Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
Fidixcorpion666
Kuzenbo
Level 28
God Stats
0W - 3L
1,500 SR
Queue Stats
153W - 167L
1,428 Elo+
Party 1
Jormungandr
Jormungandr
ccmilka69
Jormungandr
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Merlin
Merlin
mikrop432
Merlin
Level 26
God Stats
1W - 1L
1,719 SR
Queue Stats
52W - 56L
1,452 Elo+
Solo
Nemesis
Nemesis
xXthehaker554Xx
Nemesis
Level 18
God Stats
2W - 5L
1,238 SR
Queue Stats
220W - 298L
1,406 Elo+
Party 1
Team Averages
Level 22
1,491 SR
1,457 Elo+

VS

Team Averages
Level 19
1,418 SR
1,379 Elo+
Thor
Thor
HardyK140
Thor
Level 4
God Stats
1W - 2L
1,184 SR
Queue Stats
3W - 5L
1,257 Elo+
Solo
Pele
Pele
Johny_PL89
Pele
Level 7
God Stats
3W - 4L
1,478 SR
Queue Stats
7W - 17L
1,129 Elo+
Solo
Bellona
Bellona
Lamajino-
Bellona
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 4L
1,766 Elo+
Solo
Anhur
Anhur
ivancib
Anhur
Level 28
God Stats
8W - 14L
1,279 SR
Queue Stats
57W - 77L
1,244 Elo+
Solo
Scylla
Scylla
zepa99RC
Scylla
Level 28
God Stats
20W - 4L
1,649 SR
Queue Stats
80W - 52L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
16
5 / 9 / 2
10,301
448
16,147
18,550
6,026
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 7 / 3
8,461
368
8,341
19,198
10,621
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Jormungandr
ccmilka69
Jormungandr
3
1 / 2 / 0
6,064
264
133
2,089
685
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Merlin
mikrop432
Merlin
16
4 / 11 / 1
10,493
456
6,350
16,937
5,919
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
0 / 10 / 3
8,292
361
3,767
17,425
4,678
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
5
0 / 1 / 0
7,315
318
0
663
118
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
1 / 8 / 5
10,228
445
2,388
15,037
5,574
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
Lamajino-
Bellona
20
21 / 2 / 3
14,631
636
26,525
30,396
19,797
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Anhur
ivancib
Anhur
20
8 / 0 / 6
12,923
562
11,463
14,655
6,209
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Scylla
zepa99RC
Scylla
19
9 / 3 / 8
12,774
555
18,923
12,838
4,809
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
61
12
Kills
39
39
Deaths
14
9
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
5
9
2
0.67
L
2
7
3
0.5
W
Thor
0
1
0
0
W
1
8
5
0.44
W
Bellona
Lamajino-
Bellona
21
2
3
11.25
L
Jormungandr
ccmilka69
Jormungandr
1
2
0
0.5
W
Anhur
ivancib
Anhur
8
0
6
11
L
Merlin
mikrop432
Merlin
4
11
1
0.41
L
0
10
3
0.15
W
Scylla
zepa99RC
Scylla
9
3
8
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,738
Damage
59,299
74,199
Taken
73,589
27,929
Mitigated
36,507
10,474
Healing
29,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
16,147
998
267
4,813
18,550
6,026
356
3,892
14,658
67,817
0
L
8,341
2,121
589
2,061
19,198
10,621
156
8,147
11,051
35,225
0
W
Thor
0
0
0
0
663
118
0
0
663
0
1,779
W
2,388
452
0
1,332
15,037
5,574
1,431
8,863
6,174
0
35,995
W
Bellona
Lamajino-
Bellona
26,525
12,267
0
16,819
30,396
19,797
2,188
10,409
18,047
0
122,520
L
Jormungandr
ccmilka69
Jormungandr
133
36
0
0
2,089
685
0
500
1,589
2,546
0
W
Anhur
ivancib
Anhur
11,463
3,306
0
7,995
14,655
6,209
4,156
5,497
9,158
0
98,046
L
Merlin
mikrop432
Merlin
6,350
683
243
1,868
16,937
5,919
103
2,949
13,988
54,910
0
L
3,767
1,700
0
633
17,425
4,678
22
3,435
13,990
0
27,771
W
Scylla
zepa99RC
Scylla
18,923
1,825
0
3,626
12,838
4,809
1,753
8,860
3,978
77,411
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,611
Gold Earned
57,871
307
Minions Killed
509
0
Camps Cleared
0
1,472,640
Distance Traveled
1,727,730
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
10,301
448
116
5
0
343,559
0
L
Kuzenbo
8,461
368
42
2
0
362,122
0
W
Thor
7,315
318
8
0
0
30,385
0
W
Pele
10,228
445
61
3
0
419,262
2
W
Bellona
14,631
636
149
6
0
461,745
0
L
Jormungandr
6,064
264
4
0
0
36,394
0
W
Anhur
12,923
562
148
6
0
427,007
6
L
Merlin
10,493
456
98
4
0
358,378
2
L
Nemesis
8,292
361
47
2
0
372,187
0
W
Scylla
12,774
555
143
6
0
389,331
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role