Player Matchup

Awilix
Awilix
Kuimari
Awilix
Level 89
God Stats
3W - 0L
1,688 SR
Queue Stats
68W - 57L
1,511 Elo+
Solo
Agni
Agni
Pashory
Agni
Level 42
God Stats
35W - 44L
1,526 SR
Queue Stats
175W - 171L
1,555 Elo+
Solo
Guan Yu
Guan Yu
Shadowkingz1
Guan Yu
Level 38
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 39L
1,300 Elo+
Solo
Apollo
Apollo
franqoo1993
Apollo
Level 86
God Stats
43W - 44L
1,514 SR
Queue Stats
345W - 326L
1,469 Elo+
Solo
Athena
Athena
gibson10120
Athena
Level 87
God Stats
11W - 19L
1,270 SR
Queue Stats
51W - 47L
1,496 Elo+
Solo
Team Averages
Level 68
1,499 SR
1,466 Elo+

VS

Team Averages
Level 65
1,570 SR
1,472 Elo+
Zeus
Zeus
Jian1994
Zeus
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 18L
1,446 Elo+
Solo
Hercules
Hercules
LuckiestFuture4
Hercules
Level 129
God Stats
1W - 5L
1,273 SR
Queue Stats
44W - 53L
1,444 Elo+
Party 1
Izanami
Izanami
alright_anderson
Izanami
Level 102
God Stats
28W - 11L
1,724 SR
Queue Stats
88W - 63L
1,415 Elo+
Solo
Raijin
Raijin
luckycharms1726
Raijin
Level 21
God Stats
1W - 2L
1,586 SR
Queue Stats
104W - 78L
1,554 Elo+
Party 1
Loki
Loki
xSk1n2005
Loki
Level 37
God Stats
4W - 3L
1,768 SR
Queue Stats
40W - 56L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Kuimari
Awilix
16
9 / 1 / 10
10,227
568
12,174
12,760
4,932
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Agni
Pashory
Agni
16
8 / 2 / 8
10,625
590
12,902
7,007
2,534
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
Shadowkingz1
Guan Yu
14
2 / 2 / 5
8,554
475
4,969
14,153
14,069
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Apollo
20
10 / 0 / 7
11,842
658
13,242
13,730
5,267
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Athena
13
2 / 2 / 19
9,157
509
7,864
15,410
9,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
12
1 / 6 / 1
8,013
445
7,162
11,727
3,864
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hercules
12
1 / 8 / 2
7,843
436
5,497
17,309
14,844
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

15
2 / 8 / 1
9,163
509
14,187
13,891
5,293
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
2 / 4 / 3
9,300
517
8,319
10,160
3,654
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Loki
13
1 / 5 / 1
8,238
458
3,833
15,279
4,869
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
15
31
Kills
7
7
Deaths
31
49
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Zeus
1
6
1
0.25
W
Awilix
Kuimari
Awilix
9
1
10
14
L
Hercules
1
8
2
0.25
W
Agni
Pashory
Agni
8
2
8
6
W
Guan Yu
Shadowkingz1
Guan Yu
2
2
5
2.25
L
2
8
1
0.31
W
Apollo
10
0
7
13.5
W
Athena
2
2
19
5.75
L
2
4
3
0.88
L
Loki
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,151
Damage
38,998
63,060
Taken
68,366
36,113
Mitigated
32,524
22,238
Healing
14,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
7,162
1,457
0
2,910
11,727
3,864
758
3,515
7,977
35,433
0
W
Awilix
Kuimari
Awilix
12,174
5,928
0
4,906
12,760
4,932
0
2,097
10,540
0
64,411
L
Hercules
5,497
1,634
0
2,277
17,309
14,844
0
5,990
11,095
0
21,952
W
Agni
Pashory
Agni
12,902
1,050
0
2,286
7,007
2,534
558
2,837
3,982
73,821
0
W
Guan Yu
Shadowkingz1
Guan Yu
4,969
1,262
473
4,240
14,153
14,069
909
5,433
8,658
0
40,849
L
14,187
8,584
0
1,624
13,891
5,293
0
2,787
11,068
0
74,506
W
Apollo
13,242
9,248
0
6,494
13,730
5,267
767
0
13,730
0
98,208
W
Athena
7,864
1,404
0
3,839
15,410
9,311
243
4,557
10,669
21,533
0
L
8,319
1,061
0
1,811
10,160
3,654
0
3,359
6,603
58,769
0
L
Loki
3,833
874
0
5,482
15,279
4,869
810
4,430
10,620
0
45,373

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,405
Gold Earned
42,557
503
Minions Killed
456
0
Camps Cleared
0
1,845,497
Distance Traveled
1,484,877
27
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
8,013
445
74
4
0
236,901
0
W
Awilix
10,227
568
93
5
0
416,397
3
L
Hercules
7,843
436
35
2
0
323,182
1
W
Agni
10,625
590
138
8
0
328,634
5
W
Guan Yu
8,554
475
76
4
0
340,651
2
L
Izanami
9,163
509
130
7
0
278,475
4
W
Apollo
11,842
658
170
9
0
360,426
11
W
Athena
9,157
509
26
1
0
399,389
6
L
Raijin
9,300
517
120
7
0
316,464
5
L
Loki
8,238
458
97
5
0
329,855
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role