
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,557
Gold Earned
76,180
412
Minions Killed
660
0
Camps Cleared
0
2,055,490
Distance Traveled
2,427,985
17
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,133
326
29
1
0
374,156
1
W
The Morrigan
13,322
476
87
3
0
464,836
1
L
Danzaburou
15,713
561
170
6
0
432,740
2
W
Fenrir
16,401
586
188
7
0
489,271
2
W
Persephone
13,280
474
117
4
0
484,173
1
L
Merlin
10,576
378
86
3
0
351,644
5
L
Sun Wukong
13,070
467
85
3
0
449,936
4
W
Bellona
16,809
600
133
5
0
494,950
1
L
Da Ji
13,065
467
42
2
0
447,014
5
W
Tiamat
16,368
585
135
5
0
494,755
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role