Player Matchup

Fenrir
Fenrir
Gold I
Chupenlagiles
Fenrir
Gold I
Level 73
God Stats
21W - 16L
1,787 SR
Queue Stats
394W - 393L
1,617 MMR
Solo
Jing Wei
Jing Wei
Platinum II
DarkGanjah
Jing Wei
Platinum II
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Silver I
GutoReis
Athena
Silver I
Level 149
God Stats
1W - 0L
1,938 SR
Queue Stats
14W - 11L
1,507 MMR
Solo
Chaac
Chaac
Gold V
LUkazzesuamae
Chaac
Gold V
Level 155
God Stats
11W - 5L
1,458 SR
Queue Stats
124W - 141L
1,298 MMR
Solo
Chang'e
Chang'e
Gold I
MatiHamide2000
Chang'e
Gold I
Level 112
God Stats
13W - 17L
1,446 SR
Queue Stats
1,185W - 1,222L
1,575 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 129
1,626 SR
1,500 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 117
1,642 SR
1,590 MMR
Ao Kuang
Ao Kuang
Platinum II
Cσмρℓєχ
Ao Kuang
Platinum II
Level 143
God Stats
3W - 3L
1,728 SR
Queue Stats
113W - 92L
1,996 MMR
Party 1
Skadi
Skadi
Silver I
PekiMein
Skadi
Silver I
Level 142
God Stats
4W - 2L
1,704 SR
Queue Stats
85W - 85L
1,227 MMR
Solo
Scylla
Scylla
Platinum V
PolentaOneechan
Scylla
Platinum V
Level 52
God Stats
3W - 4L
1,643 SR
Queue Stats
93W - 83L
1,762 MMR
Party 1
Bellona
Bellona
Silver III
Wagnelll
Bellona
Silver III
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Gold III
douglasfoxbr
Hercules
Gold III
Level 123
God Stats
6W - 5L
1,636 SR
Queue Stats
97W - 82L
1,466 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
12 / 0 / 11
14,240
619
23,559
19,676
11,523
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
DarkGanjah
Jing Wei
20
6 / 1 / 7
14,561
633
13,635
19,650
7,249
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Athena
GutoReis
Athena
17
2 / 0 / 15
12,424
540
12,529
20,019
20,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

20
4 / 2 / 8
14,120
614
16,646
24,813
24,168
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

20
5 / 0 / 7
14,044
611
11,249
12,930
5,343
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bans
SetApolloJanusDanzaburou

VS

Bans
TiamatTsukuyomiYmirGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
19
2 / 7 / 0
11,972
521
16,055
28,199
12,684
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Skadi
PekiMein
Skadi
15
0 / 7 / 1
9,421
410
10,057
14,087
4,523
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

18
1 / 2 / 0
10,944
476
14,609
10,665
4,323
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bellona
Wagnelll
Bellona
13
0 / 6 / 1
8,839
384
5,502
22,066
14,475
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hercules
douglasfoxbr
Hercules
11
0 / 7 / 1
8,094
352
7,723
24,750
21,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
6
29
Kills
3
3
Deaths
29
48
Assists
3
Player
Kills
Deaths
Assists
KDA
W
12
0
11
17.5
L
Ao Kuang
2
7
0
0.29
W
Jing Wei
DarkGanjah
Jing Wei
6
1
7
9.5
W
Athena
GutoReis
Athena
2
0
15
9.5
W
4
2
8
4
W
5
0
7
8.5
L
Skadi
PekiMein
Skadi
0
7
1
0.07
L
1
2
0
0.5
L
Bellona
Wagnelll
Bellona
0
6
1
0.08
L
Hercules
douglasfoxbr
Hercules
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,618
Damage
53,946
97,088
Taken
99,767
69,242
Mitigated
57,648
50,471
Healing
26,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
23,559
7,145
0
6,910
19,676
11,523
1,461
7,477
12,199
0
89,825
L
Ao Kuang
16,055
4,541
0
13,703
28,199
12,684
0
1,778
26,421
96,161
0
W
Jing Wei
DarkGanjah
Jing Wei
13,635
11,846
0
11,430
19,650
7,249
6,264
4,244
15,406
0
132,950
W
Athena
GutoReis
Athena
12,529
3,518
0
5,520
20,019
20,959
170
2,931
17,063
40,723
0
W
16,646
6,704
0
15,637
24,813
24,168
2,735
12,098
12,665
0
104,153
W
11,249
796
4,246
6,728
12,930
5,343
2,636
5,791
7,114
108,754
0
L
Skadi
PekiMein
Skadi
10,057
4,164
0
692
14,087
4,523
0
2,482
11,605
0
70,720
L
14,609
1,534
0
2,802
10,665
4,323
0
3,742
6,923
90,548
0
L
Bellona
Wagnelll
Bellona
5,502
1,857
0
4,132
22,066
14,475
0
8,580
13,486
0
53,437
L
Hercules
douglasfoxbr
Hercules
7,723
2,897
0
5,025
24,750
21,643
0
7,196
17,554
0
22,369

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,389
Gold Earned
49,270
726
Minions Killed
618
0
Camps Cleared
0
2,364,159
Distance Traveled
2,055,202
44
Wards Purchased
42
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
14,240
619
123
5
0
505,326
5
L
Ao Kuang
11,972
521
170
7
0
386,694
2
W
Jing Wei
14,561
633
191
8
0
456,290
12
W
Athena
12,424
540
55
2
0
497,777
12
W
Chaac
14,120
614
175
8
0
458,572
8
W
Chang'e
14,044
611
182
8
0
446,194
7
L
Skadi
9,421
410
131
6
0
375,942
6
L
Scylla
10,944
476
175
8
0
445,402
10
L
Bellona
8,839
384
108
5
0
430,785
9
L
Hercules
8,094
352
34
1
0
416,379
15

Distance Traveled

Minion Kills by Role

Gold Earned by Role