Player Matchup

Sobek
Sobek
BlodSvett
Sobek
Level 27
God Stats
1W - 2L
1,775 SR
Queue Stats
80W - 88L
1,524 Elo+
Solo
Tsukuyomi
Tsukuyomi
Dracuux
Tsukuyomi
Level 24
God Stats
1W - 2L
1,393 SR
Queue Stats
73W - 86L
1,418 Elo+
Solo
Bastet
Bastet
broken_spa3
Bastet
Level 9
God Stats
1W - 1L
1,217 SR
Queue Stats
6W - 9L
1,209 Elo+
Party 1
Neith
Neith
noname222888
Neith
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,500 Elo+
Party 1
Nox
Nox
zCiclon
Nox
Level 25
God Stats
2W - 1L
1,736 SR
Queue Stats
183W - 131L
1,669 Elo+
Solo
Team Averages
Level 21
1,524 SR
1,464 Elo+

VS

Team Averages
Level 19
1,497 SR
1,517 Elo+
Cabrakan
Cabrakan
BananiaYaBon
Cabrakan
Level 7
God Stats
6W - 1L
1,500 SR
Queue Stats
40W - 30L
1,710 Elo+
Solo
Merlin
Merlin
CarlitosP2710
Merlin
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 17L
1,313 Elo+
Solo
Rama
Rama
Gamorrian
Rama
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 20L
1,611 Elo+
Solo
Ymir
Ymir
Greglorious73
Ymir
Level 12
God Stats
8W - 8L
1,551 SR
Queue Stats
16W - 15L
1,482 Elo+
Solo
Horus
Horus
YungShio
Horus
Level 29
God Stats
35W - 34L
1,435 SR
Queue Stats
462W - 459L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
BlodSvett
Sobek
11
1 / 1 / 5
6,943
463
3,330
7,921
4,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tsukuyomi
Dracuux
Tsukuyomi
10
2 / 8 / 5
6,538
436
6,030
12,137
3,708
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bastet
7
0 / 6 / 3
5,437
362
1,106
7,032
2,945
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 3 / 6
6,680
445
1,885
6,232
2,712
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nox
15
9 / 5 / 1
9,485
632
12,741
7,594
2,551
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
BananiaYaBon
Cabrakan
14
8 / 1 / 5
8,885
592
10,440
6,889
8,158
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

11
1 / 4 / 2
6,699
447
2,622
6,117
1,992
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Rama
16
6 / 3 / 3
9,524
635
8,464
11,588
4,080
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
4 / 4 / 6
7,045
470
3,232
8,533
4,606
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Horus
YungShio
Horus
14
4 / 1 / 5
8,455
564
3,136
7,336
3,467
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
44
13
Kills
23
23
Deaths
13
20
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
BananiaYaBon
Cabrakan
8
1
5
10.5
L
Sobek
BlodSvett
Sobek
1
1
5
3.5
W
1
4
2
0.5
L
Tsukuyomi
Dracuux
Tsukuyomi
2
8
5
0.56
W
Rama
6
3
3
2.5
W
4
4
6
1.75
W
Horus
YungShio
Horus
4
1
5
6.5
L
Bastet
0
6
3
0.25
L
1
3
6
1.33
L
Nox
9
5
1
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,092
Damage
27,894
40,916
Taken
40,463
16,369
Mitigated
22,303
8,514
Healing
11,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
BananiaYaBon
Cabrakan
10,440
843
0
3,026
6,889
8,158
1,071
796
6,093
49,651
0
L
Sobek
BlodSvett
Sobek
3,330
66
0
3,839
7,921
4,453
167
2,018
5,769
26,401
0
W
2,622
359
0
531
6,117
1,992
726
1,594
4,523
29,592
0
L
Tsukuyomi
Dracuux
Tsukuyomi
6,030
1,362
0
3,294
12,137
3,708
0
5,566
6,381
0
29,322
W
Rama
8,464
7,012
0
4,688
11,588
4,080
753
5,712
5,876
0
77,427
W
3,232
1,160
0
1,623
8,533
4,606
0
5,096
3,437
10,695
0
W
Horus
YungShio
Horus
3,136
1,459
245
1,208
7,336
3,467
649
2,873
4,463
0
42,967
L
Bastet
1,106
395
0
440
7,032
2,945
0
2,624
4,283
0
16,155
L
1,885
778
0
901
6,232
2,712
480
3,770
2,164
0
24,830
L
Nox
12,741
2,147
0
40
7,594
2,551
0
1,544
6,025
45,024
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,083
Gold Earned
40,608
249
Minions Killed
401
0
Camps Cleared
0
1,359,977
Distance Traveled
1,341,354
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
8,885
592
109
7
0
257,963
0
L
Sobek
6,943
463
34
2
0
313,972
5
W
Merlin
6,699
447
51
3
0
257,342
7
L
Tsukuyomi
6,538
436
49
3
0
255,565
5
W
Rama
9,524
635
137
9
0
243,169
3
W
Ymir
7,045
470
19
1
0
285,028
0
W
Horus
8,455
564
85
6
0
297,852
3
L
Bastet
5,437
362
31
2
0
255,083
0
L
Neith
6,680
445
50
3
0
259,164
2
L
Nox
9,485
632
85
6
0
276,193
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role