Player Matchup

Tiamat
Tiamat
FRB Herc
Tiamat
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 8L
1,403 Elo+
Solo
Neith
Neith
II-Quatroo-II
Neith
Level 5
God Stats
2W - 5L
1,510 SR
Queue Stats
9W - 5L
1,410 Elo+
Solo
Xing Tian
Xing Tian
iScoreJT
Xing Tian
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,387 Elo+
Solo
Team Averages
Level 12
1,503 SR
1,400 Elo+

VS

Team Averages
Level 32
1,420 SR
1,362 Elo+
Neith
Neith
Bilboswaggin1129
Neith
Level 13
God Stats
5W - 6L
1,379 SR
Queue Stats
5W - 6L
1,307 Elo+
Solo
Zeus
Zeus
GoGreen832
Zeus
Level 14
God Stats
2W - 1L
1,380 SR
Queue Stats
14W - 24L
1,323 Elo+
Solo
Nemesis
Nemesis
Godly_Mortal_
Nemesis
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
170W - 229L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
FRB Herc
Tiamat
17
7 / 4 / 6
13,210
695
23,689
18,562
13,665
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
6 / 1 / 4
12,370
651
8,789
9,598
7,002
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Xing Tian
iScoreJT
Xing Tian
11
0 / 15 / 7
10,125
533
346
18,456
8,029

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 3 / 11
14,289
752
14,626
9,996
3,813
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
2 / 9 / 9
12,235
644
6,970
15,729
6,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nemesis
18
9 / 1 / 9
13,634
718
13,666
18,849
8,839
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
49
13
Kills
20
20
Deaths
13
17
Assists
29
Player
Kills
Deaths
Assists
KDA
W
9
3
11
4.83
L
Tiamat
FRB Herc
Tiamat
7
4
6
2.5
W
2
9
9
0.72
W
Nemesis
9
1
9
13.5
L
6
1
4
8
L
Xing Tian
iScoreJT
Xing Tian
0
15
7
0.23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,824
Damage
35,262
46,616
Taken
44,574
28,696
Mitigated
18,879
8,924
Healing
15,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,626
9,129
0
3,013
9,996
3,813
2,120
5,930
3,779
0
61,977
L
Tiamat
FRB Herc
Tiamat
23,689
870
0
6,231
18,562
13,665
739
2,454
16,108
81,607
0
W
6,970
1,369
0
2,388
15,729
6,227
367
8,973
6,341
39,204
0
W
Nemesis
13,666
6,045
1,357
8,932
18,849
8,839
737
8,144
10,293
0
48,187
L
8,789
2,265
0
2,693
9,598
7,002
234
2,071
7,527
0
40,842
L
Xing Tian
iScoreJT
Xing Tian
346
118
0
0
18,456
8,029
14
2,568
15,888
3,738
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,705
Gold Earned
40,158
153
Minions Killed
204
0
Camps Cleared
0
856,366
Distance Traveled
945,644
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
14,289
752
88
5
0
301,796
2
L
Tiamat
13,210
695
100
5
0
330,388
1
W
Zeus
12,235
644
56
3
0
251,956
0
W
Nemesis
13,634
718
60
3
0
391,892
8
L
Neith
12,370
651
50
3
0
297,589
3
L
Xing Tian
10,125
533
3
0
0
228,389
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role