Player Matchup

Bellona
Bellona
Krueger2001
Bellona
Level 2
God Stats
2W - 1L
1,500 SR
Queue Stats
6W - 9L
1,640 Elo+
Solo
Tsukuyomi
Tsukuyomi
MrPersonManGuy
Tsukuyomi
Level 15
God Stats
10W - 10L
1,505 SR
Queue Stats
30W - 21L
1,675 Elo+
Solo
Olorun
Olorun
ProfessorCoach4
Olorun
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,660 Elo+
Solo
Cupid
Cupid
SANITY_GAMERZ99
Cupid
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,375 Elo+
Party 1
Mulan
Mulan
diamondjjzz2
Mulan
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 3L
1,375 Elo+
Party 1
Team Averages
Level 6
1,501 SR
1,545 Elo+

VS

Team Averages
Level 14
1,520 SR
1,546 Elo+
Cabrakan
Cabrakan
Dhorack
Cabrakan
Level 27
God Stats
6W - 6L
1,585 SR
Queue Stats
15W - 13L
1,456 Elo+
Solo
Merlin
Merlin
Jonnt26
Merlin
Level 6
God Stats
4W - 3L
1,500 SR
Queue Stats
9W - 15L
1,556 Elo+
Solo
Zeus
Zeus
LysolDetonator
Zeus
Level 14
God Stats
4W - 5L
1,545 SR
Queue Stats
11W - 17L
1,457 Elo+
Solo
Pele
Pele
TTV_clapz54
Pele
Level 8
God Stats
2W - 4L
1,525 SR
Queue Stats
7W - 9L
1,592 Elo+
Solo
Ymir
Ymir
TTVgritgamin
Ymir
Level 16
God Stats
3W - 3L
1,445 SR
Queue Stats
10W - 17L
1,667 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Krueger2001
Bellona
3
1 / 3 / 1
5,191
346
580
2,088
992
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tsukuyomi
MrPersonManGuy
Tsukuyomi
18
10 / 1 / 4
10,542
703
11,744
10,968
4,733
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
6 / 2 / 1
9,539
636
6,880
10,554
4,510
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

12
3 / 4 / 5
7,585
506
3,937
6,640
2,095
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
4 / 8 / 7
7,366
491
4,700
12,004
7,179
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Dhorack
Cabrakan
14
6 / 3 / 6
8,811
587
7,842
12,708
8,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Merlin
Jonnt26
Merlin
10
0 / 10 / 1
6,384
426
1,483
9,494
2,827
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
9 / 6 / 3
9,556
637
12,643
8,034
2,473
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
1 / 5 / 8
6,751
450
2,424
8,034
2,327
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

3
2 / 2 / 1
5,033
336
465
2,233
1,014
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
37
24
Kills
18
18
Deaths
26
18
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
Dhorack
Cabrakan
6
3
6
3
L
Merlin
Jonnt26
Merlin
0
10
1
0.05
W
Bellona
Krueger2001
Bellona
1
3
1
0.5
L
9
6
3
1.75
W
Tsukuyomi
MrPersonManGuy
Tsukuyomi
10
1
4
12
W
6
2
1
3.25
W
3
4
5
1.38
L
1
5
8
1
L
2
2
1
1.25
W
4
8
7
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,841
Damage
24,857
42,254
Taken
40,503
19,509
Mitigated
17,634
9,226
Healing
5,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
Dhorack
Cabrakan
7,842
765
0
3,440
12,708
8,993
0
1,866
10,794
37,093
0
L
Merlin
Jonnt26
Merlin
1,483
555
0
0
9,494
2,827
444
1,963
7,506
17,485
0
W
Bellona
Krueger2001
Bellona
580
485
0
100
2,088
992
0
826
1,182
0
1,975
L
12,643
1,933
0
1,179
8,034
2,473
90
2,395
5,639
38,323
0
W
Tsukuyomi
MrPersonManGuy
Tsukuyomi
11,744
3,468
0
893
10,968
4,733
1,492
5,333
5,238
0
83,361
W
6,880
3,845
178
5,313
10,554
4,510
1,323
5,938
4,422
64,441
6,474
W
3,937
2,112
674
1,630
6,640
2,095
2,283
2,555
3,985
0
32,391
L
2,424
704
0
1,060
8,034
2,327
0
0
8,009
0
29,730
L
465
151
0
0
2,233
1,014
44
349
1,884
2,064
0
W
4,700
931
0
438
12,004
7,179
954
6,778
4,994
0
16,817

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,223
Gold Earned
36,535
385
Minions Killed
240
0
Camps Cleared
0
1,140,092
Distance Traveled
1,003,612
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
8,811
587
77
5
0
253,757
0
L
Merlin
6,384
426
38
3
0
255,737
0
W
Bellona
5,191
346
2
0
0
61,420
1
L
Zeus
9,556
637
74
5
0
251,219
0
W
Tsukuyomi
10,542
703
168
11
0
319,179
2
W
Olorun
9,539
636
126
8
0
266,817
5
W
Cupid
7,585
506
60
4
0
229,342
1
L
Pele
6,751
450
46
3
0
184,195
0
L
Ymir
5,033
336
5
0
0
58,704
0
W
Mulan
7,366
491
29
2
0
263,334
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role