Player Matchup

Guan Yu
Guan Yu
CapnSaveAHo28
Guan Yu
Level 143
God Stats
2W - 4L
1,567 SR
Queue Stats
398W - 378L
1,610 Elo+
Solo
Danzaburou
Danzaburou
Gark1205
Danzaburou
Level 109
God Stats
14W - 13L
1,568 SR
Queue Stats
253W - 205L
1,614 Elo+
Party 2
Cerberus
Cerberus
Molku-Gark1612
Cerberus
Level 128
God Stats
9W - 5L
1,736 SR
Queue Stats
181W - 182L
1,630 Elo+
Party 2
Apollo
Apollo
aZ Damnation
Apollo
Level 139
God Stats
11W - 8L
1,559 SR
Queue Stats
522W - 528L
1,604 Elo+
Solo
Ao Kuang
Ao Kuang
lVenyml
Ao Kuang
Level 127
God Stats
9W - 8L
1,819 SR
Queue Stats
163W - 150L
1,634 Elo+
Solo
Team Averages
Level 129
1,650 SR
1,618 Elo+

VS

Team Averages
Level 129
1,528 SR
1,602 Elo+
Pele
Pele
B-Pr3dAtOr-97
Pele
Level 117
God Stats
1W - 2L
1,228 SR
Queue Stats
51W - 45L
1,598 Elo+
Party 1
Anhur
Anhur
Eugenqi
Anhur
Level 116
God Stats
1W - 2L
1,236 SR
Queue Stats
33W - 27L
1,541 Elo+
Party 1
Hercules
Hercules
iMiddey
Hercules
Level 145
God Stats
15W - 4L
1,648 SR
Queue Stats
136W - 115L
1,677 Elo+
Solo
Discordia
Discordia
xTarzvn
Discordia
Level 142
God Stats
2W - 1L
1,789 SR
Queue Stats
64W - 47L
1,583 Elo+
Party 1
Chang'e
Chang'e
youngphantomz
Chang'e
Level 125
God Stats
2W - 0L
1,737 SR
Queue Stats
61W - 36L
1,613 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
17
2 / 6 / 2
10,627
506
8,906
17,697
16,451
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
Gark1205
Danzaburou
17
1 / 4 / 3
10,313
491
6,300
10,589
4,277
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cerberus
13
2 / 5 / 3
9,033
430
7,644
19,502
15,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Apollo
16
0 / 3 / 3
9,690
461
6,568
16,427
5,911
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ao Kuang
lVenyml
Ao Kuang
19
9 / 3 / 3
11,710
558
14,931
20,440
8,221
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 4 / 2
11,939
569
12,298
19,967
8,077
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anhur
Eugenqi
Anhur
16
3 / 3 / 4
10,114
482
5,973
10,443
3,884
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
iMiddey
Hercules
15
2 / 4 / 7
10,065
479
10,598
19,210
16,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Discordia
xTarzvn
Discordia
20
6 / 0 / 5
12,189
580
20,787
9,113
3,412
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chang'e
19
3 / 3 / 4
11,867
565
11,236
13,152
8,613
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
43
14
Kills
21
21
Deaths
14
14
Assists
22
Player
Kills
Deaths
Assists
KDA
W
7
4
2
2
L
Guan Yu
2
6
2
0.5
W
Anhur
Eugenqi
Anhur
3
3
4
1.67
L
Danzaburou
Gark1205
Danzaburou
1
4
3
0.63
L
Cerberus
2
5
3
0.7
L
Apollo
0
3
3
0.5
W
Hercules
iMiddey
Hercules
2
4
7
1.38
L
Ao Kuang
lVenyml
Ao Kuang
9
3
3
3.5
W
Discordia
xTarzvn
Discordia
6
0
5
8.5
W
Chang'e
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,349
Damage
60,892
84,655
Taken
71,885
50,045
Mitigated
40,909
26,600
Healing
29,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,298
2,719
0
9,644
19,967
8,077
205
4,741
15,226
0
91,097
L
Guan Yu
8,906
936
378
5,690
17,697
16,451
0
6,705
10,924
0
67,802
W
Anhur
Eugenqi
Anhur
5,973
3,250
0
2,296
10,443
3,884
2,183
3,843
6,600
0
60,674
L
Danzaburou
Gark1205
Danzaburou
6,300
1,421
0
3,527
10,589
4,277
47
3,124
7,371
0
73,575
L
Cerberus
7,644
209
0
3,436
19,502
15,185
0
7,288
11,920
33,101
0
L
Apollo
6,568
3,904
0
5,665
16,427
5,911
329
7,397
8,488
0
70,042
W
Hercules
iMiddey
Hercules
10,598
3,633
0
6,030
19,210
16,923
207
6,734
12,476
0
29,732
L
Ao Kuang
lVenyml
Ao Kuang
14,931
3,361
0
7,904
20,440
8,221
551
6,257
13,929
89,454
0
W
Discordia
xTarzvn
Discordia
20,787
1,063
184
3,831
9,113
3,412
1,637
3,057
6,056
103,915
0
W
Chang'e
11,236
993
829
6,588
13,152
8,613
595
4,200
8,952
81,802
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,373
Gold Earned
56,174
641
Minions Killed
636
0
Camps Cleared
0
2,046,049
Distance Traveled
2,010,087
30
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
11,939
569
138
7
0
437,600
0
L
Guan Yu
10,627
506
142
7
0
408,663
5
W
Anhur
10,114
482
126
6
0
378,547
5
L
Danzaburou
10,313
491
143
7
0
385,132
5
L
Cerberus
9,033
430
66
3
0
427,925
10
L
Apollo
9,690
461
158
8
0
401,835
4
W
Hercules
10,065
479
28
1
0
420,180
5
L
Ao Kuang
11,710
558
132
6
0
422,494
6
W
Discordia
12,189
580
185
9
0
390,667
11
W
Chang'e
11,867
565
159
8
0
383,093
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role