Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Finecky
Hou Yi
Level 158
God Stats
20W - 24L
1,600 SR
Queue Stats
59W - 77L
1,538 Elo+
Solo
Sobek
Sobek
Managuensis11
Sobek
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,390 Elo+
Solo
Janus
Janus
turtlejake
Janus
Level 126
God Stats
7W - 7L
1,454 SR
Queue Stats
266W - 274L
1,596 Elo+
Solo
Team Averages
Level 119
1,513 SR
1,506 Elo+

VS

Team Averages
Level 145
1,963 SR
1,946 Elo+
Chiron
Chiron
QisNOT
Chiron
Level 156
God Stats
46W - 11L
2,065 SR
Queue Stats
1,176W - 606L
1,933 Elo+
Party 1
Odin
Odin
Seγren
Odin
Level 147
God Stats
12W - 1L
1,817 SR
Queue Stats
293W - 48L
1,879 Elo+
Party 1
Kuzenbo
Kuzenbo
SiegeSucks
Kuzenbo
Level 159
God Stats
57W - 3L
2,157 SR
Queue Stats
1,143W - 218L
2,028 Elo+
Party 1
Zhong Kui
Zhong Kui
iEsoteric
Zhong Kui
Level 116
God Stats
3W - 0L
1,815 SR
Queue Stats
417W - 113L
1,943 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
10
0 / 6 / 2
6,322
702
3,941
10,802
9,551
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hou Yi
Finecky
Hou Yi
12
3 / 4 / 1
7,099
789
8,641
9,241
3,685
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
0 / 5 / 4
6,907
767
4,042
11,591
10,943
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Janus
12
2 / 4 / 1
7,220
802
9,021
5,768
2,150
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
QisNOT
Chiron
15
6 / 1 / 8
9,293
1,033
11,185
9,924
4,065
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Odin
Seγren
Odin
14
3 / 0 / 9
8,449
939
7,029
6,692
4,028
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Kuzenbo
SiegeSucks
Kuzenbo
13
4 / 2 / 11
8,776
975
5,097
12,697
13,457
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Zhong Kui
iEsoteric
Zhong Kui
13
6 / 2 / 6
8,536
948
9,692
9,134
6,216
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
53
5
Kills
19
19
Deaths
5
8
Assists
34
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
6
2
0.17
L
Hou Yi
Finecky
Hou Yi
3
4
1
0.88
L
0
5
4
0.4
W
Chiron
QisNOT
Chiron
6
1
8
10
W
Odin
Seγren
Odin
3
0
9
7.5
W
Kuzenbo
SiegeSucks
Kuzenbo
4
2
11
4.75
W
Zhong Kui
iEsoteric
Zhong Kui
6
2
6
4.5
L
Janus
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,645
Damage
33,003
37,402
Taken
38,447
26,329
Mitigated
27,766
3,932
Healing
14,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
3,941
730
0
0
10,802
9,551
0
5,268
5,534
212
9,881
L
Hou Yi
Finecky
Hou Yi
8,641
3,340
0
1,200
9,241
3,685
0
4,136
5,105
0
22,403
L
4,042
137
0
2,142
11,591
10,943
0
4,764
6,827
13,645
0
W
Chiron
QisNOT
Chiron
11,185
5,469
566
4,477
9,924
4,065
2,470
4,223
5,413
0
47,719
W
Odin
Seγren
Odin
7,029
1,553
0
1,819
6,692
4,028
248
1,635
5,011
3,981
17,949
W
Kuzenbo
SiegeSucks
Kuzenbo
5,097
942
0
2,887
12,697
13,457
316
3,563
8,971
12,826
0
W
Zhong Kui
iEsoteric
Zhong Kui
9,692
786
419
4,368
9,134
6,216
1,921
3,634
5,340
25,653
0
L
Janus
9,021
614
0
590
5,768
2,150
0
2,262
3,506
27,002
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,548
Gold Earned
35,054
123
Minions Killed
135
7
Camps Cleared
8
591,494
Distance Traveled
652,377
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,322
702
18
2
3
149,542
0
L
Hou Yi
7,099
789
42
5
1
136,843
1
L
Sobek
6,907
767
15
2
2
158,504
2
W
Chiron
9,293
1,033
66
7
3
127,442
1
W
Odin
8,449
939
30
3
4
188,861
0
W
Kuzenbo
8,776
975
9
1
1
177,957
3
W
Zhong Kui
8,536
948
30
3
0
158,117
2
L
Janus
7,220
802
48
5
1
146,605
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role