Player Matchup

Chaac
Chaac
Platinum III
Astaroon
Chaac
Platinum III
Level 88
God Stats
65W - 64L
1,583 SR
Queue Stats
205W - 190L
1,846 MMR
Solo
Medusa
Medusa
Platinum II
EvacHaze
Medusa
Platinum II
Level 141
God Stats
17W - 7L
1,776 SR
Queue Stats
51W - 43L
1,795 MMR
Party 1
Ravana
Ravana
Platinum II
Juan Is Badd
Ravana
Platinum II
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 23L
1,899 MMR
Party 1
Tiamat
Tiamat
Platinum I
ViralKing007
Tiamat
Platinum I
Level 157
God Stats
23W - 18L
1,602 SR
Queue Stats
250W - 238L
1,936 MMR
Solo
Geb
Geb
Platinum I
teeUNO
Geb
Platinum I
Level 68
God Stats
28W - 16L
1,766 SR
Queue Stats
364W - 358L
1,998 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 103
1,645 SR
1,895 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 122
1,653 SR
1,897 MMR
Hachiman
Hachiman
Platinum I
DJm0xy
Hachiman
Platinum I
Level 147
God Stats
3W - 2L
1,838 SR
Queue Stats
412W - 405L
2,023 MMR
Solo
Bacchus
Bacchus
Gold II
TheRichRazer
Bacchus
Gold II
Level 67
God Stats
0W - 1L
1,310 SR
Queue Stats
7W - 5L
1,784 MMR
Solo
Janus
Janus
Platinum I
Wn_AggRo
Janus
Platinum I
Level 146
God Stats
15W - 12L
1,692 SR
Queue Stats
160W - 165L
1,961 MMR
Solo
Sobek
Sobek
Platinum III
bymogar22
Sobek
Platinum III
Level 104
God Stats
17W - 19L
1,839 SR
Queue Stats
338W - 317L
1,935 MMR
Solo
Nemesis
Nemesis
Platinum V
paulomanda01
Nemesis
Platinum V
Level 148
God Stats
14W - 17L
1,587 SR
Queue Stats
368W - 345L
1,780 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Astaroon
Chaac
20
3 / 2 / 13
13,788
599
17,782
26,228
26,136
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Medusa
EvacHaze
Medusa
20
10 / 1 / 6
14,534
632
15,635
12,940
5,401
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ravana
20
9 / 3 / 12
14,331
623
17,622
13,954
7,522
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tiamat
20
8 / 2 / 10
13,739
597
20,907
19,667
15,370
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Geb
teeUNO
Geb
15
0 / 1 / 11
11,022
479
4,396
18,280
15,609
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
Cu ChulainnScyllaCthulhuSetDanzaburou

VS

Bans
Guan YuCupidTsukuyomiApolloErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
DJm0xy
Hachiman
16
1 / 5 / 1
10,100
439
6,652
19,147
6,264
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
TheRichRazer
Bacchus
12
0 / 6 / 4
8,751
380
7,900
19,548
15,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Janus
Wn_AggRo
Janus
17
1 / 4 / 2
10,891
474
10,998
10,367
3,619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sobek
bymogar22
Sobek
18
2 / 7 / 3
11,258
489
15,501
26,719
30,590
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nemesis
paulomanda01
Nemesis
17
4 / 8 / 3
10,976
477
13,836
23,766
15,080
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
21
30
Kills
8
9
Deaths
30
52
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Chaac
Astaroon
Chaac
3
2
13
4.75
L
Hachiman
DJm0xy
Hachiman
1
5
1
0.3
W
Medusa
EvacHaze
Medusa
10
1
6
13
W
Ravana
9
3
12
5
L
Bacchus
TheRichRazer
Bacchus
0
6
4
0.33
W
Tiamat
8
2
10
6.5
L
Janus
Wn_AggRo
Janus
1
4
2
0.5
L
Sobek
bymogar22
Sobek
2
7
3
0.5
L
Nemesis
paulomanda01
Nemesis
4
8
3
0.69
W
Geb
teeUNO
Geb
0
1
11
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,342
Damage
54,887
91,069
Taken
99,547
70,038
Mitigated
71,328
33,950
Healing
25,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Astaroon
Chaac
17,782
4,538
0
14,431
26,228
26,136
61
11,170
15,058
312
89,105
L
Hachiman
DJm0xy
Hachiman
6,652
3,797
0
6,672
19,147
6,264
1,238
5,345
13,802
0
75,722
W
Medusa
EvacHaze
Medusa
15,635
8,637
0
2,415
12,940
5,401
3,354
6,306
6,634
0
109,011
W
Ravana
17,622
5,660
0
5,299
13,954
7,522
1,135
3,545
10,409
0
112,977
L
Bacchus
TheRichRazer
Bacchus
7,900
696
393
3,716
19,548
15,775
0
5,623
13,925
25,703
0
W
Tiamat
20,907
2,156
0
8,170
19,667
15,370
1,629
8,278
11,389
109,179
0
L
Janus
Wn_AggRo
Janus
10,998
425
0
591
10,367
3,619
14
4,309
6,058
89,892
0
L
Sobek
bymogar22
Sobek
15,501
2,058
0
11,051
26,719
30,590
0
3,581
23,138
71,798
0
L
Nemesis
paulomanda01
Nemesis
13,836
8,552
0
3,181
23,766
15,080
0
6,757
17,009
0
89,583
W
Geb
teeUNO
Geb
4,396
753
0
3,635
18,280
15,609
510
5,850
12,430
22,328
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,414
Gold Earned
51,976
671
Minions Killed
602
0
Camps Cleared
0
2,274,518
Distance Traveled
2,156,852
27
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
13,788
599
163
7
0
441,812
1
L
Hachiman
10,100
439
133
6
0
388,105
4
W
Medusa
14,534
632
172
7
0
450,209
4
W
Ravana
14,331
623
158
7
0
484,460
8
L
Bacchus
8,751
380
37
2
0
462,700
15
W
Tiamat
13,739
597
162
7
0
439,077
10
L
Janus
10,891
474
179
8
0
441,193
6
L
Sobek
11,258
489
116
5
0
417,807
2
L
Nemesis
10,976
477
137
6
0
447,047
0
W
Geb
11,022
479
16
1
0
458,960
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role