Player Matchup

Pele
Pele
ItzAzula
Pele
Level 28
God Stats
1W - 3L
1,489 SR
Queue Stats
20W - 30L
1,330 Elo+
Party 2
Fenrir
Fenrir
KD873
Fenrir
Level 18
God Stats
2W - 5L
1,403 SR
Queue Stats
54W - 68L
1,325 Elo+
Party 1
Heimdallr
Heimdallr
RealityGTV
Heimdallr
Level 18
God Stats
6W - 7L
1,588 SR
Queue Stats
39W - 52L
1,384 Elo+
Party 1
Bellona
Bellona
Xydrall
Bellona
Level 32
God Stats
2W - 6L
1,500 SR
Queue Stats
34W - 44L
1,408 Elo+
Party 2
Zeus
Zeus
brayanv312
Zeus
Level 18
God Stats
2W - 3L
1,759 SR
Queue Stats
59W - 33L
1,698 Elo+
Solo
Team Averages
Level 23
1,548 SR
1,429 Elo+

VS

Team Averages
Level 24
1,503 SR
1,381 Elo+
Izanami
Izanami
EmilyXDRawr
Izanami
Level 25
God Stats
5W - 1L
1,912 SR
Queue Stats
145W - 84L
1,837 Elo+
Solo
Scylla
Scylla
Ferlo142000
Scylla
Level 29
God Stats
4W - 3L
1,474 SR
Queue Stats
44W - 55L
1,325 Elo+
Solo
Chang'e
Chang'e
aléxendra
Chang'e
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,268 Elo+
Solo
Pele
Pele
oxTimox
Pele
Level 28
God Stats
1W - 3L
1,130 SR
Queue Stats
57W - 92L
1,179 Elo+
Party 3
Kuzenbo
Kuzenbo
ster-ben-420
Kuzenbo
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
67W - 90L
1,295 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
15
7 / 11 / 2
9,816
491
8,855
17,605
4,407
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
KD873
Fenrir
13
2 / 5 / 4
8,808
440
3,595
13,847
7,834
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Heimdallr
RealityGTV
Heimdallr
14
0 / 9 / 4
9,156
458
7,480
16,276
5,961
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bellona
Xydrall
Bellona
12
0 / 8 / 5
8,198
410
3,996
16,219
9,196
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

18
7 / 6 / 1
12,152
608
15,307
13,609
3,809
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
EmilyXDRawr
Izanami
20
25 / 1 / 3
16,498
825
32,888
25,104
10,911
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Scylla
17
9 / 5 / 4
11,445
572
12,098
11,062
3,560
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chang'e
aléxendra
Chang'e
6
0 / 0 / 0
7,071
354
0
1,000
177
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Pele
oxTimox
Pele
14
2 / 6 / 4
9,781
489
6,145
15,723
5,324
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kuzenbo
ster-ben-420
Kuzenbo
13
2 / 5 / 8
9,508
475
3,015
13,865
14,452
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
57
16
Kills
38
39
Deaths
17
16
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Izanami
EmilyXDRawr
Izanami
25
1
3
26.5
W
Scylla
9
5
4
2.2
L
Pele
7
11
2
0.73
L
Fenrir
KD873
Fenrir
2
5
4
0.8
L
Heimdallr
RealityGTV
Heimdallr
0
9
4
0.22
L
Bellona
Xydrall
Bellona
0
8
5
0.31
W
Chang'e
aléxendra
Chang'e
0
0
0
0
L
7
6
1
1.25
W
Pele
oxTimox
Pele
2
6
4
0.67
W
Kuzenbo
ster-ben-420
Kuzenbo
2
5
8
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,233
Damage
54,146
77,556
Taken
66,754
31,207
Mitigated
34,424
11,967
Healing
25,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
EmilyXDRawr
Izanami
32,888
22,553
0
17,781
25,104
10,911
4,494
7,016
17,896
0
189,970
W
Scylla
12,098
638
0
2,183
11,062
3,560
1,186
2,522
8,392
43,594
0
L
Pele
8,855
916
0
1,339
17,605
4,407
2,265
2,176
15,323
0
46,025
L
Fenrir
KD873
Fenrir
3,595
307
0
1,386
13,847
7,834
558
1,924
11,857
0
40,676
L
Heimdallr
RealityGTV
Heimdallr
7,480
3,387
0
2,337
16,276
5,961
1,724
7,077
8,858
0
42,167
L
Bellona
Xydrall
Bellona
3,996
784
246
3,902
16,219
9,196
1,898
2,256
13,857
0
36,636
W
Chang'e
aléxendra
Chang'e
0
0
0
0
1,000
177
0
257
737
1,246
0
L
15,307
2,277
0
2,757
13,609
3,809
1,262
1,003
12,548
75,396
0
W
Pele
oxTimox
Pele
6,145
1,069
0
3,654
15,723
5,324
1,801
5,090
10,561
0
39,652
W
Kuzenbo
ster-ben-420
Kuzenbo
3,015
1,737
227
1,432
13,865
14,452
1,172
3,785
10,018
15,270
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,130
Gold Earned
54,303
448
Minions Killed
421
0
Camps Cleared
0
1,716,818
Distance Traveled
1,686,125
13
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
16,498
825
255
13
0
350,195
1
W
Scylla
11,445
572
71
4
0
384,900
1
L
Pele
9,816
491
79
4
0
349,219
7
L
Fenrir
8,808
440
67
3
0
334,403
4
L
Heimdallr
9,156
458
79
4
0
330,095
0
L
Bellona
8,198
410
66
3
0
362,195
1
W
Chang'e
7,071
354
1
0
0
156,730
0
L
Zeus
12,152
608
157
8
0
340,906
1
W
Pele
9,781
489
67
3
0
409,581
1
W
Kuzenbo
9,508
475
27
1
0
384,719
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role