Player Matchup

Osiris
Osiris
BinaryComic591
Osiris
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
194W - 34L
1,873 Elo+
Party 1
Kukulkan
Kukulkan
Damian Kain
Kukulkan
Level 144
God Stats
18W - 5L
1,726 SR
Queue Stats
520W - 199L
1,859 Elo+
Party 1
Erlang Shen
Erlang Shen
G wei
Erlang Shen
Level 159
God Stats
8W - 3L
1,651 SR
Queue Stats
713W - 319L
1,838 Elo+
Party 1
Team Averages
Level 110
1,626 SR
1,857 Elo+

VS

Team Averages
Level 59
1,547 SR
1,471 Elo+
Fenrir
Fenrir
Blazer80888
Fenrir
Level 138
God Stats
6W - 5L
1,588 SR
Queue Stats
319W - 309L
1,497 Elo+
Solo
Ao Kuang
Ao Kuang
Charlieisme
Ao Kuang
Level 16
God Stats
0W - 2L
1,349 SR
Queue Stats
30W - 28L
1,441 Elo+
Party 2
Kumbhakarna
Kumbhakarna
phantasmiccccc
Kumbhakarna
Level 22
God Stats
3W - 2L
1,703 SR
Queue Stats
64W - 60L
1,473 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 13
11,363
758
10,177
15,985
11,162
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Kukulkan
Damian Kain
Kukulkan
17
11 / 1 / 7
12,104
807
16,259
6,887
2,512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Erlang Shen
G wei
Erlang Shen
15
6 / 3 / 13
12,458
831
14,583
14,150
8,953
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
2 / 5 / 2
8,790
586
6,923
18,654
11,795
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Ao Kuang
Charlieisme
Ao Kuang
12
3 / 9 / 1
9,247
616
8,652
16,443
6,302
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Kumbhakarna
phantasmiccccc
Kumbhakarna
11
1 / 6 / 3
8,861
591
6,898
17,565
13,012
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
12
20
Kills
6
6
Deaths
20
33
Assists
6
Player
Kills
Deaths
Assists
KDA
W
3
2
13
4.75
L
Fenrir
2
5
2
0.6
L
Ao Kuang
Charlieisme
Ao Kuang
3
9
1
0.39
W
Kukulkan
Damian Kain
Kukulkan
11
1
7
14.5
W
Erlang Shen
G wei
Erlang Shen
6
3
13
4.17
L
Kumbhakarna
phantasmiccccc
Kumbhakarna
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,019
Damage
22,473
37,022
Taken
52,662
22,627
Mitigated
31,109
14,492
Healing
6,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,177
3,902
282
4,219
15,985
11,162
748
5,982
9,853
64
23,541
L
Fenrir
6,923
804
0
4,041
18,654
11,795
0
6,407
12,247
0
23,812
L
Ao Kuang
Charlieisme
Ao Kuang
8,652
2,214
0
1,633
16,443
6,302
0
4,787
11,656
34,056
0
W
Kukulkan
Damian Kain
Kukulkan
16,259
1,242
935
3,291
6,887
2,512
704
3,632
3,180
71,095
0
W
Erlang Shen
G wei
Erlang Shen
14,583
7,583
993
4,772
14,150
8,953
761
6,001
8,055
0
43,930
L
Kumbhakarna
phantasmiccccc
Kumbhakarna
6,898
1,236
0
590
17,565
13,012
0
5,261
12,304
30,634
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,925
Gold Earned
26,898
172
Minions Killed
114
0
Camps Cleared
0
859,556
Distance Traveled
739,032
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
11,363
758
25
2
0
287,511
0
L
Fenrir
8,790
586
32
2
0
254,740
5
L
Ao Kuang
9,247
616
53
4
0
234,413
0
W
Kukulkan
12,104
807
106
7
0
272,984
2
W
Erlang Shen
12,458
831
41
3
0
299,061
4
L
Kumbhakarna
8,861
591
29
2
0
249,879
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role