Player Matchup

Osiris
Osiris
Alex-of-the-game
Osiris
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,286 Elo+
Party 2
Anhur
Anhur
Didi-Man06
Anhur
Level 66
God Stats
2W - 2L
1,500 SR
Queue Stats
24W - 41L
1,282 Elo+
Party 2
Thoth
Thoth
Royal-bad06
Thoth
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 49L
1,307 Elo+
Party 2
Team Averages
Level 70
1,500 SR
1,292 Elo+

VS

Team Averages
Level 62
1,479 SR
1,289 Elo+
Discordia
Discordia
Goth_Chick28
Discordia
Level 29
God Stats
2W - 4L
1,257 SR
Queue Stats
104W - 115L
1,401 Elo+
Party 1
Sol
Sol
Jacoustic1
Sol
Level 94
God Stats
6W - 2L
1,895 SR
Queue Stats
280W - 282L
1,446 Elo+
Party 1
Tiamat
Tiamat
SS WinD3
Tiamat
Level 62
God Stats
1W - 2L
1,285 SR
Queue Stats
4W - 6L
1,020 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 3
7,163
651
4,463
9,813
4,611
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anhur
10
2 / 6 / 2
7,743
704
2,479
10,037
3,110
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
1 / 4 / 3
7,398
673
2,890
6,290
2,608
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Goth_Chick28
Discordia
11
4 / 2 / 10
8,620
784
5,730
4,735
1,456
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
7 / 2 / 5
9,540
867
6,757
8,094
2,297
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Tiamat
SS WinD3
Tiamat
12
4 / 1 / 9
8,590
781
8,161
5,886
4,371
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
39
4
Kills
15
15
Deaths
5
8
Assists
24
Player
Kills
Deaths
Assists
KDA
L
1
5
3
0.5
L
Anhur
2
6
2
0.5
W
Discordia
Goth_Chick28
Discordia
4
2
10
4.5
W
7
2
5
4.75
L
1
4
3
0.63
W
Tiamat
SS WinD3
Tiamat
4
1
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,832
Damage
20,648
26,140
Taken
18,715
10,329
Mitigated
8,124
3,580
Healing
7,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,463
1,886
0
1,000
9,813
4,611
0
7,771
1,685
0
14,775
L
Anhur
2,479
1,339
0
1,307
10,037
3,110
0
6,637
3,120
0
23,488
W
Discordia
Goth_Chick28
Discordia
5,730
638
123
969
4,735
1,456
806
731
4,004
31,988
0
W
6,757
1,092
27
3,938
8,094
2,297
996
1,324
6,770
45,986
0
L
2,890
91
123
1,150
6,290
2,608
0
5,463
687
12,811
0
W
Tiamat
SS WinD3
Tiamat
8,161
1,158
0
2,361
5,886
4,371
692
923
4,963
30,909
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,304
Gold Earned
26,750
82
Minions Killed
175
0
Camps Cleared
0
540,419
Distance Traveled
637,288
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
7,163
651
17
2
0
194,093
2
L
Anhur
7,743
704
44
4
0
173,468
1
W
Discordia
8,620
784
42
4
0
212,164
0
W
Sol
9,540
867
84
8
0
209,636
2
L
Thoth
7,398
673
21
2
0
172,858
3
W
Tiamat
8,590
781
49
4
0
215,488
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role