Player Matchup

Scylla
Scylla
 
Scylla
Level 20
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Abdel_MaHine
Rama
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 14L
1,224 Elo+
Party 1
Da Ji
Da Ji
Emre_S_19
Da Ji
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,212 Elo+
Party 1
Cthulhu
Cthulhu
OrimLaBrope
Cthulhu
Level 14
God Stats
3W - 2L
1,721 SR
Queue Stats
3W - 8L
1,174 Elo+
Party 1
Sobek
Sobek
SEMco36
Sobek
Level 25
God Stats
0W - 4L
1,500 SR
Queue Stats
24W - 20L
1,369 Elo+
Solo
Team Averages
Level 18
1,544 SR
1,296 Elo+

VS

Team Averages
Level 25
1,521 SR
1,398 Elo+
Arachne
Arachne
Allwhitney69
Arachne
Level 27
God Stats
13W - 11L
1,448 SR
Queue Stats
39W - 31L
1,439 Elo+
Party 2
Fenrir
Fenrir
Cheddd1
Fenrir
Level 30
God Stats
11W - 8L
1,524 SR
Queue Stats
84W - 67L
1,530 Elo+
Party 2
Zhong Kui
Zhong Kui
Jeff_19_89
Zhong Kui
Level 29
God Stats
12W - 8L
1,522 SR
Queue Stats
116W - 107L
1,329 Elo+
Solo
Cthulhu
Cthulhu
LP_Freestlyez
Cthulhu
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 17L
1,247 Elo+
Solo
Anubis
Anubis
pikachu97437
Anubis
Level 28
God Stats
4W - 2L
1,609 SR
Queue Stats
59W - 53L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
17
8 / 4 / 2
11,381
569
8,724
7,495
1,990
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
4 / 7 / 5
8,518
426
13,292
14,232
5,199
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Da Ji
Emre_S_19
Da Ji
14
2 / 6 / 5
8,932
447
6,050
14,787
4,731
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cthulhu
OrimLaBrope
Cthulhu
13
2 / 5 / 6
8,285
414
9,417
15,354
9,850
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Sobek
SEMco36
Sobek
10
6 / 2 / 0
7,911
396
2,571
7,709
3,624
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Allwhitney69
Arachne
16
3 / 3 / 6
9,812
491
9,148
14,315
5,681
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Fenrir
Cheddd1
Fenrir
16
11 / 2 / 3
11,025
551
12,343
11,022
4,604
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zhong Kui
Jeff_19_89
Zhong Kui
17
8 / 4 / 3
10,580
529
12,028
15,650
10,542
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cthulhu
12
0 / 7 / 6
7,805
390
5,909
17,013
13,589
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Anubis
12
1 / 6 / 8
8,053
403
5,492
7,913
4,841
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
49
22
Kills
23
24
Deaths
22
18
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
8
4
2
2.25
L
4
7
5
0.93
W
Arachne
Allwhitney69
Arachne
3
3
6
2
W
Fenrir
Cheddd1
Fenrir
11
2
3
6.25
L
Da Ji
Emre_S_19
Da Ji
2
6
5
0.75
W
Zhong Kui
Jeff_19_89
Zhong Kui
8
4
3
2.38
W
Cthulhu
0
7
6
0.43
L
Cthulhu
OrimLaBrope
Cthulhu
2
5
6
1
L
Sobek
SEMco36
Sobek
6
2
0
3
W
Anubis
1
6
8
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,054
Damage
44,920
59,577
Taken
65,913
25,394
Mitigated
39,257
9,784
Healing
18,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
8,724
1,133
0
670
7,495
1,990
979
2,616
4,854
55,442
0
L
13,292
11,106
0
1,746
14,232
5,199
1,453
6,762
7,295
0
43,465
W
Arachne
Allwhitney69
Arachne
9,148
5,655
633
7,214
14,315
5,681
930
3,420
10,789
0
47,850
W
Fenrir
Cheddd1
Fenrir
12,343
2,022
0
2,832
11,022
4,604
954
2,662
8,239
0
52,189
L
Da Ji
Emre_S_19
Da Ji
6,050
1,567
0
1,631
14,787
4,731
0
3,324
11,413
0
37,118
W
Zhong Kui
Jeff_19_89
Zhong Kui
12,028
2,442
0
6,285
15,650
10,542
2,687
5,777
9,582
55,445
0
W
Cthulhu
5,909
793
116
1,329
17,013
13,589
522
4,709
12,112
24,049
0
L
Cthulhu
OrimLaBrope
Cthulhu
9,417
701
391
1,918
15,354
9,850
983
8,170
7,139
30,135
0
L
Sobek
SEMco36
Sobek
2,571
542
0
3,428
7,709
3,624
101
2,062
5,447
15,867
0
W
Anubis
5,492
820
0
232
7,913
4,841
231
3,180
4,479
19,283
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,027
Gold Earned
47,275
360
Minions Killed
300
0
Camps Cleared
0
1,544,375
Distance Traveled
1,680,277
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
11,381
569
111
6
0
292,891
0
L
Rama
8,518
426
87
4
0
315,848
0
W
Arachne
9,812
491
80
4
0
381,765
4
W
Fenrir
11,025
551
79
4
0
361,229
0
L
Da Ji
8,932
447
71
4
0
362,765
0
W
Zhong Kui
10,580
529
91
5
0
349,311
4
W
Cthulhu
7,805
390
28
1
0
330,156
3
L
Cthulhu
8,285
414
59
3
0
350,863
0
L
Sobek
7,911
396
32
2
0
222,008
0
W
Anubis
8,053
403
22
1
0
257,816
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role