Player Matchup

Anhur
Anhur
Ex0DeInFiniTI
Anhur
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 39L
1,457 Elo+
Party 2
Zeus
Zeus
Kyrdec
Zeus
Level 100
God Stats
2W - 0L
1,721 SR
Queue Stats
72W - 40L
1,643 Elo+
Party 2
Odin
Odin
matboy03
Odin
Level 8
God Stats
8W - 1L
1,917 SR
Queue Stats
64W - 42L
1,508 Elo+
Party 2
Team Averages
Level 59
1,713 SR
1,536 Elo+

VS

Team Averages
Level 78
1,606 SR
1,586 Elo+
Sylvanus
Sylvanus
Anubis4purple43
Sylvanus
Level 106
God Stats
12W - 9L
1,535 SR
Queue Stats
110W - 146L
1,368 Elo+
Party 1
Cupid
Cupid
Disdebut
Cupid
Level 123
God Stats
0W - 1L
1,776 SR
Queue Stats
24W - 23L
1,673 Elo+
Party 1
Nu Wa
Nu Wa
Sil3ntKillzV2
Nu Wa
Level 4
God Stats
1W - 1L
1,506 SR
Queue Stats
1W - 1L
1,717 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 2 / 9
10,058
774
8,681
9,689
2,837
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zeus
Kyrdec
Zeus
12
8 / 3 / 7
9,853
758
17,487
5,690
1,769
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Odin
13
5 / 3 / 13
9,777
752
4,001
7,910
5,152
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
10
0 / 9 / 3
7,779
598
2,473
17,245
8,075
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Cupid
Disdebut
Cupid
12
3 / 4 / 3
9,280
714
6,208
10,296
3,187
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
4 / 7 / 2
9,320
717
6,703
8,808
2,624
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
15
20
Kills
7
8
Deaths
20
29
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
0
9
3
0.17
L
Cupid
Disdebut
Cupid
3
4
3
1.13
W
7
2
9
5.75
W
Zeus
Kyrdec
Zeus
8
3
7
3.83
L
4
7
2
0.71
W
Odin
5
3
13
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,169
Damage
15,384
23,289
Taken
36,349
9,758
Mitigated
13,886
6,551
Healing
6,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
2,473
682
1,418
2,442
17,245
8,075
33
7,689
8,838
15,581
4,208
L
Cupid
Disdebut
Cupid
6,208
2,364
176
1,754
10,296
3,187
230
3,933
5,924
0
35,180
W
8,681
3,857
0
4,177
9,689
2,837
258
3,928
5,761
0
44,616
W
Zeus
Kyrdec
Zeus
17,487
1,447
0
849
5,690
1,769
1,236
2,712
2,978
40,179
0
L
6,703
2,081
393
429
8,808
2,624
0
4,627
3,816
20,753
0
W
Odin
4,001
986
0
1,525
7,910
5,152
772
2,402
5,508
0
16,637

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,688
Gold Earned
26,379
153
Minions Killed
106
0
Camps Cleared
0
647,956
Distance Traveled
563,570
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,779
598
38
3
0
186,713
1
L
Cupid
9,280
714
41
3
0
215,851
0
W
Anhur
10,058
774
67
5
0
220,201
0
W
Zeus
9,853
758
63
5
0
182,254
0
L
Nu Wa
9,320
717
27
2
0
161,006
0
W
Odin
9,777
752
23
2
0
245,501
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role