Player Matchup

Yemoja
Yemoja
Artensca
Yemoja
Level 22
God Stats
9W - 8L
1,571 SR
Queue Stats
108W - 121L
1,381 Elo+
Party 2
Cupid
Cupid
Brxntes
Cupid
Level 22
God Stats
14W - 5L
1,778 SR
Queue Stats
70W - 67L
1,494 Elo+
Party 2
Neith
Neith
ZfxEuw
Neith
Level 27
God Stats
14W - 8L
1,672 SR
Queue Stats
54W - 64L
1,470 Elo+
Solo
Guan Yu
Guan Yu
ajrilo
Guan Yu
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 73L
1,500 Elo+
Party 1
Tiamat
Tiamat
bloopis26
Tiamat
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
10W - 21L
1,143 Elo+
Party 1
Team Averages
Level 21
1,604 SR
1,398 Elo+

VS

Team Averages
Level 19
1,422 SR
1,364 Elo+
Merlin
Merlin
DrFordFan69
Merlin
Level 9
God Stats
2W - 5L
1,350 SR
Queue Stats
3W - 5L
1,413 Elo+
Solo
Nemesis
Nemesis
GNRALSagad_1995
Nemesis
Level 29
God Stats
7W - 10L
1,464 SR
Queue Stats
93W - 119L
1,405 Elo+
Solo
Cernunnos
Cernunnos
Slum-Dog-37
Cernunnos
Level 29
God Stats
101W - 97L
1,558 SR
Queue Stats
113W - 119L
1,470 Elo+
Solo
Ymir
Ymir
mortal887ninja
Ymir
Level 16
God Stats
2W - 2L
1,455 SR
Queue Stats
10W - 13L
1,366 Elo+
Solo
Bellona
Bellona
pmt35
Bellona
Level 11
God Stats
0W - 2L
1,282 SR
Queue Stats
3W - 10L
1,165 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Artensca
Yemoja
18
4 / 3 / 18
13,587
485
11,280
20,265
21,256
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cupid
Brxntes
Cupid
20
25 / 0 / 7
16,010
572
31,143
16,562
8,475
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Neith
ZfxEuw
Neith
20
6 / 0 / 11
14,851
530
22,688
10,993
5,983
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Guan Yu
ajrilo
Guan Yu
18
3 / 2 / 15
11,555
413
5,158
13,937
10,914
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Tiamat
bloopis26
Tiamat
20
5 / 3 / 15
13,290
475
14,913
18,554
11,932
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
18
3 / 8 / 2
12,352
441
18,244
18,022
7,322
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

18
2 / 10 / 1
11,708
418
8,426
26,306
12,672
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cernunnos
Slum-Dog-37
Cernunnos
20
2 / 6 / 2
13,251
473
14,092
23,894
10,356
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

14
0 / 13 / 2
9,116
326
1,757
23,424
10,151
Bellona
pmt35
Bellona
16
1 / 7 / 2
10,398
371
7,265
21,628
16,323
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
17
43
Kills
8
8
Deaths
44
66
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Yemoja
Artensca
Yemoja
4
3
18
4.33
W
Cupid
Brxntes
Cupid
25
0
7
28.5
L
Merlin
3
8
2
0.5
L
2
10
1
0.25
L
Cernunnos
Slum-Dog-37
Cernunnos
2
6
2
0.5
W
Neith
ZfxEuw
Neith
6
0
11
11.5
W
Guan Yu
ajrilo
Guan Yu
3
2
15
5.25
W
Tiamat
bloopis26
Tiamat
5
3
15
4.17
L
0
13
2
0.08
L
Bellona
pmt35
Bellona
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,182
Damage
49,784
80,311
Taken
113,274
58,560
Mitigated
56,824
26,622
Healing
13,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
Artensca
Yemoja
11,280
2,296
4,066
3,655
20,265
21,256
1,317
5,278
14,729
45,670
0
W
Cupid
Brxntes
Cupid
31,143
19,217
54
6,176
16,562
8,475
2,244
2,037
14,493
0
114,235
L
Merlin
18,244
1,521
0
997
18,022
7,322
1,154
4,868
13,154
90,444
0
L
8,426
4,407
775
2,897
26,306
12,672
165
4,554
21,752
0
91,618
L
Cernunnos
Slum-Dog-37
Cernunnos
14,092
8,678
0
9,104
23,894
10,356
2,240
5,909
17,985
0
112,127
W
Neith
ZfxEuw
Neith
22,688
8,938
0
2,485
10,993
5,983
8,154
1,591
9,376
0
112,690
W
Guan Yu
ajrilo
Guan Yu
5,158
709
1,960
1,536
13,937
10,914
1,357
2,771
10,954
2,318
21,630
W
Tiamat
bloopis26
Tiamat
14,913
2,486
0
6,690
18,554
11,932
1,893
7,344
10,758
76,839
0
L
1,757
134
0
0
23,424
10,151
437
6,501
16,923
21,389
0
L
Bellona
pmt35
Bellona
7,265
626
0
182
21,628
16,323
604
4,861
16,767
0
41,312

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,293
Gold Earned
56,825
514
Minions Killed
613
0
Camps Cleared
0
2,577,295
Distance Traveled
2,198,710
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
13,587
485
45
2
0
501,327
2
W
Cupid
16,010
572
126
5
0
615,862
2
L
Merlin
12,352
441
151
5
0
429,387
4
L
Nemesis
11,708
418
134
5
0
438,392
4
L
Cernunnos
13,251
473
200
7
0
459,874
3
W
Neith
14,851
530
175
6
0
480,259
1
W
Guan Yu
11,555
413
43
2
0
553,873
0
W
Tiamat
13,290
475
125
4
0
425,974
1
L
Ymir
9,116
326
41
1
0
390,433
0
L
Bellona
10,398
371
87
3
0
480,624
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role