Player Matchup

Chaac
Chaac
 
Chaac
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
BleedingSoulz_
Anhur
Level 156
God Stats
2W - 6L
1,544 SR
Queue Stats
248W - 183L
1,633 Elo+
Solo
Hera
Hera
Clen59
Hera
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,360 Elo+
Party 1
Bakasura
Bakasura
Saullia
Bakasura
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
98W - 90L
1,555 Elo+
Solo
Heimdallr
Heimdallr
davide-edivad-da
Heimdallr
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 30L
1,613 Elo+
Solo
Team Averages
Level 116
1,509 SR
1,532 Elo+

VS

Team Averages
Level 110
1,565 SR
1,532 Elo+
Chaac
Chaac
DeViL-SoulEater_
Chaac
Level 96
God Stats
3W - 0L
1,678 SR
Queue Stats
73W - 78L
1,500 Elo+
Solo
Cernunnos
Cernunnos
Skovmand-Holm
Cernunnos
Level 106
God Stats
11W - 8L
1,743 SR
Queue Stats
212W - 217L
1,478 Elo+
Solo
Thanatos
Thanatos
demumba
Thanatos
Level 123
God Stats
14W - 7L
1,567 SR
Queue Stats
133W - 119L
1,606 Elo+
Solo
Ne Zha
Ne Zha
savekill0109
Ne Zha
Level 158
God Stats
9W - 7L
1,335 SR
Queue Stats
317W - 330L
1,462 Elo+
Solo
Sol
Sol
telepostre
Sol
Level 66
God Stats
5W - 6L
1,500 SR
Queue Stats
58W - 54L
1,612 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
1 / 2 / 0
7,223
556
7,061
13,253
10,050
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
2 / 4 / 1
5,867
451
6,839
10,790
2,626
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hera
Clen59
Hera
9
0 / 4 / 1
5,648
434
2,344
5,554
1,650
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bakasura
Saullia
Bakasura
12
4 / 4 / 0
7,471
575
4,905
10,665
3,592
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Heimdallr
10
0 / 4 / 2
6,037
464
4,035
10,918
3,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 3
7,518
578
7,529
10,059
9,966
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Cernunnos
Skovmand-Holm
Cernunnos
13
1 / 1 / 2
7,023
540
5,349
7,752
2,117
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
demumba
Thanatos
14
10 / 2 / 3
8,671
667
9,578
10,481
3,541
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ne Zha
13
3 / 2 / 4
7,783
599
5,585
8,479
2,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

15
3 / 0 / 2
8,693
669
6,187
7,482
2,350
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
31
7
Kills
17
18
Deaths
7
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
1
2
0
0.5
L
2
4
1
0.63
L
Hera
Clen59
Hera
0
4
1
0.13
W
0
2
3
0.75
L
Bakasura
Saullia
Bakasura
4
4
0
1
W
Cernunnos
Skovmand-Holm
Cernunnos
1
1
2
2
L
Heimdallr
0
4
2
0.25
W
Thanatos
demumba
Thanatos
10
2
3
5.75
W
Ne Zha
3
2
4
2.5
W
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,184
Damage
34,228
51,180
Taken
44,253
21,750
Mitigated
20,638
15,586
Healing
24,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
7,061
2,182
0
7,381
13,253
10,050
0
0
13,253
0
40,479
L
6,839
3,000
0
3,123
10,790
2,626
0
1,332
9,458
0
27,113
L
Hera
Clen59
Hera
2,344
463
0
1,059
5,554
1,650
0
2,329
3,225
26,521
0
W
7,529
1,578
0
4,493
10,059
9,966
0
194
9,700
0
40,379
L
Bakasura
Saullia
Bakasura
4,905
3,703
0
1,637
10,665
3,592
0
1,508
9,157
0
39,662
W
Cernunnos
Skovmand-Holm
Cernunnos
5,349
1,305
0
2,932
7,752
2,117
494
0
7,727
0
49,449
L
Heimdallr
4,035
1,005
0
2,386
10,918
3,832
0
1,018
9,900
0
29,011
W
Thanatos
demumba
Thanatos
9,578
3,333
0
8,944
10,481
3,541
0
626
9,257
0
50,835
W
Ne Zha
5,585
1,783
0
2,703
8,479
2,664
292
352
8,052
0
31,338
W
6,187
2,301
0
5,921
7,482
2,350
2,496
1,172
6,310
72,276
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,246
Gold Earned
39,688
313
Minions Killed
425
0
Camps Cleared
0
1,204,313
Distance Traveled
1,346,117
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,223
556
90
7
0
272,778
0
L
Anhur
5,867
451
36
3
0
215,923
2
L
Hera
5,648
434
52
4
0
228,441
3
W
Chaac
7,518
578
88
7
0
255,849
1
L
Bakasura
7,471
575
87
7
0
250,435
3
W
Cernunnos
7,023
540
91
7
0
251,750
2
L
Heimdallr
6,037
464
48
4
0
236,736
3
W
Thanatos
8,671
667
78
6
0
307,019
3
W
Ne Zha
7,783
599
45
3
0
280,303
3
W
Sol
8,693
669
123
9
0
251,196
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role