Player Matchup

Poseidon
Poseidon
FumanteComCancer
Poseidon
Level 13
God Stats
4W - 4L
1,500 SR
Queue Stats
477W - 290L
1,682 Elo+
Solo
Yemoja
Yemoja
OBarbaRuiva
Yemoja
Level 29
God Stats
7W - 9L
1,258 SR
Queue Stats
104W - 114L
1,440 Elo+
Solo
Sun Wukong
Sun Wukong
Seeiiya
Sun Wukong
Level 29
God Stats
27W - 13L
1,828 SR
Queue Stats
167W - 129L
1,629 Elo+
Solo
Osiris
Osiris
Stryker122336
Osiris
Level 28
God Stats
16W - 12L
1,767 SR
Queue Stats
79W - 68L
1,538 Elo+
Solo
Xbalanque
Xbalanque
xXDeltaForceXx
Xbalanque
Level 29
God Stats
13W - 15L
1,526 SR
Queue Stats
35W - 34L
1,462 Elo+
Solo
Team Averages
Level 26
1,576 SR
1,550 Elo+

VS

Team Averages
Level 27
1,445 SR
1,529 Elo+
Horus
Horus
Edhera7
Horus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 23L
1,426 Elo+
Solo
Tiamat
Tiamat
King_Luuke
Tiamat
Level 18
God Stats
13W - 6L
1,331 SR
Queue Stats
267W - 304L
1,480 Elo+
Solo
Chiron
Chiron
MolderMoon
Chiron
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,683 Elo+
Party 1
Ares
Ares
Ninfomaniacu
Ares
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,683 Elo+
Party 1
Fenrir
Fenrir
ScheefferB
Fenrir
Level 25
God Stats
19W - 25L
1,391 SR
Queue Stats
106W - 131L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 0 / 2
8,503
773
7,630
2,817
889
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Yemoja
10
1 / 2 / 10
6,366
579
2,537
6,583
4,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Sun Wukong
Seeiiya
Sun Wukong
12
1 / 1 / 2
6,979
634
3,882
6,682
2,631
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
5 / 2 / 8
6,916
629
6,117
7,826
5,059
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xbalanque
xXDeltaForceXx
Xbalanque
10
7 / 1 / 2
6,391
581
6,952
7,281
2,102
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Edhera7
Horus
10
1 / 3 / 0
5,532
503
1,979
6,388
2,943
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Tiamat
King_Luuke
Tiamat
10
0 / 4 / 2
5,411
492
1,632
6,182
3,994
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chiron
MolderMoon
Chiron
8
1 / 5 / 1
5,124
466
5,537
6,834
1,916
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

7
0 / 5 / 1
4,661
424
3,141
8,701
4,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
ScheefferB
Fenrir
10
4 / 5 / 2
6,459
587
4,434
8,762
2,743
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
12
22
Kills
6
6
Deaths
22
24
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Horus
Edhera7
Horus
1
3
0
0.33
W
8
0
2
9
L
Tiamat
King_Luuke
Tiamat
0
4
2
0.25
L
Chiron
MolderMoon
Chiron
1
5
1
0.3
L
0
5
1
0.1
W
Yemoja
1
2
10
3
L
Fenrir
ScheefferB
Fenrir
4
5
2
1
W
Sun Wukong
Seeiiya
Sun Wukong
1
1
2
2
W
5
2
8
4.5
W
Xbalanque
xXDeltaForceXx
Xbalanque
7
1
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,118
Damage
16,723
31,189
Taken
36,867
14,961
Mitigated
15,858
10,426
Healing
4,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
Edhera7
Horus
1,979
953
0
1,078
6,388
2,943
0
0
6,388
0
20,917
W
7,630
1,017
0
20
2,817
889
30
527
2,150
60,348
0
L
Tiamat
King_Luuke
Tiamat
1,632
213
0
1,295
6,182
3,994
0
3,396
2,786
24,353
0
L
Chiron
MolderMoon
Chiron
5,537
1,107
419
846
6,834
1,916
0
2,184
4,650
0
25,099
L
3,141
271
0
473
8,701
4,262
0
1,728
6,973
7,523
0
W
Yemoja
2,537
784
1,434
1,552
6,583
4,280
219
1,504
5,021
14,753
0
L
Fenrir
ScheefferB
Fenrir
4,434
1,139
0
611
8,762
2,743
0
2,859
5,903
0
23,570
W
Sun Wukong
Seeiiya
Sun Wukong
3,882
572
0
1,630
6,682
2,631
0
0
6,682
0
41,716
W
6,117
2,524
0
2,985
7,826
5,059
510
1,063
6,691
0
31,005
W
Xbalanque
xXDeltaForceXx
Xbalanque
6,952
3,536
0
2,805
7,281
2,102
1,252
1,409
5,872
0
31,774

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,155
Gold Earned
27,187
368
Minions Killed
203
0
Camps Cleared
0
1,057,697
Distance Traveled
1,048,443
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,532
503
41
4
0
215,593
4
W
Poseidon
8,503
773
137
12
0
239,960
2
L
Tiamat
5,411
492
60
5
0
200,164
4
L
Chiron
5,124
466
42
4
0
175,919
3
L
Ares
4,661
424
11
1
0
213,221
3
W
Yemoja
6,366
579
27
2
0
181,818
0
L
Fenrir
6,459
587
49
4
0
243,546
2
W
Sun Wukong
6,979
634
93
8
0
220,267
0
W
Osiris
6,916
629
55
5
0
199,463
3
W
Xbalanque
6,391
581
56
5
0
216,189
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role