Player Matchup

Fenrir
Fenrir
DeprexWasTaken
Fenrir
Level 8
God Stats
5W - 11L
1,500 SR
Queue Stats
274W - 253L
1,621 Elo+
Solo
Hercules
Hercules
PabSaget
Hercules
Level 19
God Stats
3W - 2L
1,352 SR
Queue Stats
3W - 3L
1,606 Elo+
Party 1
Bellona
Bellona
Retaxas
Bellona
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Merlin
Merlin
XDenverXL
Merlin
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
94W - 92L
1,430 Elo+
Solo
Anhur
Anhur
dopeytoaster466
Anhur
Level 22
God Stats
2W - 2L
1,437 SR
Queue Stats
6W - 12L
1,356 Elo+
Party 1
Team Averages
Level 15
1,458 SR
1,503 Elo+

VS

Team Averages
Level 22
1,541 SR
1,571 Elo+
Ao Kuang
Ao Kuang
Geramie17
Ao Kuang
Level 40
God Stats
48W - 35L
1,488 SR
Queue Stats
175W - 236L
1,655 Elo+
Party 2
Odin
Odin
Manslush
Odin
Level 7
God Stats
7W - 3L
1,712 SR
Queue Stats
21W - 19L
1,536 Elo+
Party 2
Chaac
Chaac
Pricelessmite
Chaac
Level 7
God Stats
4W - 3L
1,506 SR
Queue Stats
102W - 90L
1,468 Elo+
Solo
Merlin
Merlin
lmFeed
Merlin
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
268W - 236L
1,695 Elo+
Solo
Cupid
Cupid
weatherboi
Cupid
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
11 / 2 / 2
11,338
515
15,499
16,843
9,936
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
PabSaget
Hercules
13
3 / 4 / 10
9,762
444
9,672
18,214
13,132
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Bellona
Retaxas
Bellona
9
1 / 14 / 2
6,802
309
3,063
17,595
10,639
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Merlin
XDenverXL
Merlin
15
3 / 5 / 7
9,343
425
13,300
13,443
5,394
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
1 / 7 / 9
8,636
393
6,624
12,767
4,571
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Geramie17
Ao Kuang
16
12 / 4 / 6
11,613
528
10,457
14,112
4,791
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Odin
13
3 / 7 / 7
9,055
412
6,523
14,939
6,000
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
6 / 1 / 14
11,025
501
15,707
19,232
21,571
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Merlin
lmFeed
Merlin
18
5 / 4 / 5
11,692
531
19,150
12,747
5,234
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Cupid
15
5 / 3 / 7
10,037
456
9,590
9,096
3,111
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
70
19
Kills
31
32
Deaths
19
30
Assists
39
Player
Kills
Deaths
Assists
KDA
L
11
2
2
6
W
Ao Kuang
Geramie17
Ao Kuang
12
4
6
3.75
W
Odin
3
7
7
0.93
L
Hercules
PabSaget
Hercules
3
4
10
2
W
6
1
14
13
L
Bellona
Retaxas
Bellona
1
14
2
0.14
L
Merlin
XDenverXL
Merlin
3
5
7
1.3
L
1
7
9
0.79
W
Merlin
lmFeed
Merlin
5
4
5
1.88
W
Cupid
5
3
7
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,158
Damage
61,427
78,862
Taken
70,126
43,672
Mitigated
40,707
8,838
Healing
18,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,499
3,748
0
4,215
16,843
9,936
0
6,467
10,250
0
56,342
W
Ao Kuang
Geramie17
Ao Kuang
10,457
3,685
0
3,656
14,112
4,791
1,087
2,319
11,677
43,895
0
W
Odin
6,523
1,497
475
941
14,939
6,000
651
4,191
10,566
0
35,182
L
Hercules
PabSaget
Hercules
9,672
1,478
0
4,503
18,214
13,132
0
6,513
11,509
6,056
20,208
W
15,707
3,196
0
7,816
19,232
21,571
2,344
5,169
13,643
0
52,058
L
Bellona
Retaxas
Bellona
3,063
1,072
0
120
17,595
10,639
113
8,490
8,968
0
10,705
L
Merlin
XDenverXL
Merlin
13,300
1,137
0
0
13,443
5,394
348
4,849
8,448
48,403
0
L
6,624
2,943
0
0
12,767
4,571
1,062
3,130
9,530
0
42,694
W
Merlin
lmFeed
Merlin
19,150
383
0
2,432
12,747
5,234
1,903
1,644
10,835
109,931
0
W
Cupid
9,590
3,590
628
2,518
9,096
3,111
1,742
1,258
7,710
0
53,417

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,881
Gold Earned
53,422
291
Minions Killed
450
0
Camps Cleared
0
2,029,851
Distance Traveled
2,015,704
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,338
515
80
4
0
493,368
1
W
Ao Kuang
11,613
528
67
3
0
399,320
4
W
Odin
9,055
412
49
2
0
418,720
5
L
Hercules
9,762
444
39
2
0
451,539
0
W
Chaac
11,025
501
89
4
0
439,222
0
L
Bellona
6,802
309
13
1
0
368,952
9
L
Merlin
9,343
425
83
4
0
369,356
0
L
Anhur
8,636
393
76
3
0
346,636
1
W
Merlin
11,692
531
168
8
0
375,551
0
W
Cupid
10,037
456
77
4
0
382,891
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role