Player Matchup

Ymir
Ymir
Hamished
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Merlin
Merlin
I_pesking_I
Merlin
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 15L
1,295 Elo+
Solo
Cthulhu
Cthulhu
Nahtanoj_1988
Cthulhu
Level 19
God Stats
10W - 15L
1,426 SR
Queue Stats
158W - 215L
1,256 Elo+
Party 1
Cerberus
Cerberus
SLeNDYBeNDY9K
Cerberus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Sobek
Sobek
l-aperi-vino
Sobek
Level 18
God Stats
1W - 6L
1,543 SR
Queue Stats
150W - 200L
1,256 Elo+
Party 1
Team Averages
Level 12
1,494 SR
1,362 Elo+

VS

Team Averages
Level 14
1,401 SR
1,424 Elo+
Zeus
Zeus
BetivuAK47
Zeus
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Hades
Hades
NejKr0
Hades
Level 23
God Stats
30W - 26L
1,455 SR
Queue Stats
899W - 931L
1,412 Elo+
Solo
Arachne
Arachne
OdinFusion-KInG
Arachne
Level 15
God Stats
10W - 12L
1,392 SR
Queue Stats
180W - 218L
1,346 Elo+
Solo
Sun Wukong
Sun Wukong
chollo-roto
Sun Wukong
Level 2
God Stats
7W - 7L
1,500 SR
Queue Stats
23W - 33L
1,500 Elo+
Solo
Fenrir
Fenrir
instyledemo
Fenrir
Level 29
God Stats
37W - 52L
1,158 SR
Queue Stats
315W - 401L
1,363 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
3
0 / 6 / 0
4,225
352
1,249
5,914
1,536
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Merlin
8
1 / 7 / 1
5,267
439
2,550
8,392
2,464
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
8
0 / 5 / 0
5,254
438
951
6,214
3,831
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cerberus
SLeNDYBeNDY9K
Cerberus
6
2 / 8 / 0
5,154
430
2,797
8,757
3,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

8
1 / 4 / 0
5,341
445
1,982
9,602
5,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 4 / 4
6,723
560
5,538
4,394
1,281
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hades
NejKr0
Hades
12
5 / 0 / 3
7,078
590
4,313
3,559
1,706
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

10
8 / 0 / 5
6,792
566
6,738
6,322
2,240
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sun Wukong
chollo-roto
Sun Wukong
10
4 / 0 / 3
6,833
569
2,377
5,375
2,393
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
9
2 / 0 / 0
5,770
481
2,082
5,695
1,595
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
38
4
Kills
23
30
Deaths
4
1
Assists
15
Player
Kills
Deaths
Assists
KDA
W
4
4
4
1.5
L
Ymir
0
6
0
0
L
Merlin
1
7
1
0.21
L
Cthulhu
0
5
0
0
W
Hades
NejKr0
Hades
5
0
3
6.5
W
8
0
5
10.5
L
Cerberus
SLeNDYBeNDY9K
Cerberus
2
8
0
0.25
W
Sun Wukong
chollo-roto
Sun Wukong
4
0
3
5.5
W
Fenrir
2
0
0
2
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,529
Damage
21,048
38,879
Taken
25,345
17,203
Mitigated
9,215
3,109
Healing
10,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,538
1,151
0
479
4,394
1,281
997
2,648
1,640
27,828
0
L
Ymir
1,249
809
0
842
5,914
1,536
0
0
5,914
8,785
0
L
Merlin
2,550
467
0
570
8,392
2,464
0
4,233
3,929
21,153
0
L
Cthulhu
951
397
0
184
6,214
3,831
270
232
5,982
14,554
0
W
Hades
NejKr0
Hades
4,313
994
116
2,589
3,559
1,706
336
1,413
2,036
31,050
0
W
6,738
5,178
0
3,270
6,322
2,240
0
2,182
4,096
0
28,366
L
Cerberus
SLeNDYBeNDY9K
Cerberus
2,797
178
0
716
8,757
3,541
0
1,490
7,139
10,658
0
W
Sun Wukong
chollo-roto
Sun Wukong
2,377
658
0
419
5,375
2,393
142
2,103
3,272
0
25,505
W
Fenrir
2,082
499
0
3,151
5,695
1,595
60
923
4,772
0
24,951
L
1,982
598
0
797
9,602
5,831
200
3,386
6,064
10,886
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,241
Gold Earned
33,196
117
Minions Killed
264
0
Camps Cleared
0
1,107,247
Distance Traveled
1,014,658
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
6,723
560
59
5
0
201,858
0
L
Ymir
4,225
352
6
1
0
210,135
0
L
Merlin
5,267
439
32
3
0
178,839
0
L
Cthulhu
5,254
438
34
3
0
226,465
0
W
Hades
7,078
590
63
5
0
215,878
0
W
Arachne
6,792
566
44
4
0
251,451
5
L
Cerberus
5,154
430
28
2
0
251,413
0
W
Sun Wukong
6,833
569
53
4
0
197,185
2
W
Fenrir
5,770
481
45
4
0
148,286
0
L
Sobek
5,341
445
17
1
0
240,395
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role