Player Matchup

Jing Wei
Jing Wei
DBock1
Jing Wei
Level 88
God Stats
27W - 37L
1,459 SR
Queue Stats
159W - 190L
1,461 Elo+
Party 1
Olorun
Olorun
HoovnShmoovn
Olorun
Level 104
God Stats
1W - 0L
1,300 SR
Queue Stats
85W - 83L
1,547 Elo+
Party 1
Athena
Athena
Viski Whisky
Athena
Level 47
God Stats
1W - 2L
1,282 SR
Queue Stats
9W - 16L
1,385 Elo+
Party 1
Achilles
Achilles
doomsoldier889
Achilles
Level 118
God Stats
3W - 5L
1,510 SR
Queue Stats
101W - 131L
1,454 Elo+
Party 1
Fenrir
Fenrir
sportyjdog
Fenrir
Level 48
God Stats
24W - 25L
1,476 SR
Queue Stats
398W - 407L
1,508 Elo+
Party 1
Team Averages
Level 81
1,405 SR
1,471 Elo+

VS

Team Averages
Level 17
1,502 SR
1,456 Elo+
Ne Zha
Ne Zha
AzureMLGGamer
Ne Zha
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Foustest
Cthulhu
Level 6
God Stats
1W - 4L
1,543 SR
Queue Stats
1W - 7L
1,415 Elo+
Solo
Cupid
Cupid
Squizzaa
Cupid
Level 26
God Stats
33W - 43L
1,466 SR
Queue Stats
146W - 186L
1,349 Elo+
Solo
Tiamat
Tiamat
fluff ball1254
Tiamat
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 114L
1,407 Elo+
Solo
Merlin
Merlin
uboostedape
Merlin
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 26L
1,608 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
DBock1
Jing Wei
12
2 / 3 / 4
7,308
522
4,904
10,220
3,199
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Olorun
12
3 / 0 / 3
7,468
533
2,287
5,705
2,240
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Athena
11
4 / 0 / 3
6,724
480
5,103
8,535
5,374
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Achilles
14
7 / 1 / 3
8,840
631
8,547
7,731
6,666
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
sportyjdog
Fenrir
12
2 / 3 / 2
7,362
526
4,214
9,620
3,463
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 5 / 0
5,071
362
928
5,701
1,338
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cthulhu
Foustest
Cthulhu
8
0 / 5 / 2
5,319
380
2,536
10,726
4,992
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cupid
Squizzaa
Cupid
10
2 / 3 / 0
6,392
457
4,906
7,293
1,900
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
2 / 3 / 2
6,392
457
3,169
7,240
6,470
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Merlin
14
3 / 2 / 1
7,846
560
7,276
4,570
1,504
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
12
18
Kills
7
7
Deaths
18
15
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
W
Jing Wei
DBock1
Jing Wei
2
3
4
1.33
L
Cthulhu
Foustest
Cthulhu
0
5
2
0.2
W
Olorun
3
0
3
4.5
L
Cupid
Squizzaa
Cupid
2
3
0
0.67
W
Athena
4
0
3
5.5
W
Achilles
7
1
3
8.5
L
2
3
2
1
W
Fenrir
sportyjdog
Fenrir
2
3
2
1
L
Merlin
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,055
Damage
18,815
41,811
Taken
35,530
20,942
Mitigated
16,204
13,275
Healing
6,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
928
271
0
1,153
5,701
1,338
0
885
4,766
0
9,366
W
Jing Wei
DBock1
Jing Wei
4,904
3,175
0
4,940
10,220
3,199
663
2,625
7,531
0
45,890
L
Cthulhu
Foustest
Cthulhu
2,536
521
0
890
10,726
4,992
0
3,302
7,209
7,344
0
W
Olorun
2,287
1,200
438
2,809
5,705
2,240
2,957
2,734
2,743
41,876
4,070
L
Cupid
Squizzaa
Cupid
4,906
2,296
0
2,231
7,293
1,900
0
865
6,378
0
30,416
W
Athena
5,103
1,275
0
875
8,535
5,374
488
2,505
5,977
18,333
0
W
Achilles
8,547
3,516
0
2,237
7,731
6,666
246
2,253
5,348
0
47,638
L
3,169
503
0
1,892
7,240
6,470
0
1,445
5,760
23,091
0
W
Fenrir
sportyjdog
Fenrir
4,214
1,206
0
1,976
9,620
3,463
24
2,257
7,231
0
48,175
L
Merlin
7,276
610
0
733
4,570
1,504
0
419
4,151
42,110
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,702
Gold Earned
31,020
369
Minions Killed
227
0
Camps Cleared
0
1,332,446
Distance Traveled
1,177,824
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
5,071
362
23
2
0
194,824
0
W
Jing Wei
7,308
522
79
6
0
247,783
1
L
Cthulhu
5,319
380
8
1
0
219,782
3
W
Olorun
7,468
533
83
6
0
259,311
1
L
Cupid
6,392
457
59
4
0
230,229
4
W
Athena
6,724
480
32
2
0
292,278
0
W
Achilles
8,840
631
94
7
0
285,742
2
L
Tiamat
6,392
457
48
3
0
282,887
1
W
Fenrir
7,362
526
81
6
0
247,332
2
L
Merlin
7,846
560
89
6
0
250,102
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role