Player Matchup

Ymir
Ymir
DommeMeHarder
Ymir
Level 7
God Stats
3W - 1L
1,851 SR
Queue Stats
8W - 7L
1,473 Elo+
Party 1
Guan Yu
Guan Yu
EmotionalSupp
Guan Yu
Level 145
God Stats
6W - 1L
1,819 SR
Queue Stats
102W - 111L
1,582 Elo+
Party 1
Neith
Neith
PedalRelic59
Neith
Level 23
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 25L
1,622 Elo+
Party 1
Ah Puch
Ah Puch
SlyBlue007
Ah Puch
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
104W - 147L
1,583 Elo+
Party 1
Fenrir
Fenrir
cadelandee17
Fenrir
Level 12
God Stats
6W - 8L
1,716 SR
Queue Stats
122W - 182L
1,534 Elo+
Party 1
Team Averages
Level 62
1,677 SR
1,559 Elo+

VS

Team Averages
Level 17
1,615 SR
1,544 Elo+
Sylvanus
Sylvanus
Asenzxc
Sylvanus
Level 6
God Stats
1W - 2L
1,500 SR
Queue Stats
17W - 15L
1,595 Elo+
Solo
Tiamat
Tiamat
FrecuenciaLD
Tiamat
Level 25
God Stats
14W - 10L
1,583 SR
Queue Stats
77W - 78L
1,518 Elo+
Solo
Sun Wukong
Sun Wukong
Goa Caelum
Sun Wukong
Level 24
God Stats
0W - 1L
1,991 SR
Queue Stats
58W - 50L
1,642 Elo+
Solo
Neith
Neith
PhanthomMark
Neith
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,406 Elo+
Solo
Pele
Pele
TopTox
Pele
Level 23
God Stats
0W - 2L
1,500 SR
Queue Stats
164W - 158L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 6 / 8
11,647
466
13,411
21,043
12,471
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Guan Yu
18
10 / 3 / 9
11,739
470
22,732
28,073
17,122
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
2 / 4 / 7
10,242
410
12,409
12,849
3,841
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Puch
SlyBlue007
Ah Puch
20
5 / 4 / 9
12,631
505
19,129
19,677
6,833
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
16
3 / 3 / 7
10,768
431
8,233
18,429
12,823
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Asenzxc
Sylvanus
15
1 / 5 / 7
10,432
417
9,765
21,515
23,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Tiamat
15
3 / 7 / 2
10,236
409
12,833
15,581
8,083
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
Goa Caelum
Sun Wukong
19
5 / 4 / 4
12,352
494
18,326
24,455
17,279
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
0 / 7 / 4
8,783
351
10,224
17,746
6,187
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Pele
TopTox
Pele
20
11 / 3 / 2
13,208
528
24,079
20,454
10,815
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
39
26
Kills
20
20
Deaths
26
40
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Asenzxc
Sylvanus
1
5
7
0.9
W
6
6
8
1.67
W
Guan Yu
10
3
9
4.83
L
Tiamat
3
7
2
0.57
L
Sun Wukong
Goa Caelum
Sun Wukong
5
4
4
1.75
W
2
4
7
1.38
L
0
7
4
0.29
W
Ah Puch
SlyBlue007
Ah Puch
5
4
9
2.38
L
Pele
TopTox
Pele
11
3
2
4
W
Fenrir
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,914
Damage
75,227
100,071
Taken
99,751
53,090
Mitigated
65,549
28,678
Healing
19,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Asenzxc
Sylvanus
9,765
1,848
2,390
4,752
21,515
23,185
62
6,573
14,774
29,508
0
W
13,411
1,408
0
2,015
21,043
12,471
53
7,104
13,939
51,176
0
W
Guan Yu
22,732
4,005
3,774
5,629
28,073
17,122
561
5,058
23,015
0
64,974
L
Tiamat
12,833
290
0
2,540
15,581
8,083
786
7,773
7,732
58,335
0
L
Sun Wukong
Goa Caelum
Sun Wukong
18,326
3,458
0
6,026
24,455
17,279
1,654
8,329
15,870
0
80,817
W
12,409
6,632
0
2,815
12,849
3,841
767
1,790
11,059
0
50,688
L
10,224
5,679
0
2,228
17,746
6,187
684
5,164
12,510
0
42,609
W
Ah Puch
SlyBlue007
Ah Puch
19,129
510
1,110
7,923
19,677
6,833
994
5,508
14,169
87,600
0
L
Pele
TopTox
Pele
24,079
6,894
0
1,429
20,454
10,815
0
3,981
16,325
0
118,740
W
Fenrir
8,233
2,774
327
5,085
18,429
12,823
375
3,138
15,291
0
52,099

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,027
Gold Earned
55,011
482
Minions Killed
471
0
Camps Cleared
0
2,332,039
Distance Traveled
1,994,610
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
10,432
417
31
1
0
382,004
2
W
Ymir
11,647
466
93
4
0
438,238
1
W
Guan Yu
11,739
470
54
2
0
534,713
6
L
Tiamat
10,236
409
95
4
0
324,306
3
L
Sun Wukong
12,352
494
131
5
0
419,691
1
W
Neith
10,242
410
93
4
0
409,120
0
L
Neith
8,783
351
67
3
0
377,728
3
W
Ah Puch
12,631
505
146
6
0
470,089
0
L
Pele
13,208
528
147
6
0
490,881
0
W
Fenrir
10,768
431
96
4
0
479,879
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role