Player Matchup

Bacchus
Bacchus
Bxrgt
Bacchus
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
118W - 112L
1,583 Elo+
Solo
Ares
Ares
Deurgesx
Ares
Level 3
God Stats
2W - 0L
1,631 SR
Queue Stats
25W - 33L
1,612 Elo+
Solo
Ullr
Ullr
Milchmann1_5
Ullr
Level 25
God Stats
4W - 2L
1,315 SR
Queue Stats
15W - 10L
1,594 Elo+
Solo
Hachiman
Hachiman
Shhyi
Hachiman
Level 24
God Stats
29W - 19L
1,612 SR
Queue Stats
54W - 46L
1,541 Elo+
Solo
Nemesis
Nemesis
bluedog669
Nemesis
Level 18
God Stats
2W - 0L
1,727 SR
Queue Stats
31W - 21L
1,549 Elo+
Solo
Team Averages
Level 17
1,557 SR
1,576 Elo+

VS

Team Averages
Level 22
1,547 SR
1,520 Elo+
Izanami
Izanami
M4STER3931
Izanami
Level 28
God Stats
11W - 7L
1,696 SR
Queue Stats
106W - 95L
1,604 Elo+
Solo
Ullr
Ullr
OnlyCam4
Ullr
Level 27
God Stats
6W - 4L
1,539 SR
Queue Stats
37W - 21L
1,572 Elo+
Solo
Ymir
Ymir
kaburrinha6969
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,309 Elo+
Solo
Arachne
Arachne
malke_123
Arachne
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
147W - 110L
1,578 Elo+
Solo
Nemesis
Nemesis
santiago_tnf
Nemesis
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 16L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Bxrgt
Bacchus
9
3 / 1 / 4
6,205
621
3,446
6,075
3,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ares
7
0 / 3 / 1
4,661
466
285
5,909
2,714
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
4 / 0 / 1
6,541
654
4,435
3,942
1,176
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hachiman
Shhyi
Hachiman
9
4 / 1 / 2
5,896
590
4,201
4,018
1,390
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nemesis
bluedog669
Nemesis
11
4 / 1 / 1
6,789
679
2,767
5,957
2,081
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
M4STER3931
Izanami
9
4 / 2 / 0
6,066
607
3,639
4,918
1,446
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ullr
5
0 / 4 / 0
4,178
418
1,495
3,935
829
Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 2 / 1
5,217
522
1,667
5,316
3,185
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Arachne
malke_123
Arachne
10
2 / 4 / 1
5,994
599
4,363
7,132
2,780
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Nemesis
santiago_tnf
Nemesis
4
0 / 4 / 0
3,889
389
270
3,234
625
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
8
15
Kills
6
6
Deaths
16
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Bxrgt
Bacchus
3
1
4
5
W
Ares
0
3
1
0.17
L
Izanami
M4STER3931
Izanami
4
2
0
2
W
4
0
1
4.5
L
Ullr
0
4
0
0
W
Hachiman
Shhyi
Hachiman
4
1
2
5
W
Nemesis
bluedog669
Nemesis
4
1
1
4.5
L
0
2
1
0.25
L
Arachne
malke_123
Arachne
2
4
1
0.63
L
Nemesis
santiago_tnf
Nemesis
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,134
Damage
11,434
25,901
Taken
24,535
10,471
Mitigated
8,865
3,505
Healing
3,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Bxrgt
Bacchus
3,446
1,092
0
1,218
6,075
3,110
1
571
5,504
16,412
0
W
Ares
285
105
0
0
5,909
2,714
194
0
5,909
12,568
0
L
Izanami
M4STER3931
Izanami
3,639
2,682
0
1,877
4,918
1,446
942
967
3,951
0
32,355
W
4,435
1,543
0
393
3,942
1,176
2,281
401
3,541
0
35,596
L
Ullr
1,495
165
0
0
3,935
829
0
798
3,137
0
12,646
W
Hachiman
Shhyi
Hachiman
4,201
2,387
0
1,564
4,018
1,390
430
695
3,323
0
20,001
W
Nemesis
bluedog669
Nemesis
2,767
1,459
0
330
5,957
2,081
944
0
5,957
0
35,171
L
1,667
216
0
0
5,316
3,185
0
1,493
3,823
8,966
0
L
Arachne
malke_123
Arachne
4,363
3,400
0
1,804
7,132
2,780
0
429
6,703
0
30,238
L
Nemesis
santiago_tnf
Nemesis
270
46
0
189
3,234
625
0
44
3,190
0
4,007

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,092
Gold Earned
25,344
243
Minions Killed
178
0
Camps Cleared
0
902,727
Distance Traveled
690,903
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,205
621
33
3
0
190,142
0
W
Ares
4,661
466
21
2
0
118,107
3
L
Izanami
6,066
607
66
7
0
161,911
1
W
Ullr
6,541
654
71
7
0
193,750
2
L
Ullr
4,178
418
26
3
0
83,560
1
W
Hachiman
5,896
590
42
4
0
164,081
2
W
Nemesis
6,789
679
76
8
0
236,647
0
L
Ymir
5,217
522
18
2
0
141,517
0
L
Arachne
5,994
599
58
6
0
206,328
3
L
Nemesis
3,889
389
10
1
0
97,587
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role