Player Matchup

Fenrir
Fenrir
DevsMagnvs
Fenrir
Level 26
God Stats
2W - 1L
1,500 SR
Queue Stats
83W - 73L
1,625 Elo+
Solo
Ymir
Ymir
E1Problema
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,672 Elo+
Party 1
Tiamat
Tiamat
EcoMr
Tiamat
Level 29
God Stats
12W - 15L
1,625 SR
Queue Stats
130W - 111L
1,606 Elo+
Solo
Odin
Odin
Zgryzuald
Odin
Level 3
God Stats
1W - 3L
1,709 SR
Queue Stats
10W - 13L
1,646 Elo+
Solo
Tsukuyomi
Tsukuyomi
uSTralll
Tsukuyomi
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,672 Elo+
Party 1
Team Averages
Level 13
1,567 SR
1,644 Elo+

VS

Team Averages
Level 20
1,467 SR
1,539 Elo+
Ymir
Ymir
CraZy59870
Ymir
Level 15
God Stats
5W - 6L
1,509 SR
Queue Stats
11W - 7L
1,588 Elo+
Party 2
Danzaburou
Danzaburou
DarkVader1
Danzaburou
Level 22
God Stats
29W - 18L
1,732 SR
Queue Stats
73W - 55L
1,615 Elo+
Solo
Pele
Pele
Izorathal
Pele
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
112W - 90L
1,583 Elo+
Solo
Baron Samedi
Baron Samedi
Loco42069
Baron Samedi
Level 24
God Stats
2W - 6L
1,094 SR
Queue Stats
50W - 74L
1,327 Elo+
Solo
Bellona
Bellona
Mragala78
Bellona
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 7L
1,581 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DevsMagnvs
Fenrir
14
5 / 8 / 3
9,897
495
12,974
21,033
15,303
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 8 / 2
7,669
383
4,553
17,587
11,032
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
EcoMr
Tiamat
20
9 / 3 / 3
11,952
598
22,053
14,941
12,989
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Odin
11
0 / 6 / 3
7,157
358
2,857
7,838
4,164
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tsukuyomi
uSTralll
Tsukuyomi
13
0 / 7 / 1
8,179
409
2,355
9,342
4,624
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 15
9,250
463
6,656
12,374
8,807
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Talisman

Talisman

+75
Health
+15
Magical Protection

Danzaburou
DarkVader1
Danzaburou
20
11 / 1 / 5
13,793
690
12,513
14,415
6,823
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Pele
18
7 / 3 / 3
11,129
556
10,075
15,719
6,447
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Baron Samedi
Loco42069
Baron Samedi
14
2 / 7 / 5
9,359
468
9,606
12,529
5,265
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bellona
Mragala78
Bellona
17
10 / 2 / 10
11,137
557
11,485
13,669
11,310
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
69
14
Kills
31
32
Deaths
14
12
Assists
38
Player
Kills
Deaths
Assists
KDA
W
1
1
15
8.5
W
Danzaburou
DarkVader1
Danzaburou
11
1
5
13.5
L
Fenrir
DevsMagnvs
Fenrir
5
8
3
0.81
L
0
8
2
0.13
L
Tiamat
EcoMr
Tiamat
9
3
3
3.5
W
Pele
7
3
3
2.83
W
Baron Samedi
Loco42069
Baron Samedi
2
7
5
0.64
W
Bellona
Mragala78
Bellona
10
2
10
7.5
L
Odin
0
6
3
0.25
L
Tsukuyomi
uSTralll
Tsukuyomi
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,792
Damage
50,335
70,741
Taken
68,706
48,112
Mitigated
38,652
11,271
Healing
16,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,656
2,158
0
966
12,374
8,807
714
7,149
4,891
29,674
0
W
Danzaburou
DarkVader1
Danzaburou
12,513
6,918
0
4,622
14,415
6,823
2,912
3,641
10,592
0
117,406
L
Fenrir
DevsMagnvs
Fenrir
12,974
3,843
0
2,182
21,033
15,303
0
3,422
17,398
0
47,022
L
4,553
1,547
0
2,362
17,587
11,032
372
2,723
14,808
33,346
0
L
Tiamat
EcoMr
Tiamat
22,053
2,724
196
5,752
14,941
12,989
467
5,670
8,892
81,118
0
W
Pele
10,075
2,554
0
6,057
15,719
6,447
0
3,938
11,514
0
79,020
W
Baron Samedi
Loco42069
Baron Samedi
9,606
1,148
930
1,919
12,529
5,265
312
6,919
5,244
47,400
0
W
Bellona
Mragala78
Bellona
11,485
4,274
0
2,359
13,669
11,310
682
3,957
9,550
0
45,776
L
Odin
2,857
642
0
197
7,838
4,164
0
3,171
4,581
0
18,616
L
Tsukuyomi
uSTralll
Tsukuyomi
2,355
531
0
582
9,342
4,624
762
512
8,800
0
50,499

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,854
Gold Earned
54,668
380
Minions Killed
565
0
Camps Cleared
0
1,596,871
Distance Traveled
1,928,804
17
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,250
463
40
2
0
382,685
6
W
Danzaburou
13,793
690
199
10
0
358,449
3
L
Fenrir
9,897
495
67
3
0
329,257
3
L
Ymir
7,669
383
50
3
0
341,930
5
L
Tiamat
11,952
598
145
7
0
345,214
2
W
Pele
11,129
556
138
7
0
469,117
1
W
Baron Samedi
9,359
468
96
5
0
353,704
9
W
Bellona
11,137
557
92
5
0
364,849
2
L
Odin
7,157
358
40
2
0
301,709
4
L
Tsukuyomi
8,179
409
78
4
0
278,761
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role