Player Matchup

Yemoja
Yemoja
Boliquedia
Yemoja
Level 96
God Stats
6W - 13L
1,474 SR
Queue Stats
89W - 162L
1,373 Elo+
Party 3
Anubis
Anubis
Farjin99
Anubis
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 34L
1,414 Elo+
Party 1
Tiamat
Tiamat
Gaihorn
Tiamat
Level 17
God Stats
4W - 9L
1,514 SR
Queue Stats
60W - 113L
1,393 Elo+
Party 3
Nike
Nike
ShoKgolate
Nike
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 26L
1,524 Elo+
Party 1
Arachne
Arachne
godkillerhelios
Arachne
Level 123
God Stats
0W - 2L
1,500 SR
Queue Stats
91W - 117L
1,487 Elo+
Solo
Team Averages
Level 62
1,498 SR
1,438 Elo+

VS

Team Averages
Level 94
1,457 SR
1,474 Elo+
Baron Samedi
Baron Samedi
AmundoDiablo
Baron Samedi
Level 109
God Stats
86W - 60L
1,573 SR
Queue Stats
135W - 117L
1,581 Elo+
Party 2
Medusa
Medusa
Deaconboy
Medusa
Level 33
God Stats
5W - 3L
1,101 SR
Queue Stats
6W - 3L
1,104 Elo+
Solo
Chaac
Chaac
Housewall
Chaac
Level 141
God Stats
5W - 1L
1,500 SR
Queue Stats
298W - 255L
1,641 Elo+
Party 2
Jormungandr
Jormungandr
MalcomJ
Jormungandr
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
UnnskyldMeg
Poseidon
Level 48
God Stats
5W - 4L
1,609 SR
Queue Stats
151W - 146L
1,544 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Boliquedia
Yemoja
17
0 / 4 / 8
11,371
948
9,791
14,319
18,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Anubis
Farjin99
Anubis
17
1 / 6 / 7
10,724
894
12,413
12,960
6,438
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiamat
Gaihorn
Tiamat
16
0 / 2 / 4
10,124
844
17,015
13,251
8,040
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

17
2 / 5 / 4
10,611
884
6,656
21,757
25,215
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

17
7 / 12 / 3
12,677
1,056
18,767
30,357
16,438
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Team 1 Tickets

84

VS

Team 2 Tickets

219

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AmundoDiablo
Baron Samedi
19
6 / 0 / 22
12,889
1,074
25,775
11,340
6,020
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
Deaconboy
Medusa
19
11 / 2 / 11
13,206
1,101
18,408
7,490
3,223
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Chaac
Housewall
Chaac
18
3 / 1 / 19
11,384
949
11,244
17,006
16,686
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Jormungandr
MalcomJ
Jormungandr
19
8 / 5 / 20
13,229
1,102
17,892
23,103
24,910
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Poseidon
UnnskyldMeg
Poseidon
18
1 / 2 / 18
10,803
900
12,729
10,454
3,228
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
119
10
Kills
29
29
Deaths
10
26
Assists
90
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
AmundoDiablo
Baron Samedi
6
0
22
17
L
Yemoja
Boliquedia
Yemoja
0
4
8
1
W
Medusa
Deaconboy
Medusa
11
2
11
8.25
L
Anubis
Farjin99
Anubis
1
6
7
0.75
L
Tiamat
Gaihorn
Tiamat
0
2
4
1
W
Chaac
Housewall
Chaac
3
1
19
12.5
W
Jormungandr
MalcomJ
Jormungandr
8
5
20
3.6
L
2
5
4
0.8
W
Poseidon
UnnskyldMeg
Poseidon
1
2
18
5
L
7
12
3
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,642
Damage
86,048
92,644
Taken
69,393
74,469
Mitigated
54,067
20,676
Healing
23,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
AmundoDiablo
Baron Samedi
25,775
1,331
6,682
5,924
11,340
6,020
0
7,336
3,954
56,487
0
L
Yemoja
Boliquedia
Yemoja
9,791
1,788
5,472
1,855
14,319
18,338
0
5,527
8,270
29,010
0
W
Medusa
Deaconboy
Medusa
18,408
10,217
0
1,194
7,490
3,223
0
3,651
3,764
0
37,732
L
Anubis
Farjin99
Anubis
12,413
348
0
2,454
12,960
6,438
0
9,292
3,155
32,638
0
L
Tiamat
Gaihorn
Tiamat
17,015
2,138
1,236
4,850
13,251
8,040
0
7,943
4,907
45,820
0
W
Chaac
Housewall
Chaac
11,244
2,033
0
6,709
17,006
16,686
0
12,314
4,517
0
19,649
W
Jormungandr
MalcomJ
Jormungandr
17,892
3,893
0
1,786
23,103
24,910
0
11,180
11,770
46,647
0
L
6,656
283
0
467
21,757
25,215
0
13,356
7,561
0
22,062
W
Poseidon
UnnskyldMeg
Poseidon
12,729
696
0
1,225
10,454
3,228
0
4,738
5,691
28,912
0
L
18,767
14,914
0
4,342
30,357
16,438
0
17,214
12,355
0
31,929

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,507
Gold Earned
61,511
219
Minions Killed
279
7
Camps Cleared
4
1,044,687
Distance Traveled
1,114,502
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
12,889
1,074
107
9
1
229,613
0
L
Yemoja
11,371
948
33
3
0
176,475
1
W
Medusa
13,206
1,101
54
5
1
209,406
1
L
Anubis
10,724
894
66
6
1
203,172
0
L
Tiamat
10,124
844
67
6
1
197,780
0
W
Chaac
11,384
949
20
2
0
220,466
0
W
Jormungandr
13,229
1,102
53
4
2
203,489
1
L
Nike
10,611
884
29
2
1
232,862
0
W
Poseidon
10,803
900
45
4
0
251,528
0
L
Arachne
12,677
1,056
24
2
4
234,398
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role