Player Matchup

Ares
Ares
CaptainSnake131
Ares
Level 42
God Stats
49W - 61L
1,415 SR
Queue Stats
506W - 693L
1,372 Elo+
Party 2
Horus
Horus
DustinKyleYDG
Horus
Level 87
God Stats
9W - 8L
1,435 SR
Queue Stats
947W - 1,190L
1,341 Elo+
Party 2
Zeus
Zeus
LightsOutConnor
Zeus
Level 83
God Stats
4W - 7L
1,287 SR
Queue Stats
49W - 60L
1,403 Elo+
Solo
Team Averages
Level 71
1,379 SR
1,372 Elo+

VS

Team Averages
Level 42
1,384 SR
1,391 Elo+
Kukulkan
Kukulkan
Cheese-Cake584
Kukulkan
Level 43
God Stats
11W - 12L
1,360 SR
Queue Stats
86W - 101L
1,398 Elo+
Party 1
Medusa
Medusa
FishWithLegCramp
Medusa
Level 39
God Stats
5W - 8L
1,288 SR
Queue Stats
234W - 255L
1,362 Elo+
Party 1
Chaac
Chaac
King0fLandonia
Chaac
Level 45
God Stats
29W - 32L
1,502 SR
Queue Stats
471W - 536L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 13
10,824
677
6,166
15,335
12,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
2 / 0 / 11
10,223
639
8,659
14,559
12,045
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

15
13 / 1 / 2
12,119
757
21,887
10,108
3,681
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
13
0 / 5 / 1
8,993
562
10,465
9,408
3,203
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

11
1 / 6 / 1
9,516
595
10,435
17,776
5,942
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
1 / 4 / 1
9,625
602
7,296
16,783
13,542
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
5
15
Kills
2
2
Deaths
15
26
Assists
3
Player
Kills
Deaths
Assists
KDA
W
0
1
13
6.5
L
Kukulkan
0
5
1
0.1
W
2
0
11
7.5
L
1
6
1
0.25
L
1
4
1
0.38
W
13
1
2
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,712
Damage
28,196
40,002
Taken
43,967
28,380
Mitigated
22,687
12,676
Healing
8,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,166
279
1,005
2,570
15,335
12,654
583
3,906
10,414
22,762
0
L
Kukulkan
10,465
921
0
1,224
9,408
3,203
0
6,428
2,640
49,826
0
W
8,659
3,905
2,700
3,436
14,559
12,045
806
3,635
10,550
0
32,748
L
10,435
3,091
0
1,269
17,776
5,942
0
11,540
5,656
0
35,435
L
7,296
215
0
6,232
16,783
13,542
0
9,086
7,257
0
26,493
W
21,887
353
0
2,965
10,108
3,681
1,031
2,970
7,038
65,543
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,166
Gold Earned
28,134
147
Minions Killed
148
0
Camps Cleared
0
867,202
Distance Traveled
834,540
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
10,824
677
27
2
0
308,644
0
L
Kukulkan
8,993
562
64
4
0
253,002
0
W
Horus
10,223
639
48
3
0
299,634
0
L
Medusa
9,516
595
48
3
0
283,004
1
L
Chaac
9,625
602
36
2
0
298,534
0
W
Zeus
12,119
757
72
5
0
258,924
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role