Player Matchup

Cthulhu
Cthulhu
Assasina_creed
Cthulhu
Level 53
God Stats
7W - 9L
1,455 SR
Queue Stats
798W - 875L
1,289 Elo+
Party 1
Loki
Loki
Astheneias
Loki
Level 18
God Stats
11W - 13L
1,491 SR
Queue Stats
13W - 16L
1,084 Elo+
Party 1
Bellona
Bellona
ElBurlaoESP
Bellona
Level 21
God Stats
2W - 2L
1,287 SR
Queue Stats
26W - 25L
1,626 Elo+
Solo
Anhur
Anhur
VasChar93
Anhur
Level 18
God Stats
13W - 15L
1,480 SR
Queue Stats
351W - 456L
1,458 Elo+
Party 1
Scylla
Scylla
jesúsxD
Scylla
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 3L
1,685 Elo+
Solo
Team Averages
Level 28
1,443 SR
1,428 Elo+

VS

Team Averages
Level 15
1,496 SR
1,341 Elo+
Medusa
Medusa
itsMurci_6
Medusa
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Hades
Hades
jose_ct_2005190
Hades
Level 27
God Stats
1W - 1L
1,545 SR
Queue Stats
29W - 41L
1,334 Elo+
Solo
Bellona
Bellona
llII Capalot
Bellona
Level 19
God Stats
14W - 9L
1,616 SR
Queue Stats
28W - 34L
1,337 Elo+
Party 3
Fenrir
Fenrir
rinocrok790
Fenrir
Level 14
God Stats
0W - 3L
1,319 SR
Queue Stats
1W - 13L
1,035 Elo+
Party 3
Olorun
Olorun
zProDiGyx__
Olorun
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 2 / 5
5,030
503
1,555
6,154
2,288
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

8
6 / 0 / 1
5,826
583
3,488
3,919
894
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bellona
ElBurlaoESP
Bellona
9
1 / 2 / 4
5,363
536
2,131
4,974
2,867
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Anhur
VasChar93
Anhur
8
2 / 2 / 2
5,266
527
3,015
4,554
1,225
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Scylla
jesúsxD
Scylla
11
4 / 0 / 1
6,266
627
2,830
3,639
1,088
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
itsMurci_6
Medusa
5
0 / 4 / 1
4,128
413
1,116
3,735
708
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

9
3 / 1 / 0
5,241
524
3,897
5,492
1,699
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bellona
llII Capalot
Bellona
8
1 / 0 / 2
5,047
505
2,198
4,454
2,577
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
8
1 / 4 / 1
4,749
475
2,666
6,764
2,029
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Cudgel

Cudgel

+10
Physical Power
+50
Health

Olorun
4
0 / 5 / 1
3,750
375
583
3,541
885
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
10
14
Kills
5
6
Deaths
14
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
1
2
5
1.75
W
6
0
1
6.5
W
Bellona
ElBurlaoESP
Bellona
1
2
4
1.5
W
Anhur
VasChar93
Anhur
2
2
2
1.5
L
Medusa
itsMurci_6
Medusa
0
4
1
0.13
W
Scylla
jesúsxD
Scylla
4
0
1
4.5
L
3
1
0
3
L
Bellona
llII Capalot
Bellona
1
0
2
2
L
Fenrir
1
4
1
0.38
L
Olorun
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,019
Damage
10,460
23,240
Taken
23,986
8,362
Mitigated
7,898
6,745
Healing
4,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,555
63
198
1,653
6,154
2,288
0
1,134
5,020
16,549
0
W
3,488
1,348
0
1,509
3,919
894
0
163
3,756
0
22,372
W
Bellona
ElBurlaoESP
Bellona
2,131
468
0
654
4,974
2,867
435
69
4,905
0
19,056
W
Anhur
VasChar93
Anhur
3,015
1,602
0
1,116
4,554
1,225
100
2,553
2,001
0
15,912
L
Medusa
itsMurci_6
Medusa
1,116
660
0
0
3,735
708
150
1,107
2,516
0
8,794
W
Scylla
jesúsxD
Scylla
2,830
110
0
1,615
3,639
1,088
0
561
3,078
32,334
0
L
3,897
404
68
1,589
5,492
1,699
0
645
4,821
23,803
0
L
Bellona
llII Capalot
Bellona
2,198
640
99
1,124
4,454
2,577
0
419
4,035
0
25,610
L
Fenrir
2,666
450
0
1,713
6,764
2,029
0
815
5,919
0
17,658
L
Olorun
583
583
0
66
3,541
885
0
1,111
2,310
4,043
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,751
Gold Earned
22,915
241
Minions Killed
161
0
Camps Cleared
0
908,572
Distance Traveled
845,400
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,030
503
30
3
0
147,354
3
W
Loki
5,826
583
42
4
0
238,490
0
W
Bellona
5,363
536
54
5
0
179,341
1
W
Anhur
5,266
527
42
4
0
152,422
1
L
Medusa
4,128
413
16
2
0
147,180
1
W
Scylla
6,266
627
73
7
0
190,965
3
L
Hades
5,241
524
41
4
0
183,781
3
L
Bellona
5,047
505
62
6
0
205,955
2
L
Fenrir
4,749
475
32
3
0
186,780
1
L
Olorun
3,750
375
10
1
0
121,704
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role