Player Matchup

Bacchus
Bacchus
Black-SAND66
Bacchus
Level 29
God Stats
13W - 8L
1,629 SR
Queue Stats
295W - 316L
1,427 Elo+
Solo
Cupid
Cupid
ErickClem2002
Cupid
Level 27
God Stats
0W - 2L
1,315 SR
Queue Stats
18W - 18L
1,473 Elo+
Solo
Merlin
Merlin
OxbowRhyme57
Merlin
Level 15
God Stats
2W - 1L
1,500 SR
Queue Stats
7W - 12L
1,186 Elo+
Solo
Pele
Pele
denawvis96
Pele
Level 29
God Stats
0W - 2L
1,246 SR
Queue Stats
36W - 42L
1,411 Elo+
Solo
Baron Samedi
Baron Samedi
like-coach5
Baron Samedi
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,428 Elo+
Solo
Team Averages
Level 21
1,438 SR
1,385 Elo+

VS

Team Averages
Level 36
1,638 SR
1,450 Elo+
Achilles
Achilles
JohnAllynMyth
Achilles
Level 124
God Stats
3W - 1L
1,545 SR
Queue Stats
88W - 76L
1,460 Elo+
Party 2
Medusa
Medusa
LauraIngallsWild
Medusa
Level 5
God Stats
3W - 0L
1,811 SR
Queue Stats
6W - 5L
1,365 Elo+
Party 1
Cerberus
Cerberus
Talys sz
Cerberus
Level 16
God Stats
8W - 1L
1,864 SR
Queue Stats
17W - 12L
1,465 Elo+
Party 1
Zhong Kui
Zhong Kui
TigerFootball93
Zhong Kui
Level 27
God Stats
3W - 0L
1,473 SR
Queue Stats
13W - 11L
1,510 Elo+
Solo
Nemesis
Nemesis
YOURMOMMYSDADDY
Nemesis
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,453 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Black-SAND66
Bacchus
15
1 / 5 / 0
10,490
874
10,278
26,405
34,134
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
0 / 2 / 1
9,125
760
2,795
3,868
1,128
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Merlin
17
0 / 12 / 2
10,120
843
11,825
19,948
8,387
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
2 / 11 / 1
10,756
896
15,752
23,489
8,680
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
like-coach5
Baron Samedi
16
0 / 10 / 1
9,614
801
13,748
17,032
8,627
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

291

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
JohnAllynMyth
Achilles
19
9 / 0 / 17
12,615
1,051
21,821
12,267
12,009
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

19
13 / 1 / 16
12,678
1,057
23,681
11,290
4,433
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cerberus
Talys sz
Cerberus
20
6 / 1 / 31
12,656
1,055
13,642
15,364
16,467
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Zhong Kui
TigerFootball93
Zhong Kui
18
5 / 1 / 19
11,680
973
18,268
15,048
11,661
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
7 / 0 / 16
11,515
960
7,582
7,064
2,697
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
139
3
Kills
40
40
Deaths
3
5
Assists
99
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Black-SAND66
Bacchus
1
5
0
0.2
L
0
2
1
0.25
W
Achilles
JohnAllynMyth
Achilles
9
0
17
17.5
W
13
1
16
21
L
Merlin
0
12
2
0.08
W
Cerberus
Talys sz
Cerberus
6
1
31
21.5
W
Zhong Kui
TigerFootball93
Zhong Kui
5
1
19
14.5
W
7
0
16
15
L
2
11
1
0.23
L
Baron Samedi
like-coach5
Baron Samedi
0
10
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,398
Damage
84,994
90,742
Taken
61,033
60,956
Mitigated
47,267
6,988
Healing
17,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Black-SAND66
Bacchus
10,278
1,567
389
1,009
26,405
34,134
0
8,436
17,748
22,259
0
L
2,795
1,632
61
664
3,868
1,128
0
1,623
2,145
0
7,198
W
Achilles
JohnAllynMyth
Achilles
21,821
6,959
0
2,340
12,267
12,009
0
7,336
4,931
0
36,648
W
23,681
13,325
0
2,216
11,290
4,433
0
6,260
5,030
0
44,789
L
Merlin
11,825
2,471
0
145
19,948
8,387
0
5,396
14,327
25,144
0
W
Cerberus
Talys sz
Cerberus
13,642
444
0
4,153
15,364
16,467
0
9,307
6,057
31,064
0
W
Zhong Kui
TigerFootball93
Zhong Kui
18,268
1,718
1,726
6,195
15,048
11,661
0
7,604
7,444
48,032
0
W
7,582
2,142
0
566
7,064
2,697
0
5,344
1,720
0
12,482
L
15,752
2,910
0
452
23,489
8,680
0
11,064
12,375
0
41,731
L
Baron Samedi
like-coach5
Baron Samedi
13,748
794
2,176
2,092
17,032
8,627
0
5,391
11,525
29,756
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,105
Gold Earned
61,144
167
Minions Killed
234
3
Camps Cleared
8
855,908
Distance Traveled
1,097,062
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
10,490
874
33
3
1
201,071
0
L
Cupid
9,125
760
11
1
0
69,423
0
W
Achilles
12,615
1,051
39
3
4
245,682
0
W
Medusa
12,678
1,057
57
5
3
206,545
0
L
Merlin
10,120
843
29
2
0
169,648
0
W
Cerberus
12,656
1,055
55
5
0
227,686
0
W
Zhong Kui
11,680
973
72
6
0
207,612
0
W
Nemesis
11,515
960
11
1
1
209,537
0
L
Pele
10,756
896
69
6
2
226,376
2
L
Baron Samedi
9,614
801
25
2
0
189,390
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role