Player Matchup

Merlin
Merlin
Joakillers
Merlin
Level 29
God Stats
8W - 7L
1,841 SR
Queue Stats
78W - 85L
1,502 Elo+
Solo
Bellona
Bellona
LUNDerdinFAR
Bellona
Level 8
God Stats
0W - 1L
1,457 SR
Queue Stats
4W - 4L
1,536 Elo+
Party 1
Ymir
Ymir
MoonWitchy
Ymir
Level 16
God Stats
3W - 7L
1,502 SR
Queue Stats
79W - 105L
1,428 Elo+
Solo
Artemis
Artemis
Uriella
Artemis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,795 Elo+
Party 1
Sol
Sol
poNez1337
Sol
Level 10
God Stats
0W - 1L
1,192 SR
Queue Stats
4W - 3L
1,585 Elo+
Party 1
Team Averages
Level 14
1,498 SR
1,569 Elo+

VS

Team Averages
Level 27
1,573 SR
1,531 Elo+
Hercules
Hercules
Abylol
Hercules
Level 28
God Stats
23W - 22L
1,679 SR
Queue Stats
155W - 147L
1,548 Elo+
Party 2
Da Ji
Da Ji
Kushikova
Da Ji
Level 24
God Stats
3W - 1L
1,500 SR
Queue Stats
31W - 22L
1,533 Elo+
Party 2
Hera
Hera
Orage26
Hera
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fafnir
Fafnir
kanapka99
Fafnir
Level 28
God Stats
6W - 9L
1,406 SR
Queue Stats
259W - 279L
1,532 Elo+
Solo
Ra
Ra
Черносвет
Ra
Level 18
God Stats
4W - 0L
1,779 SR
Queue Stats
39W - 36L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Joakillers
Merlin
11
3 / 3 / 3
6,722
560
4,288
7,544
2,061
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
LUNDerdinFAR
Bellona
9
0 / 2 / 1
5,204
434
838
5,363
2,880
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 4 / 2
6,194
516
936
6,543
2,694
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Artemis
Uriella
Artemis
9
3 / 4 / 0
5,619
468
5,709
6,753
2,133
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 3 / 1
6,440
537
5,485
7,101
2,635
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Abylol
Hercules
13
1 / 0 / 4
7,235
603
649
4,679
2,354
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Da Ji
Kushikova
Da Ji
11
4 / 1 / 2
7,062
589
5,070
9,248
3,653
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hera
Orage26
Hera
12
2 / 4 / 2
6,896
575
4,684
5,924
2,011
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fafnir
kanapka99
Fafnir
11
4 / 0 / 7
7,795
650
4,546
5,123
4,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

11
5 / 3 / 7
6,992
583
5,981
5,798
1,840
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
38
8
Kills
16
16
Deaths
8
7
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Hercules
Abylol
Hercules
1
0
4
3
L
Merlin
Joakillers
Merlin
3
3
3
1.5
W
Da Ji
Kushikova
Da Ji
4
1
2
5
L
Bellona
LUNDerdinFAR
Bellona
0
2
1
0.25
L
0
4
2
0.25
W
Hera
Orage26
Hera
2
4
2
0.75
L
Artemis
Uriella
Artemis
3
4
0
0.75
W
Fafnir
kanapka99
Fafnir
4
0
7
7.5
L
2
3
1
0.83
W
5
3
7
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,256
Damage
20,930
33,304
Taken
30,772
12,403
Mitigated
14,208
4,422
Healing
13,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Abylol
Hercules
649
134
0
2,863
4,679
2,354
910
843
3,836
0
32,798
L
Merlin
Joakillers
Merlin
4,288
85
0
250
7,544
2,061
0
1,676
5,820
37,061
0
W
Da Ji
Kushikova
Da Ji
5,070
1,151
0
3,029
9,248
3,653
730
3,170
6,078
0
33,414
L
Bellona
LUNDerdinFAR
Bellona
838
192
0
872
5,363
2,880
0
1,351
3,966
31
17,738
L
936
37
0
625
6,543
2,694
0
4,251
2,292
22,164
0
W
Hera
Orage26
Hera
4,684
1,055
0
1,490
5,924
2,011
720
4,280
1,644
31,187
0
L
Artemis
Uriella
Artemis
5,709
3,106
0
1,180
6,753
2,133
0
3,771
2,982
0
24,281
W
Fafnir
kanapka99
Fafnir
4,546
930
1,023
1,697
5,123
4,350
510
595
4,528
19,511
0
L
5,485
2,023
0
1,495
7,101
2,635
2,398
3,866
3,033
27,427
1,832
W
5,981
710
1,215
2,155
5,798
1,840
916
1,585
4,213
27,362
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,179
Gold Earned
35,980
269
Minions Killed
278
0
Camps Cleared
0
1,064,669
Distance Traveled
1,193,585
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
7,235
603
82
7
0
266,086
1
L
Merlin
6,722
560
70
6
0
227,980
1
W
Da Ji
7,062
589
68
6
0
264,282
2
L
Bellona
5,204
434
46
4
0
257,263
2
L
Ymir
6,194
516
36
3
0
177,934
5
W
Hera
6,896
575
60
5
0
220,248
5
L
Artemis
5,619
468
50
4
0
194,150
3
W
Fafnir
7,795
650
31
3
0
224,374
3
L
Sol
6,440
537
67
6
0
207,342
3
W
Ra
6,992
583
37
3
0
218,595
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role