Player Matchup

Hachiman
Hachiman
Platinum I
Desоlation
Hachiman
Platinum I
Level 107
God Stats
1W - 4L
1,500 SR
Queue Stats
122W - 87L
1,968 MMR
Solo
Pele
Pele
Diamond V
LacedUp1
Pele
Diamond V
Level 122
God Stats
33W - 37L
1,624 SR
Queue Stats
391W - 365L
1,974 MMR
Solo
Merlin
Merlin
Platinum V
SacrificialPit
Merlin
Platinum V
Level 130
God Stats
33W - 28L
1,641 SR
Queue Stats
368W - 347L
1,726 MMR
Solo
Vamana
Vamana
Masters
ThisMyGodMode
Vamana
Masters
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Gold II
poows
Ares
Gold II
Level 92
God Stats
0W - 2L
1,261 SR
Queue Stats
142W - 135L
1,741 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 99
1,505 SR
1,782 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 144
1,657 SR
1,706 MMR
Medusa
Medusa
Masters
BarelyANapkin
Medusa
Masters
Level 154
God Stats
6W - 1L
1,828 SR
Queue Stats
548W - 539L
1,915 MMR
Solo
Tiamat
Tiamat
Masters
Lukonium
Tiamat
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Platinum III
Montgomery7
Ymir
Platinum III
Level 99
God Stats
3W - 1L
1,706 SR
Queue Stats
102W - 103L
1,663 MMR
Solo
Danzaburou
Danzaburou
Platinum IV
R3vliSxD
Danzaburou
Platinum IV
Level 147
God Stats
29W - 22L
1,753 SR
Queue Stats
349W - 344L
1,953 MMR
Solo
Tyr
Tyr
Diamond V
TheZelloblaze
Tyr
Diamond V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Desоlation
Hachiman
18
6 / 9 / 3
11,511
523
16,381
20,550
7,381
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Pele
16
4 / 8 / 3
10,441
475
9,440
17,188
7,578
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

18
2 / 5 / 2
11,230
510
10,439
12,160
5,412
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
3 / 3 / 3
12,456
566
14,819
21,235
22,638
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ares
poows
Ares
14
2 / 7 / 6
9,148
416
6,567
20,138
18,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
AthenaJanusApolloSetTsukuyomi

VS

Bans
Guan YuSobekCerberusKhepriCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 3 / 7
12,827
583
16,484
16,216
6,598
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tiamat
Lukonium
Tiamat
20
13 / 4 / 8
14,443
657
21,814
16,467
15,135
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
4 / 4 / 12
11,225
510
7,679
18,894
18,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
R3vliSxD
Danzaburou
19
3 / 5 / 6
12,384
563
14,776
18,721
7,924
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
4 / 1 / 7
13,602
618
10,234
23,166
25,803
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
71
17
Kills
31
32
Deaths
17
17
Assists
40
Player
Kills
Deaths
Assists
KDA
W
7
3
7
3.5
L
Hachiman
Desоlation
Hachiman
6
9
3
0.83
L
Pele
4
8
3
0.69
W
Tiamat
Lukonium
Tiamat
13
4
8
4.25
W
4
4
12
2.5
W
Danzaburou
R3vliSxD
Danzaburou
3
5
6
1.2
L
2
5
2
0.6
W
4
1
7
7.5
L
3
3
3
1.5
L
Ares
poows
Ares
2
7
6
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,646
Damage
70,987
91,271
Taken
93,464
61,641
Mitigated
73,555
19,711
Healing
37,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,484
10,957
0
6,350
16,216
6,598
346
6,066
9,884
0
96,503
L
Hachiman
Desоlation
Hachiman
16,381
8,806
0
6,432
20,550
7,381
958
4,873
15,677
0
87,506
L
Pele
9,440
2,838
0
2,419
17,188
7,578
0
6,650
10,458
0
66,724
W
Tiamat
Lukonium
Tiamat
21,814
4,023
0
9,268
16,467
15,135
5,567
2,750
13,648
110,535
0
W
7,679
1,519
0
1,956
18,894
18,095
350
4,669
14,034
33,252
0
W
Danzaburou
R3vliSxD
Danzaburou
14,776
7,065
0
9,283
18,721
7,924
2,453
999
17,722
0
98,834
L
10,439
215
0
430
12,160
5,412
0
3,996
8,084
75,431
0
W
10,234
2,632
0
11,009
23,166
25,803
0
2,919
20,059
0
110,986
L
14,819
6,948
0
8,115
21,235
22,638
24
6,520
14,647
1,111
98,643
L
Ares
poows
Ares
6,567
835
0
2,315
20,138
18,632
14
6,906
12,912
26,385
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,786
Gold Earned
64,481
721
Minions Killed
747
0
Camps Cleared
0
1,943,187
Distance Traveled
2,138,619
35
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
12,827
583
184
8
0
390,090
4
L
Hachiman
11,511
523
154
7
0
342,498
4
L
Pele
10,441
475
120
5
0
415,337
3
W
Tiamat
14,443
657
168
8
0
447,198
4
W
Ymir
11,225
510
28
1
0
439,172
10
W
Danzaburou
12,384
563
151
7
0
360,381
1
L
Merlin
11,230
510
192
9
0
392,433
8
W
Tyr
13,602
618
216
10
0
501,778
9
L
Vamana
12,456
566
212
10
0
395,931
8
L
Ares
9,148
416
43
2
0
396,988
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role