Player Matchup

Mulan
Mulan
Elbobel0
Mulan
Level 107
God Stats
61W - 50L
1,428 SR
Queue Stats
214W - 224L
1,433 Elo+
Solo
Ah Puch
Ah Puch
Hager_21
Ah Puch
Level 101
God Stats
6W - 2L
1,145 SR
Queue Stats
417W - 395L
1,470 Elo+
Solo
Artio
Artio
Kurozzaky507
Artio
Level 115
God Stats
48W - 32L
1,605 SR
Queue Stats
126W - 131L
1,463 Elo+
Solo
Medusa
Medusa
curt_the_fIirt
Medusa
Level 64
God Stats
6W - 3L
1,500 SR
Queue Stats
93W - 104L
1,412 Elo+
Solo
Fenrir
Fenrir
pbx47
Fenrir
Level 51
God Stats
7W - 2L
1,665 SR
Queue Stats
8W - 6L
1,411 Elo+
Solo
Team Averages
Level 88
1,469 SR
1,438 Elo+

VS

Team Averages
Level 106
1,578 SR
1,449 Elo+
Fenrir
Fenrir
A_J_Slims
Fenrir
Level 103
God Stats
3W - 4L
1,422 SR
Queue Stats
245W - 230L
1,477 Elo+
Party 1
Thoth
Thoth
AngelSpanks
Thoth
Level 127
God Stats
2W - 3L
1,722 SR
Queue Stats
339W - 311L
1,494 Elo+
Solo
Ganesha
Ganesha
Qizmaa
Ganesha
Level 64
God Stats
5W - 2L
1,801 SR
Queue Stats
509W - 515L
1,493 Elo+
Solo
Danzaburou
Danzaburou
dinopod12
Danzaburou
Level 95
God Stats
14W - 18L
1,509 SR
Queue Stats
103W - 103L
1,368 Elo+
Party 1
Sylvanus
Sylvanus
ratchetboy401k
Sylvanus
Level 142
God Stats
161W - 143L
1,439 SR
Queue Stats
290W - 300L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Elbobel0
Mulan
17
3 / 3 / 4
11,101
529
16,030
20,166
15,155
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ah Puch
Hager_21
Ah Puch
19
9 / 6 / 3
12,933
616
17,248
12,859
4,356
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
4 / 3 / 9
10,088
480
7,579
19,907
16,226
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

19
6 / 5 / 3
11,666
556
13,104
18,985
5,985
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fenrir
pbx47
Fenrir
18
3 / 4 / 6
11,395
543
10,565
16,393
6,662
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
A_J_Slims
Fenrir
17
8 / 4 / 4
11,147
531
14,975
17,691
11,121
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
2 / 7 / 6
10,009
477
6,644
12,556
4,194
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ganesha
Qizmaa
Ganesha
17
1 / 3 / 2
9,613
458
12,626
19,271
18,569
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
dinopod12
Danzaburou
14
5 / 8 / 5
9,467
451
14,233
18,144
6,771
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sylvanus
15
5 / 5 / 3
10,096
481
11,220
15,616
8,733
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
41
25
Kills
21
21
Deaths
27
25
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Fenrir
A_J_Slims
Fenrir
8
4
4
2.5
L
2
7
6
0.71
W
Mulan
Elbobel0
Mulan
3
3
4
1.67
W
Ah Puch
Hager_21
Ah Puch
9
6
3
1.75
W
4
3
9
2.83
L
Ganesha
Qizmaa
Ganesha
1
3
2
0.67
W
6
5
3
1.5
L
Danzaburou
dinopod12
Danzaburou
5
8
5
0.94
W
Fenrir
pbx47
Fenrir
3
4
6
1.5
L
Sylvanus
5
5
3
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,526
Damage
59,698
88,310
Taken
83,278
48,384
Mitigated
49,388
26,933
Healing
20,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
A_J_Slims
Fenrir
14,975
6,343
0
5,365
17,691
11,121
0
7,112
10,165
0
60,001
L
6,644
374
0
883
12,556
4,194
424
4,678
7,619
47,811
0
W
Mulan
Elbobel0
Mulan
16,030
2,876
0
7,097
20,166
15,155
1,357
9,018
10,474
0
61,961
W
Ah Puch
Hager_21
Ah Puch
17,248
1,042
0
2,024
12,859
4,356
996
4,297
8,323
78,569
0
W
7,579
567
2,033
5,786
19,907
16,226
0
5,167
14,515
25,279
0
L
Ganesha
Qizmaa
Ganesha
12,626
818
0
4,531
19,271
18,569
0
2,501
16,126
60,278
0
W
13,104
6,933
0
8,012
18,985
5,985
7,207
6,514
12,406
0
82,792
L
Danzaburou
dinopod12
Danzaburou
14,233
6,049
0
3,748
18,144
6,771
2,534
6,150
11,856
0
45,617
W
Fenrir
pbx47
Fenrir
10,565
2,595
0
1,981
16,393
6,662
0
3,587
12,729
0
80,535
L
Sylvanus
11,220
3,147
654
5,359
15,616
8,733
1,328
3,644
11,910
49,263
6,853

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,183
Gold Earned
50,332
534
Minions Killed
465
0
Camps Cleared
0
1,842,489
Distance Traveled
1,662,935
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,147
531
105
5
0
399,313
2
L
Thoth
10,009
477
111
5
0
327,271
4
W
Mulan
11,101
529
125
6
0
324,285
4
W
Ah Puch
12,933
616
149
7
0
348,130
1
W
Artio
10,088
480
25
1
0
408,284
6
L
Ganesha
9,613
458
75
4
0
340,135
3
W
Medusa
11,666
556
133
6
0
346,407
2
L
Danzaburou
9,467
451
76
4
0
329,604
2
W
Fenrir
11,395
543
102
5
0
415,383
1
L
Sylvanus
10,096
481
98
5
0
266,612
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role