Player Matchup

Nemesis
Nemesis
Gold IV
CLOUTIMUS
Nemesis
Gold IV
Level 106
God Stats
26W - 14L
1,564 SR
Queue Stats
598W - 611L
1,260 MMR
Solo
Sobek
Sobek
Silver I
DaPhrogBoi
Sobek
Silver I
Level 88
God Stats
9W - 6L
1,287 SR
Queue Stats
84W - 91L
1,282 MMR
Solo
The Morrigan
The Morrigan
Gold IV
Naishya
The Morrigan
Gold IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Heimdallr
Heimdallr
Gold V
RealLifeSans
Heimdallr
Gold V
Level 90
God Stats
2W - 1L
1,500 SR
Queue Stats
46W - 45L
1,384 MMR
Solo
Ganesha
Ganesha
Silver I
ennuit
Ganesha
Silver I
Level 129
God Stats
4W - 4L
1,538 SR
Queue Stats
65W - 54L
1,285 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 114
1,478 SR
1,342 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 141
1,625 SR
1,332 MMR
Tsukuyomi
Tsukuyomi
Bronze III
NotWavy
Tsukuyomi
Bronze III
Level 143
God Stats
2W - 1L
1,500 SR
Queue Stats
75W - 59L
1,500 MMR
Party 1
Medusa
Medusa
Gold V
Sheepdog4521
Medusa
Gold V
Level 154
God Stats
5W - 8L
1,596 SR
Queue Stats
519W - 533L
1,256 MMR
Solo
Athena
Athena
Silver I
TheSkyBuild
Athena
Silver I
Level 101
God Stats
4W - 1L
1,764 SR
Queue Stats
179W - 177L
1,259 MMR
Solo
Thoth
Thoth
Bronze III
darkeruz
Thoth
Bronze III
Level 151
God Stats
3W - 4L
1,721 SR
Queue Stats
81W - 73L
1,275 MMR
Party 1
Pele
Pele
Gold IV
Élite
Pele
Gold IV
Level 155
God Stats
26W - 15L
1,543 SR
Queue Stats
145W - 142L
1,371 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
CLOUTIMUS
Nemesis
20
8 / 6 / 3
13,169
573
15,481
19,971
9,564
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sobek
16
2 / 4 / 5
10,485
456
5,800
22,529
18,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

The Morrigan
Naishya
The Morrigan
19
4 / 10 / 5
11,493
500
11,868
16,975
12,769
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Heimdallr
RealLifeSans
Heimdallr
16
2 / 10 / 1
10,300
448
18,548
24,308
9,173
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ganesha
ennuit
Ganesha
16
0 / 9 / 8
9,655
420
6,623
21,850
9,308
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bans
SetPersephoneApolloTiamatScylla

VS

Bans
DanzaburouCu ChulainnNu WaGuan YuAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
NotWavy
Tsukuyomi
20
10 / 2 / 16
14,530
632
18,052
26,980
26,342
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Medusa
20
6 / 6 / 15
13,676
595
18,051
18,934
9,261
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Athena
17
3 / 3 / 20
12,140
528
10,549
25,917
30,674
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Thoth
darkeruz
Thoth
20
11 / 2 / 8
14,731
640
19,954
9,230
3,546
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pele
Élite
Pele
20
9 / 3 / 11
14,195
617
15,412
20,810
9,676
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
109
16
Kills
39
39
Deaths
16
22
Assists
70
Player
Kills
Deaths
Assists
KDA
L
Nemesis
CLOUTIMUS
Nemesis
8
6
3
1.58
L
Sobek
2
4
5
1.13
L
The Morrigan
Naishya
The Morrigan
4
10
5
0.65
W
Tsukuyomi
NotWavy
Tsukuyomi
10
2
16
9
L
Heimdallr
RealLifeSans
Heimdallr
2
10
1
0.25
W
Medusa
6
6
15
2.25
W
Athena
3
3
20
4.33
W
Thoth
darkeruz
Thoth
11
2
8
7.5
L
Ganesha
ennuit
Ganesha
0
9
8
0.44
W
Pele
Élite
Pele
9
3
11
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,320
Damage
82,018
105,633
Taken
101,871
59,348
Mitigated
79,499
19,859
Healing
36,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
CLOUTIMUS
Nemesis
15,481
11,212
0
1,390
19,971
9,564
0
5,462
14,220
0
92,456
L
Sobek
5,800
552
0
4,524
22,529
18,534
0
6,491
15,588
26,254
0
L
The Morrigan
Naishya
The Morrigan
11,868
3,125
0
3,606
16,975
12,769
0
2,669
13,456
78,352
4,015
W
Tsukuyomi
NotWavy
Tsukuyomi
18,052
4,092
0
14,875
26,980
26,342
807
9,004
17,976
0
95,887
L
Heimdallr
RealLifeSans
Heimdallr
18,548
10,901
0
8,143
24,308
9,173
986
6,286
17,813
0
87,275
W
Medusa
18,051
9,152
0
6,618
18,934
9,261
5,872
3,759
15,175
0
107,788
W
Athena
10,549
2,667
0
6,600
25,917
30,674
762
5,749
20,168
38,474
0
W
Thoth
darkeruz
Thoth
19,954
1,029
0
2,573
9,230
3,546
1,264
2,632
6,598
100,847
0
L
Ganesha
ennuit
Ganesha
6,623
516
118
2,078
21,850
9,308
0
8,539
12,764
62,436
0
W
Pele
Élite
Pele
15,412
2,575
0
6,319
20,810
9,676
1,780
4,410
16,400
0
128,331

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,102
Gold Earned
69,272
570
Minions Killed
676
0
Camps Cleared
0
1,997,691
Distance Traveled
2,436,642
18
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
13,169
573
149
6
0
452,314
2
L
Sobek
10,485
456
58
3
0
451,096
4
L
The Morrigan
11,493
500
143
6
0
334,530
5
W
Tsukuyomi
14,530
632
132
6
0
525,163
2
L
Heimdallr
10,300
448
159
7
0
346,654
1
W
Medusa
13,676
595
146
6
0
446,333
6
W
Athena
12,140
528
50
2
0
506,506
2
W
Thoth
14,731
640
175
8
0
465,256
5
L
Ganesha
9,655
420
61
3
0
413,097
6
W
Pele
14,195
617
173
8
0
493,384
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role