Player Matchup

Izanami
Izanami
Caouse
Izanami
Level 151
God Stats
15W - 23L
1,594 SR
Queue Stats
108W - 118L
1,470 Elo+
Solo
Hades
Hades
JoshIsBright1995
Hades
Level 41
God Stats
13W - 9L
1,613 SR
Queue Stats
106W - 122L
1,505 Elo+
Solo
Sylvanus
Sylvanus
LifeSuxBananas
Sylvanus
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 14L
1,449 Elo+
Solo
Raijin
Raijin
Toxickavengers
Raijin
Level 44
God Stats
9W - 9L
1,643 SR
Queue Stats
138W - 103L
1,501 Elo+
Solo
Thanatos
Thanatos
WFiddlerW
Thanatos
Level 48
God Stats
19W - 7L
1,731 SR
Queue Stats
85W - 43L
1,643 Elo+
Solo
Team Averages
Level 78
1,616 SR
1,513 Elo+

VS

Team Averages
Level 87
1,498 SR
1,549 Elo+
Chronos
Chronos
MasKeD_VeXiatiOn
Chronos
Level 124
God Stats
15W - 6L
1,187 SR
Queue Stats
520W - 353L
1,545 Elo+
Party 1
Danzaburou
Danzaburou
WoJuneA266
Danzaburou
Level 105
God Stats
11W - 8L
1,480 SR
Queue Stats
141W - 127L
1,453 Elo+
Solo
Horus
Horus
ZxroTwo
Horus
Level 49
God Stats
55W - 39L
1,548 SR
Queue Stats
417W - 340L
1,569 Elo+
Party 1
Mulan
Mulan
nothingworks2
Mulan
Level 35
God Stats
3W - 0L
1,671 SR
Queue Stats
77W - 86L
1,586 Elo+
Party 1
Susano
Susano
temp-150029
Susano
Level 122
God Stats
2W - 3L
1,606 SR
Queue Stats
437W - 325L
1,590 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Caouse
Izanami
13
0 / 9 / 2
7,875
438
10,832
16,269
5,573
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
1 / 2 / 2
8,497
472
3,742
9,430
6,185
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sylvanus
12
0 / 3 / 1
7,574
421
4,414
12,519
10,969
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes

Shoes

+6%
Movement Speed

14
0 / 5 / 1
8,158
453
6,422
10,668
3,280
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Thanatos
WFiddlerW
Thanatos
14
5 / 4 / 0
9,479
527
8,396
13,415
4,292
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 1 / 9
10,227
568
18,113
15,196
5,551
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
WoJuneA266
Danzaburou
17
5 / 1 / 1
11,091
616
5,072
8,610
3,161
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Horus
ZxroTwo
Horus
15
6 / 1 / 10
9,980
554
8,983
13,273
10,177
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
4 / 2 / 2
10,892
605
6,996
12,211
10,903
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Susano
16
1 / 1 / 5
9,688
538
6,606
10,593
4,088
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
50
6
Kills
23
23
Deaths
6
6
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Izanami
Caouse
Izanami
0
9
2
0.11
L
1
2
2
1
L
Sylvanus
0
3
1
0.17
W
7
1
9
11.5
L
0
5
1
0.1
L
Thanatos
WFiddlerW
Thanatos
5
4
0
1.25
W
Danzaburou
WoJuneA266
Danzaburou
5
1
1
5.5
W
Horus
ZxroTwo
Horus
6
1
10
11
W
4
2
2
2.5
W
Susano
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,806
Damage
45,770
62,301
Taken
59,883
30,299
Mitigated
33,880
20,733
Healing
26,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Caouse
Izanami
10,832
6,358
0
2,036
16,269
5,573
0
7,540
8,729
0
59,846
L
3,742
1,235
64
3,616
9,430
6,185
0
154
9,276
40,369
0
L
Sylvanus
4,414
628
1,514
3,468
12,519
10,969
0
6,988
5,531
22,610
0
W
18,113
7,559
0
8,597
15,196
5,551
1,351
2,941
12,201
69,992
0
L
6,422
233
0
1,437
10,668
3,280
117
2,546
8,122
51,706
0
L
Thanatos
WFiddlerW
Thanatos
8,396
2,095
0
8,598
13,415
4,292
0
1,302
12,113
0
49,496
W
Danzaburou
WoJuneA266
Danzaburou
5,072
2,774
0
2,099
8,610
3,161
4,150
3,307
4,895
0
69,254
W
Horus
ZxroTwo
Horus
8,983
3,361
1,771
4,812
13,273
10,177
0
1,901
11,372
0
22,288
W
6,996
1,070
0
4,660
12,211
10,903
624
3,636
8,557
417
77,793
W
Susano
6,606
1,441
0
4,682
10,593
4,088
0
2,197
8,280
0
73,334

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,583
Gold Earned
51,878
428
Minions Killed
551
0
Camps Cleared
0
1,476,251
Distance Traveled
1,652,700
24
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,875
438
108
6
0
272,974
5
L
Hades
8,497
472
72
4
0
305,484
4
L
Sylvanus
7,574
421
48
3
0
273,370
4
W
Chronos
10,227
568
111
6
0
322,168
3
L
Raijin
8,158
453
115
6
0
298,568
5
L
Thanatos
9,479
527
85
5
0
325,855
6
W
Danzaburou
11,091
616
131
7
0
282,168
2
W
Horus
9,980
554
24
1
0
343,541
0
W
Mulan
10,892
605
164
9
0
290,010
1
W
Susano
9,688
538
121
7
0
414,813
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role