Player Matchup

Aphrodite
Aphrodite
Gold IV
Juicy Vxxxn
Aphrodite
Gold IV
Level 160
God Stats
18W - 23L
1,700 SR
Queue Stats
194W - 190L
1,644 MMR
Solo
Khepri
Khepri
Platinum V
KeystoneRecords
Khepri
Platinum V
Level 108
God Stats
142W - 144L
1,577 SR
Queue Stats
602W - 609L
1,723 MMR
Solo
Tiamat
Tiamat
Platinum II
Sarada God
Tiamat
Platinum II
Level 89
God Stats
6W - 5L
1,578 SR
Queue Stats
199W - 184L
1,830 MMR
Solo
Cernunnos
Cernunnos
Bronze III
Spryxt
Cernunnos
Bronze III
Level 66
God Stats
2W - 4L
1,353 SR
Queue Stats
102W - 117L
1,541 MMR
Solo
Susano
Susano
Masters
u Lost gz
Susano
Masters
Level 148
God Stats
9W - 9L
1,792 SR
Queue Stats
160W - 165L
1,926 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 114
1,600 SR
1,733 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 131
1,631 SR
1,745 MMR
Fenrir
Fenrir
Platinum II
CipherPoI
Fenrir
Platinum II
Level 152
God Stats
7W - 3L
1,974 SR
Queue Stats
594W - 584L
1,926 MMR
Solo
Janus
Janus
Platinum I
Don Oasc
Janus
Platinum I
Level 159
God Stats
6W - 8L
1,644 SR
Queue Stats
301W - 307L
1,928 MMR
Party 1
Sylvanus
Sylvanus
Gold IV
Giocabri
Sylvanus
Gold IV
Level 72
God Stats
14W - 11L
1,587 SR
Queue Stats
121W - 123L
1,529 MMR
Solo
Bellona
Bellona
Bronze III
eXeSuicidee
Bellona
Bronze III
Level 118
God Stats
2W - 0L
1,527 SR
Queue Stats
8W - 6L
1,535 MMR
Solo
Cupid
Cupid
Platinum II
mllelkrqiiq
Cupid
Platinum II
Level 154
God Stats
1W - 2L
1,422 SR
Queue Stats
159W - 141L
1,809 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Juicy Vxxxn
Aphrodite
16
2 / 4 / 1
10,756
489
8,760
17,146
11,195
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

19
0 / 1 / 0
11,084
504
2,447
7,438
5,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tiamat
Sarada God
Tiamat
16
0 / 2 / 1
9,891
450
10,892
9,342
5,009
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Cernunnos
Spryxt
Cernunnos
13
0 / 8 / 1
8,348
379
5,019
12,449
4,578
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Susano
u Lost gz
Susano
19
5 / 5 / 1
11,499
523
13,111
18,265
7,245
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
NemesisSetApolloGuan YuScylla

VS

Bans
DanzaburouAnhurAthenaHeimdallrCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CipherPoI
Fenrir
19
8 / 2 / 9
12,994
591
11,789
21,814
12,832
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
Don Oasc
Janus
19
2 / 3 / 7
12,575
572
8,056
13,653
4,802
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
Giocabri
Sylvanus
17
1 / 0 / 10
11,603
527
5,956
21,316
13,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bellona
eXeSuicidee
Bellona
20
3 / 2 / 6
13,055
593
11,016
16,092
12,250
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

20
6 / 0 / 7
13,381
608
10,560
12,719
5,904
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
59
7
Kills
20
20
Deaths
7
4
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Fenrir
CipherPoI
Fenrir
8
2
9
6.25
W
Janus
Don Oasc
Janus
2
3
7
1.83
W
Sylvanus
Giocabri
Sylvanus
1
0
10
6
L
Aphrodite
Juicy Vxxxn
Aphrodite
2
4
1
0.63
L
0
1
0
0
L
Tiamat
Sarada God
Tiamat
0
2
1
0.25
L
Cernunnos
Spryxt
Cernunnos
0
8
1
0.06
W
Bellona
eXeSuicidee
Bellona
3
2
6
3
W
6
0
7
9.5
L
Susano
u Lost gz
Susano
5
5
1
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,229
Damage
47,377
64,640
Taken
85,594
33,699
Mitigated
49,257
20,071
Healing
41,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
CipherPoI
Fenrir
11,789
2,397
0
8,452
21,814
12,832
2,410
5,760
14,398
0
73,139
W
Janus
Don Oasc
Janus
8,056
496
138
3,576
13,653
4,802
1,034
3,646
9,703
98,084
0
W
Sylvanus
Giocabri
Sylvanus
5,956
635
6,818
12,097
21,316
13,469
1,142
2,917
18,173
38,453
0
L
Aphrodite
Juicy Vxxxn
Aphrodite
8,760
332
1,774
8,199
17,146
11,195
450
3,609
13,537
58,309
0
L
2,447
56
0
946
7,438
5,672
0
1,711
5,727
79,408
0
L
Tiamat
Sarada God
Tiamat
10,892
1,337
0
3,246
9,342
5,009
275
3,547
5,795
64,394
0
L
Cernunnos
Spryxt
Cernunnos
5,019
1,653
0
374
12,449
4,578
0
2,503
9,946
0
35,488
W
Bellona
eXeSuicidee
Bellona
11,016
4,257
0
3,326
16,092
12,250
2,261
5,252
10,408
204
85,529
W
10,560
4,541
997
5,657
12,719
5,904
6,433
3,014
9,613
0
116,225
L
Susano
u Lost gz
Susano
13,111
4,310
0
5,532
18,265
7,245
0
2,846
15,419
0
93,073

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,578
Gold Earned
63,608
607
Minions Killed
666
0
Camps Cleared
0
1,885,222
Distance Traveled
2,137,549
32
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,994
591
113
5
0
436,818
0
W
Janus
12,575
572
172
8
0
433,914
12
W
Sylvanus
11,603
527
55
3
0
414,048
3
L
Aphrodite
10,756
489
133
6
0
349,214
4
L
Khepri
11,084
504
133
6
0
438,040
13
L
Tiamat
9,891
450
130
6
0
346,806
4
L
Cernunnos
8,348
379
72
3
0
331,306
3
W
Bellona
13,055
593
150
7
0
440,009
3
W
Cupid
13,381
608
176
8
0
412,760
1
L
Susano
11,499
523
139
6
0
419,856
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role