Player Matchup

Rama
Rama
GuideonMaster
Rama
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 36L
1,608 Elo+
Solo
Bellona
Bellona
IgoreliteFURRY
Bellona
Level 13
God Stats
4W - 2L
1,695 SR
Queue Stats
27W - 38L
1,388 Elo+
Solo
Kukulkan
Kukulkan
Krauser-war
Kukulkan
Level 17
God Stats
8W - 4L
1,433 SR
Queue Stats
74W - 66L
1,361 Elo+
Solo
Janus
Janus
LJusti
Janus
Level 6
God Stats
4W - 8L
1,275 SR
Queue Stats
58W - 86L
1,429 Elo+
Solo
Vulcan
Vulcan
juanpiOK
Vulcan
Level 25
God Stats
15W - 13L
1,500 SR
Queue Stats
64W - 50L
1,500 Elo+
Solo
Team Averages
Level 16
1,481 SR
1,457 Elo+

VS

Team Averages
Level 12
1,468 SR
1,496 Elo+
Bastet
Bastet
AthosP
Bastet
Level 16
God Stats
0W - 2L
1,219 SR
Queue Stats
2W - 10L
1,184 Elo+
Solo
Fenrir
Fenrir
DEFSLAIR
Fenrir
Level 20
God Stats
16W - 17L
1,546 SR
Queue Stats
88W - 104L
1,395 Elo+
Solo
Yemoja
Yemoja
Gubex11
Yemoja
Level 8
God Stats
1W - 3L
1,401 SR
Queue Stats
8W - 9L
1,587 Elo+
Solo
Merlin
Merlin
MuriloMt6
Merlin
Level 4
God Stats
0W - 2L
1,270 SR
Queue Stats
50W - 53L
1,742 Elo+
Party 1
Artio
Artio
yoYoonn
Artio
Level 12
God Stats
3W - 1L
1,905 SR
Queue Stats
22W - 14L
1,574 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
13 / 2 / 21
13,191
1,319
24,872
10,103
3,967
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
1 / 4 / 22
9,955
996
11,552
11,273
8,828
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Kukulkan
Krauser-war
Kukulkan
19
10 / 1 / 24
12,121
1,212
14,264
7,061
3,330
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Janus
LJusti
Janus
18
9 / 2 / 18
11,883
1,188
21,085
6,505
2,298
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Vulcan
juanpiOK
Vulcan
19
10 / 1 / 24
11,978
1,198
22,640
6,121
2,510
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Team 1 Tickets

276

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
AthosP
Bastet
15
1 / 9 / 5
9,620
962
5,038
12,702
4,617
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fenrir
DEFSLAIR
Fenrir
15
0 / 14 / 5
9,270
927
4,734
26,309
14,294
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Yemoja
Gubex11
Yemoja
16
1 / 5 / 8
10,811
1,081
4,042
18,898
18,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Merlin
MuriloMt6
Merlin
16
2 / 7 / 6
10,059
1,006
13,616
19,424
8,115
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artio
yoYoonn
Artio
16
6 / 8 / 4
11,371
1,137
8,784
23,917
30,585
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

152
Kill Participation
38
43
Kills
10
10
Deaths
43
109
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Bastet
AthosP
Bastet
1
9
5
0.39
L
Fenrir
DEFSLAIR
Fenrir
0
14
5
0.18
L
Yemoja
Gubex11
Yemoja
1
5
8
1
W
13
2
21
11.75
W
1
4
22
3
W
Kukulkan
Krauser-war
Kukulkan
10
1
24
22
W
Janus
LJusti
Janus
9
2
18
9
L
Merlin
MuriloMt6
Merlin
2
7
6
0.71
W
Vulcan
juanpiOK
Vulcan
10
1
24
22
L
Artio
yoYoonn
Artio
6
8
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,413
Damage
36,214
41,063
Taken
101,250
20,933
Mitigated
75,937
4,552
Healing
18,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
AthosP
Bastet
5,038
1,507
0
60
12,702
4,617
0
7,412
5,290
0
10,703
L
Fenrir
DEFSLAIR
Fenrir
4,734
1,544
0
1,330
26,309
14,294
0
18,802
7,507
0
20,201
L
Yemoja
Gubex11
Yemoja
4,042
1,069
8,702
3,759
18,898
18,326
0
12,477
6,421
13,700
0
W
24,872
15,188
0
2,416
10,103
3,967
0
6,349
3,754
0
61,826
W
11,552
3,535
0
266
11,273
8,828
0
8,069
3,204
4,077
12,320
W
Kukulkan
Krauser-war
Kukulkan
14,264
1,283
0
0
7,061
3,330
0
3,720
3,341
21,712
0
W
Janus
LJusti
Janus
21,085
1,994
0
142
6,505
2,298
0
4,720
1,785
39,483
0
L
Merlin
MuriloMt6
Merlin
13,616
1,075
0
0
19,424
8,115
0
9,389
10,035
48,665
0
W
Vulcan
juanpiOK
Vulcan
22,640
3,769
490
1,238
6,121
2,510
0
3,584
2,537
34,241
0
L
Artio
yoYoonn
Artio
8,784
1,108
1,824
2,506
23,917
30,585
0
12,221
11,696
20,601
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,128
Gold Earned
51,131
188
Minions Killed
164
7
Camps Cleared
3
905,619
Distance Traveled
795,299
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
9,620
962
7
1
1
135,604
0
L
Fenrir
9,270
927
40
4
0
122,500
0
L
Yemoja
10,811
1,081
11
1
1
168,980
0
W
Rama
13,191
1,319
81
8
2
164,527
0
W
Bellona
9,955
996
8
1
1
157,954
0
W
Kukulkan
12,121
1,212
22
2
2
190,577
0
W
Janus
11,883
1,188
54
5
0
175,878
1
L
Merlin
10,059
1,006
87
9
1
177,579
0
W
Vulcan
11,978
1,198
23
2
2
216,683
0
L
Artio
11,371
1,137
19
2
0
190,636
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role