Player Matchup

Athena
Athena
Gold I
Death_Carnage76
Athena
Gold I
Level 148
God Stats
8W - 5L
1,723 SR
Queue Stats
147W - 134L
1,693 MMR
Party 1
Janus
Janus
Platinum IV
Doom1204
Janus
Platinum IV
Level 122
God Stats
5W - 8L
1,839 SR
Queue Stats
103W - 103L
1,786 MMR
Party 1
Izanami
Izanami
Platinum V
EndMyLifeNoww
Izanami
Platinum V
Level 67
God Stats
31W - 21L
1,562 SR
Queue Stats
438W - 441L
1,698 MMR
Solo
Achilles
Achilles
Platinum IV
Jb__Lock
Achilles
Platinum IV
Level 141
God Stats
25W - 21L
1,446 SR
Queue Stats
576W - 581L
1,724 MMR
Solo
Mercury
Mercury
Platinum IV
ll_TheGodAmG_ll
Mercury
Platinum IV
Level 104
God Stats
14W - 15L
1,624 SR
Queue Stats
478W - 463L
1,752 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 116
1,639 SR
1,730 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 140
1,598 SR
1,732 MMR
Thoth
Thoth
Platinum V
DMiaN-
Thoth
Platinum V
Level 141
God Stats
2W - 5L
1,500 SR
Queue Stats
822W - 822L
1,750 MMR
Solo
Kuzenbo
Kuzenbo
Platinum III
NASSAFROMAN
Kuzenbo
Platinum III
Level 159
God Stats
523W - 541L
1,586 SR
Queue Stats
789W - 767L
1,688 MMR
Solo
Nemesis
Nemesis
Platinum V
Naeryaz
Nemesis
Platinum V
Level 123
God Stats
1W - 5L
1,353 SR
Queue Stats
509W - 497L
1,724 MMR
Party 2
Hachiman
Hachiman
Platinum III
donxichote
Hachiman
Platinum III
Level 120
God Stats
10W - 6L
1,968 SR
Queue Stats
527W - 511L
1,751 MMR
Party 2
Hercules
Hercules
Gold III
wanted96_Q8
Hercules
Gold III
Level 158
God Stats
6W - 6L
1,583 SR
Queue Stats
52W - 38L
1,749 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 2 / 16
12,730
606
9,849
23,048
25,342
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Janus
Doom1204
Janus
19
7 / 1 / 7
12,800
610
14,886
8,320
3,312
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
18
2 / 4 / 8
12,406
591
14,150
14,807
7,311
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
Jb__Lock
Achilles
17
3 / 3 / 5
11,799
562
7,038
16,922
18,745
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

19
4 / 3 / 11
12,642
602
8,878
17,882
8,721
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
DanzaburouSetScyllaApolloNu Wa

VS

Bans
TiamatAnhurCu ChulainnChernobogTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
DMiaN-
Thoth
19
3 / 6 / 4
11,212
534
8,403
11,845
4,378
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kuzenbo
NASSAFROMAN
Kuzenbo
13
1 / 6 / 1
9,206
438
7,305
18,017
19,016
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nemesis
Naeryaz
Nemesis
18
4 / 2 / 4
11,398
543
9,819
13,508
6,768
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hachiman
donxichote
Hachiman
17
3 / 5 / 1
10,092
481
8,785
15,039
4,823
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hercules
wanted96_Q8
Hercules
13
1 / 2 / 3
8,497
405
6,073
13,445
10,223
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
25
21
Kills
12
13
Deaths
21
47
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Thoth
DMiaN-
Thoth
3
6
4
0.83
W
5
2
16
6.5
W
Janus
Doom1204
Janus
7
1
7
10.5
W
Izanami
2
4
8
1.5
W
Achilles
Jb__Lock
Achilles
3
3
5
1.83
L
Kuzenbo
NASSAFROMAN
Kuzenbo
1
6
1
0.25
L
Nemesis
Naeryaz
Nemesis
4
2
4
3
L
Hachiman
donxichote
Hachiman
3
5
1
0.7
W
4
3
11
3.17
L
Hercules
wanted96_Q8
Hercules
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,801
Damage
40,385
80,979
Taken
71,854
63,431
Mitigated
45,208
22,269
Healing
16,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
DMiaN-
Thoth
8,403
167
0
1,177
11,845
4,378
0
5,850
5,733
86,765
0
W
9,849
2,639
0
6,038
23,048
25,342
1,355
5,667
17,306
36,796
0
W
Janus
Doom1204
Janus
14,886
992
0
1,201
8,320
3,312
2,203
2,228
6,092
90,217
0
W
Izanami
14,150
7,399
0
4,819
14,807
7,311
7,791
2,752
12,005
0
96,652
W
Achilles
Jb__Lock
Achilles
7,038
2,505
0
8,121
16,922
18,745
2,083
1,532
15,096
0
53,810
L
Kuzenbo
NASSAFROMAN
Kuzenbo
7,305
2,430
0
1,232
18,017
19,016
0
5,931
11,824
23,370
0
L
Nemesis
Naeryaz
Nemesis
9,819
3,975
0
5,121
13,508
6,768
0
4,849
8,457
0
75,500
L
Hachiman
donxichote
Hachiman
8,785
4,134
0
3,982
15,039
4,823
36
3,296
11,677
0
73,390
W
8,878
5,176
0
2,090
17,882
8,721
3,753
3,911
13,971
0
111,224
L
Hercules
wanted96_Q8
Hercules
6,073
1,819
0
4,567
13,445
10,223
0
4,182
8,736
109
31,271

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,377
Gold Earned
50,405
610
Minions Killed
490
0
Camps Cleared
0
2,030,573
Distance Traveled
1,814,913
25
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
11,212
534
155
7
0
362,900
1
W
Athena
12,730
606
53
3
0
461,129
9
W
Janus
12,800
610
154
7
0
409,814
2
W
Izanami
12,406
591
166
8
0
343,238
8
W
Achilles
11,799
562
92
4
0
363,652
2
L
Kuzenbo
9,206
438
27
1
0
357,628
8
L
Nemesis
11,398
543
135
6
0
476,041
3
L
Hachiman
10,092
481
120
6
0
336,381
1
W
Mercury
12,642
602
145
7
0
452,740
4
L
Hercules
8,497
405
53
3
0
281,963
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role