Player Matchup

Vulcan
Vulcan
KanonVanDerMark
Vulcan
Level 160
God Stats
5W - 2L
1,486 SR
Queue Stats
302W - 313L
1,562 Elo+
Party 1
Nox
Nox
WildMythra
Nox
Level 135
God Stats
17W - 24L
1,616 SR
Queue Stats
96W - 75L
1,589 Elo+
Party 1
Agni
Agni
elcerealoco
Agni
Level 160
God Stats
1W - 0L
1,441 SR
Queue Stats
28W - 25L
1,720 Elo+
Party 1
Team Averages
Level 152
1,515 SR
1,624 Elo+

VS

Team Averages
Level 85
1,531 SR
1,360 Elo+
Eset
Eset
NickstaJones
Eset
Level 129
God Stats
0W - 1L
1,710 SR
Queue Stats
205W - 219L
1,481 Elo+
Solo
Da Ji
Da Ji
Twojznomad
Da Ji
Level 14
God Stats
0W - 3L
1,354 SR
Queue Stats
2W - 8L
1,012 Elo+
Solo
Nike
Nike
eagles1fan72
Nike
Level 112
God Stats
3W - 2L
1,529 SR
Queue Stats
65W - 75L
1,589 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 2 / 3
11,861
741
14,031
9,564
4,189
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
1 / 0 / 8
9,865
617
5,229
7,294
2,832
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
3 / 3 / 7
10,503
656
12,150
12,368
4,334
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 3
9,066
567
6,825
11,387
12,603
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
10
0 / 7 / 2
8,841
553
1,123
11,742
4,575
15
5 / 6 / 0
11,254
703
14,459
21,008
20,638
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
10
14
Kills
5
5
Deaths
14
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
10
2
3
5.75
L
0
1
3
1.5
L
Da Ji
0
7
2
0.14
W
1
0
8
5
L
5
6
0
0.83
W
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,410
Damage
22,407
29,226
Taken
44,137
11,355
Mitigated
37,816
6,860
Healing
3,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,031
5,386
0
2,841
9,564
4,189
414
2,117
7,447
60,247
0
L
6,825
273
790
2,078
11,387
12,603
0
8,520
2,867
40,086
0
L
Da Ji
1,123
0
0
706
11,742
4,575
168
9,365
2,377
0
9,246
W
5,229
355
0
560
7,294
2,832
297
1,867
5,427
22,591
0
L
14,459
1,623
0
0
21,008
20,638
0
13,774
7,234
0
50,584
W
12,150
1,230
0
3,459
12,368
4,334
44
2,913
9,455
42,432
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,229
Gold Earned
29,161
168
Minions Killed
141
0
Camps Cleared
0
923,389
Distance Traveled
764,857
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
11,861
741
89
6
0
328,098
2
L
Eset
9,066
567
61
4
0
272,724
0
L
Da Ji
8,841
553
15
1
0
201,034
7
W
Nox
9,865
617
39
2
0
318,957
0
L
Nike
11,254
703
65
4
0
291,099
2
W
Agni
10,503
656
40
3
0
276,334
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role