Player Matchup

Sobek
Sobek
DamianRC98
Sobek
Level 108
God Stats
1W - 1L
1,308 SR
Queue Stats
40W - 33L
1,649 Elo+
Party 1
Ullr
Ullr
MattFLWR
Ullr
Level 125
God Stats
2W - 2L
1,383 SR
Queue Stats
128W - 154L
1,430 Elo+
Solo
Zeus
Zeus
pacosm98
Zeus
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
47W - 45L
1,647 Elo+
Party 1
Team Averages
Level 118
1,397 SR
1,575 Elo+

VS

Team Averages
Level 107
1,591 SR
1,469 Elo+
Nemesis
Nemesis
AzAz
Nemesis
Level 127
God Stats
1W - 1L
1,773 SR
Queue Stats
9W - 10L
1,453 Elo+
Party 2
Xing Tian
Xing Tian
Ryzor
Xing Tian
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,453 Elo+
Party 2
Nox
Nox
vensild
Nox
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
13
1 / 5 / 8
9,877
760
7,074
16,508
16,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ullr
13
3 / 1 / 7
9,587
737
6,979
7,807
2,750
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zeus
13
6 / 3 / 2
9,830
756
15,153
8,673
3,281
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AzAz
Nemesis
11
3 / 6 / 5
8,792
676
7,252
16,178
9,217
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Short Bow

Short Bow

+15%
Attack Speed

Xing Tian
Ryzor
Xing Tian
11
2 / 3 / 6
8,587
661
6,519
14,836
12,487
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nox
12
4 / 1 / 4
9,060
697
10,159
7,535
2,729
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
24
10
Kills
9
9
Deaths
10
17
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Nemesis
AzAz
Nemesis
3
6
5
0.92
W
Sobek
1
5
8
1
W
Ullr
3
1
7
6.5
L
Xing Tian
Ryzor
Xing Tian
2
3
6
1.67
W
Zeus
6
3
2
2.33
L
Nox
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,206
Damage
23,930
32,988
Taken
38,549
22,229
Mitigated
24,433
8,416
Healing
6,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
AzAz
Nemesis
7,252
3,937
599
3,697
16,178
9,217
0
9,776
6,402
0
26,931
W
Sobek
7,074
423
0
3,335
16,508
16,198
362
8,395
8,113
26,795
0
W
Ullr
6,979
2,990
0
2,743
7,807
2,750
1,490
4,034
3,773
0
43,608
L
Xing Tian
Ryzor
Xing Tian
6,519
1,039
0
1,520
14,836
12,487
0
8,482
6,354
22,236
0
W
Zeus
15,153
2,520
136
2,202
8,673
3,281
493
4,672
4,001
55,655
0
L
Nox
10,159
993
0
929
7,535
2,729
0
4,113
3,422
32,805
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,294
Gold Earned
26,439
165
Minions Killed
118
0
Camps Cleared
0
701,561
Distance Traveled
714,732
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,792
676
30
2
0
258,671
0
W
Sobek
9,877
760
28
2
0
235,686
2
W
Ullr
9,587
737
72
6
0
241,784
5
L
Xing Tian
8,587
661
26
2
0
224,943
2
W
Zeus
9,830
756
65
5
0
224,091
2
L
Nox
9,060
697
62
5
0
231,118
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role