Player Matchup

Danzaburou
Danzaburou
Bronze III
AceK33
Danzaburou
Bronze III
Level 127
God Stats
3W - 2L
1,677 SR
Queue Stats
63W - 57L
1,373 MMR
Solo
Hun Batz
Hun Batz
Gold V
IAmFerri
Hun Batz
Gold V
Level 50
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Gold V
Riconudo
Chang'e
Gold V
Level 103
God Stats
2W - 3L
1,412 SR
Queue Stats
42W - 41L
1,359 MMR
Solo
Raijin
Raijin
Gold IV
Rotaa613
Raijin
Gold IV
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Gold III
fleyx
Ymir
Gold III
Level 45
God Stats
5W - 4L
1,750 SR
Queue Stats
70W - 72L
1,351 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 82
1,568 SR
1,417 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 129
1,599 SR
1,413 MMR
Neith
Neith
Gold V
KanekiKKun
Neith
Gold V
Level 69
God Stats
56W - 54L
1,529 SR
Queue Stats
212W - 215L
1,389 MMR
Solo
Thoth
Thoth
Gold IV
N1kKon
Thoth
Gold IV
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Gold III
Nnesko
Athena
Gold III
Level 157
God Stats
35W - 20L
1,717 SR
Queue Stats
191W - 184L
1,336 MMR
Solo
Set
Set
Gold V
Ras0
Set
Gold V
Level 151
God Stats
1W - 3L
1,750 SR
Queue Stats
246W - 242L
1,338 MMR
Solo
Thor
Thor
Bronze III
borjitis
Thor
Bronze III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AceK33
Danzaburou
20
11 / 5 / 4
14,675
638
28,083
25,181
11,910
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Hun Batz
IAmFerri
Hun Batz
20
7 / 3 / 7
13,265
577
16,145
19,385
10,532
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Chang'e
Riconudo
Chang'e
20
6 / 2 / 4
13,010
566
16,384
12,719
10,595
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Raijin
Rotaa613
Raijin
18
1 / 4 / 9
11,470
499
6,764
13,276
5,019
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
fleyx
Ymir
15
3 / 5 / 6
9,720
423
8,021
25,830
18,634
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
TsukuyomiScyllaTiamatNu WaJanus

VS

Bans
ApolloGuan YuYemojaCu ChulainnCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
18
3 / 6 / 6
11,304
491
10,391
15,171
6,200
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thoth
N1kKon
Thoth
18
6 / 5 / 7
11,555
502
16,748
13,874
5,741
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Athena
Nnesko
Athena
17
4 / 5 / 8
11,299
491
13,639
29,406
30,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Set
Ras0
Set
20
5 / 6 / 6
12,674
551
14,374
23,672
28,326
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thor
16
1 / 6 / 8
10,214
444
8,802
21,281
8,482
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
54
28
Kills
19
19
Deaths
28
30
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
AceK33
Danzaburou
11
5
4
2.6
W
Hun Batz
IAmFerri
Hun Batz
7
3
7
3.5
L
Neith
3
6
6
1
L
Thoth
N1kKon
Thoth
6
5
7
1.9
L
Athena
Nnesko
Athena
4
5
8
1.6
L
Set
Ras0
Set
5
6
6
1.33
W
Chang'e
Riconudo
Chang'e
6
2
4
4
W
Raijin
Rotaa613
Raijin
1
4
9
1.38
L
Thor
1
6
8
0.83
W
Ymir
fleyx
Ymir
3
5
6
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,397
Damage
63,954
96,391
Taken
103,404
56,690
Mitigated
79,652
34,250
Healing
21,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
AceK33
Danzaburou
28,083
14,712
0
14,111
25,181
11,910
3,624
5,535
19,558
0
135,504
W
Hun Batz
IAmFerri
Hun Batz
16,145
5,920
0
6,636
19,385
10,532
115
6,882
12,243
0
102,990
L
Neith
10,391
5,867
0
4,524
15,171
6,200
286
1,974
13,177
0
69,264
L
Thoth
N1kKon
Thoth
16,748
369
0
3,173
13,874
5,741
0
5,129
8,567
70,116
0
L
Athena
Nnesko
Athena
13,639
3,905
0
4,329
29,406
30,903
0
7,663
21,513
39,782
0
L
Set
Ras0
Set
14,374
6,124
0
4,572
23,672
28,326
0
9,847
13,743
1,723
91,763
W
Chang'e
Riconudo
Chang'e
16,384
1,596
2,476
7,434
12,719
10,595
219
2,922
9,777
89,139
0
W
Raijin
Rotaa613
Raijin
6,764
652
0
1,013
13,276
5,019
515
6,627
6,327
75,045
0
L
Thor
8,802
1,436
0
4,914
21,281
8,482
0
5,988
15,235
0
74,770
W
Ymir
fleyx
Ymir
8,021
2,113
458
2,122
25,830
18,634
0
8,929
16,453
38,494
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,140
Gold Earned
57,046
701
Minions Killed
619
0
Camps Cleared
0
2,138,515
Distance Traveled
2,086,429
32
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
14,675
638
194
8
0
398,827
4
W
Hun Batz
13,265
577
172
7
0
455,918
6
L
Neith
11,304
491
127
6
0
379,180
8
L
Thoth
11,555
502
141
6
0
417,739
7
L
Athena
11,299
491
45
2
0
436,165
6
L
Set
12,674
551
178
8
0
427,392
5
W
Chang'e
13,010
566
163
7
0
421,868
4
W
Raijin
11,470
499
139
6
0
424,887
9
L
Thor
10,214
444
128
6
0
425,953
6
W
Ymir
9,720
423
33
1
0
437,015
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role