Player Matchup

Tsukuyomi
Tsukuyomi
FurtiveNote3
Tsukuyomi
Level 29
God Stats
10W - 12L
1,379 SR
Queue Stats
97W - 91L
1,448 Elo+
Solo
Vamana
Vamana
PowerElf7859985
Vamana
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 8L
1,549 Elo+
Solo
Kukulkan
Kukulkan
SnT XxninittexX
Kukulkan
Level 3
God Stats
1W - 0L
1,729 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Sol
Sol
XAreYouMaddBROX
Sol
Level 28
God Stats
18W - 9L
1,767 SR
Queue Stats
102W - 86L
1,501 Elo+
Solo
Apollo
Apollo
lNexiia
Apollo
Level 149
God Stats
30W - 27L
1,610 SR
Queue Stats
334W - 323L
1,577 Elo+
Party 1
Team Averages
Level 43
1,597 SR
1,515 Elo+

VS

Team Averages
Level 12
1,460 SR
1,475 Elo+
Tsukuyomi
Tsukuyomi
DutchDragon297
Tsukuyomi
Level 24
God Stats
2W - 5L
1,408 SR
Queue Stats
66W - 71L
1,368 Elo+
Party 2
Ares
Ares
Flame1118
Ares
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
15W - 26L
1,678 Elo+
Party 2
Mercury
Mercury
Kaotic poole
Mercury
Level 29
God Stats
8W - 8L
1,623 SR
Queue Stats
131W - 163L
1,383 Elo+
Solo
Kukulkan
Kukulkan
MagicNINJA22518
Kukulkan
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,648 Elo+
Solo
Neith
Neith
Nateezy92
Neith
Level 2
God Stats
0W - 2L
1,271 SR
Queue Stats
0W - 7L
1,299 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
FurtiveNote3
Tsukuyomi
20
11 / 2 / 1
13,695
652
10,328
16,744
7,378
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

12
2 / 8 / 3
8,487
404
1,014
9,975
5,242
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Kukulkan
13
0 / 5 / 12
9,273
442
6,093
7,084
2,906
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
8 / 4 / 5
10,254
488
10,346
13,450
5,736
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Apollo
lNexiia
Apollo
19
14 / 1 / 3
12,760
608
19,190
18,586
8,778
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
DutchDragon297
Tsukuyomi
15
7 / 9 / 0
9,938
473
14,127
17,436
9,663
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Ares
11
0 / 7 / 3
7,351
350
3,127
16,432
13,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mercury
Kaotic poole
Mercury
17
8 / 3 / 3
11,043
526
11,374
14,430
6,567
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Kukulkan
13
1 / 16 / 3
8,591
409
6,736
14,876
5,233
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Neith
Nateezy92
Neith
1
0 / 0 / 0
5,358
255
0
0
0
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
25
35
Kills
16
20
Deaths
35
24
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
DutchDragon297
Tsukuyomi
7
9
0
0.78
L
Ares
0
7
3
0.21
W
Tsukuyomi
FurtiveNote3
Tsukuyomi
11
2
1
5.75
L
Mercury
Kaotic poole
Mercury
8
3
3
3.17
L
Kukulkan
1
16
3
0.16
L
Neith
Nateezy92
Neith
0
0
0
0
W
2
8
3
0.44
W
Kukulkan
0
5
12
1.2
W
8
4
5
2.63
W
Apollo
lNexiia
Apollo
14
1
3
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,971
Damage
35,364
65,839
Taken
63,174
30,040
Mitigated
34,894
22,655
Healing
5,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
DutchDragon297
Tsukuyomi
14,127
2,439
0
3,282
17,436
9,663
0
2,313
14,867
0
63,773
L
Ares
3,127
139
0
438
16,432
13,431
0
4,026
12,096
13,545
0
W
Tsukuyomi
FurtiveNote3
Tsukuyomi
10,328
2,465
0
6,018
16,744
7,378
290
1,097
15,519
0
121,420
L
Mercury
Kaotic poole
Mercury
11,374
5,401
0
1,970
14,430
6,567
0
2,917
11,513
0
57,702
L
Kukulkan
6,736
1,763
0
0
14,876
5,233
668
6,274
8,602
37,451
0
L
Neith
Nateezy92
Neith
0
0
0
0
0
0
0
0
0
0
0
W
1,014
202
0
304
9,975
5,242
0
1,415
8,416
0
26,818
W
Kukulkan
6,093
158
0
0
7,084
2,906
198
1,075
5,971
33,357
0
W
10,346
4,306
195
5,059
13,450
5,736
3,592
3,882
9,402
45,545
1,150
W
Apollo
lNexiia
Apollo
19,190
14,152
0
11,079
18,586
8,778
2,236
1,966
16,582
0
94,821

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,469
Gold Earned
42,281
538
Minions Killed
286
0
Camps Cleared
0
1,820,308
Distance Traveled
1,471,116
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
9,938
473
88
4
0
367,088
4
L
Ares
7,351
350
16
1
0
382,822
2
W
Tsukuyomi
13,695
652
207
10
0
399,465
1
L
Mercury
11,043
526
111
5
0
446,219
3
L
Kukulkan
8,591
409
71
3
0
274,987
2
L
Neith
5,358
255
0
0
0
0
0
W
Vamana
8,487
404
31
1
0
315,864
2
W
Kukulkan
9,273
442
55
3
0
364,013
0
W
Sol
10,254
488
93
4
0
379,499
0
W
Apollo
12,760
608
152
7
0
361,467
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role