Player Matchup

Fafnir
Fafnir
Gold III
DiskeDrengen
Fafnir
Gold III
Level 106
God Stats
2W - 0L
1,500 SR
Queue Stats
46W - 50L
1,511 MMR
Solo
Apollo
Apollo
Gold II
EighthEscape
Apollo
Gold II
Level 124
God Stats
8W - 6L
1,297 SR
Queue Stats
240W - 243L
1,557 MMR
Solo
Bakasura
Bakasura
Gold III
SplitZ_Shadw
Bakasura
Gold III
Level 138
God Stats
2W - 0L
1,719 SR
Queue Stats
386W - 382L
1,478 MMR
Solo
Ra
Ra
Gold I
Tyozus
Ra
Gold I
Level 127
God Stats
15W - 11L
1,630 SR
Queue Stats
200W - 198L
1,705 MMR
Party 1
Ymir
Ymir
Platinum V
ZeRr069
Ymir
Platinum V
Level 153
God Stats
9W - 9L
1,504 SR
Queue Stats
300W - 297L
1,320 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 130
1,530 SR
1,514 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 122
1,460 SR
1,514 MMR
Ganesha
Ganesha
Bronze III
GreekSaiyan93
Ganesha
Bronze III
Level 140
God Stats
0W - 2L
1,135 SR
Queue Stats
9W - 22L
1,500 MMR
Solo
Chaac
Chaac
Gold II
hannibal-MD93
Chaac
Gold II
Level 149
God Stats
6W - 9L
1,474 SR
Queue Stats
79W - 73L
1,475 MMR
Solo
Chiron
Chiron
Gold III
hauntingboar
Chiron
Gold III
Level 124
God Stats
0W - 2L
1,354 SR
Queue Stats
174W - 167L
1,535 MMR
Solo
Hera
Hera
Gold III
littlexXGODXx
Hera
Gold III
Level 77
God Stats
3W - 2L
1,837 SR
Queue Stats
235W - 223L
1,560 MMR
Solo
Awilix
Awilix
Bronze III
pokebrakerYT
Awilix
Bronze III
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 18L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
12
3 / 0 / 8
8,188
585
6,189
11,097
10,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Apollo
14
4 / 0 / 8
8,316
594
7,862
6,066
2,819
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bakasura
SplitZ_Shadw
Bakasura
14
3 / 2 / 10
8,497
607
4,710
9,986
3,651
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ra
15
8 / 0 / 5
9,393
671
6,123
5,979
2,366
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ymir
ZeRr069
Ymir
14
1 / 0 / 4
8,462
604
4,422
8,006
3,800
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bans
DanzaburouSetTiamatJanusNemesis

VS

Bans
Cu ChulainnCthulhuGuan YuKing ArthurTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
10
0 / 4 / 1
6,209
444
2,530
9,058
4,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

11
1 / 4 / 0
6,496
464
7,162
11,512
8,029
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chiron
9
0 / 3 / 0
6,017
430
5,299
6,131
1,645
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

11
0 / 5 / 0
6,620
473
2,654
6,253
2,045
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Awilix
12
1 / 3 / 0
6,800
486
2,632
9,496
3,143
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
3
19
Kills
2
2
Deaths
19
35
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Fafnir
3
0
8
7
W
Apollo
4
0
8
8
L
Ganesha
0
4
1
0.13
W
Bakasura
SplitZ_Shadw
Bakasura
3
2
10
4
W
Ra
8
0
5
10.5
W
Ymir
ZeRr069
Ymir
1
0
4
3
L
1
4
0
0.25
L
Chiron
0
3
0
0
L
0
5
0
0
L
Awilix
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,306
Damage
20,277
41,134
Taken
42,450
23,069
Mitigated
19,633
19,414
Healing
13,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
6,189
2,272
0
4,903
11,097
10,433
146
2,149
8,932
26,383
0
W
Apollo
7,862
4,567
0
2,789
6,066
2,819
1,766
529
5,537
0
52,370
L
Ganesha
2,530
171
391
2,519
9,058
4,771
32
1,943
6,993
21,834
0
W
Bakasura
SplitZ_Shadw
Bakasura
4,710
3,094
0
2,219
9,986
3,651
62
628
9,272
0
49,865
W
Ra
6,123
757
2,126
3,725
5,979
2,366
520
1,694
4,128
55,582
0
W
Ymir
ZeRr069
Ymir
4,422
1,289
0
3,652
8,006
3,800
0
0
7,693
43,709
0
L
7,162
880
0
3,160
11,512
8,029
0
5,453
5,215
0
37,506
L
Chiron
5,299
2,228
343
2,115
6,131
1,645
1,034
3,286
2,738
0
35,479
L
2,654
967
0
1,137
6,253
2,045
0
2,982
3,069
41,281
0
L
Awilix
2,632
464
0
3,678
9,496
3,143
0
2,544
6,783
0
34,464

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,856
Gold Earned
32,142
463
Minions Killed
357
0
Camps Cleared
0
1,386,107
Distance Traveled
1,173,347
15
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
8,188
585
32
2
0
268,059
3
W
Apollo
8,316
594
107
8
0
261,628
5
L
Ganesha
6,209
444
14
1
0
247,945
7
W
Bakasura
8,497
607
104
7
0
307,208
2
W
Ra
9,393
671
120
9
0
297,955
5
W
Ymir
8,462
604
100
7
0
251,257
0
L
Chaac
6,496
464
69
5
0
216,066
4
L
Chiron
6,017
430
98
7
0
225,946
6
L
Hera
6,620
473
95
7
0
209,099
6
L
Awilix
6,800
486
81
6
0
274,291
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role