Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 6
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Imactis
Tsukuyomi
Level 7
God Stats
7W - 9L
1,102 SR
Queue Stats
8W - 10L
1,058 Elo+
Party 1
Izanami
Izanami
MakiRonin
Izanami
Level 26
God Stats
24W - 22L
1,389 SR
Queue Stats
142W - 153L
1,450 Elo+
Solo
Merlin
Merlin
Op0650
Merlin
Level 10
God Stats
7W - 11L
986 SR
Queue Stats
81W - 85L
1,121 Elo+
Solo
Cabrakan
Cabrakan
Scrall123
Cabrakan
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Team Averages
Level 10
1,295 SR
1,326 Elo+

VS

Team Averages
Level 18
1,345 SR
1,309 Elo+
Arachne
Arachne
DonDMatoke
Arachne
Level 22
God Stats
2W - 9L
1,200 SR
Queue Stats
116W - 127L
1,373 Elo+
Solo
Tsukuyomi
Tsukuyomi
ExCalamity
Tsukuyomi
Level 6
God Stats
2W - 1L
1,390 SR
Queue Stats
4W - 9L
1,206 Elo+
Party 2
Cthulhu
Cthulhu
JammedBro
Cthulhu
Level 6
God Stats
1W - 2L
1,160 SR
Queue Stats
2W - 6L
1,057 Elo+
Party 2
Tiamat
Tiamat
LNGSWRD
Tiamat
Level 29
God Stats
69W - 69L
1,484 SR
Queue Stats
1,014W - 1,041L
1,305 Elo+
Solo
Janus
Janus
fishstick44
Janus
Level 29
God Stats
7W - 14L
1,493 SR
Queue Stats
159W - 185L
1,602 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
13
2 / 6 / 0
8,446
422
3,720
18,845
9,135
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tsukuyomi
Imactis
Tsukuyomi
14
2 / 6 / 2
8,524
426
7,910
14,220
5,477
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
MakiRonin
Izanami
13
4 / 8 / 5
9,066
453
12,940
13,693
5,736
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Merlin
Op0650
Merlin
12
3 / 11 / 1
8,949
447
8,249
12,387
3,890
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cabrakan
Scrall123
Cabrakan
12
1 / 5 / 4
8,056
403
4,008
10,700
9,472
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DonDMatoke
Arachne
18
13 / 2 / 9
11,857
593
14,485
20,044
10,895
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Tsukuyomi
ExCalamity
Tsukuyomi
16
4 / 2 / 1
10,627
531
8,014
11,837
4,877
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cthulhu
JammedBro
Cthulhu
14
3 / 4 / 9
8,974
449
4,102
14,938
6,214
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Tiamat
LNGSWRD
Tiamat
18
10 / 1 / 6
11,498
575
11,885
9,258
6,777
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
6 / 3 / 6
10,652
533
12,775
9,768
3,096
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
67
12
Kills
36
36
Deaths
12
12
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
2
6
0
0.33
W
Arachne
DonDMatoke
Arachne
13
2
9
8.75
W
Tsukuyomi
ExCalamity
Tsukuyomi
4
2
1
2.25
L
Tsukuyomi
Imactis
Tsukuyomi
2
6
2
0.5
W
Cthulhu
JammedBro
Cthulhu
3
4
9
1.88
W
Tiamat
LNGSWRD
Tiamat
10
1
6
13
L
Izanami
MakiRonin
Izanami
4
8
5
0.81
L
Merlin
Op0650
Merlin
3
11
1
0.32
L
Cabrakan
Scrall123
Cabrakan
1
5
4
0.6
W
6
3
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,827
Damage
51,261
69,845
Taken
65,845
33,710
Mitigated
31,859
11,742
Healing
23,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
3,720
3,454
0
5,548
18,845
9,135
897
3,876
14,785
0
43,506
W
Arachne
DonDMatoke
Arachne
14,485
10,147
0
11,492
20,044
10,895
958
3,555
16,403
0
75,970
W
Tsukuyomi
ExCalamity
Tsukuyomi
8,014
3,042
0
2,936
11,837
4,877
2,107
2,672
8,951
0
61,006
L
Tsukuyomi
Imactis
Tsukuyomi
7,910
2,360
0
2,594
14,220
5,477
0
5,628
8,524
0
56,055
W
Cthulhu
JammedBro
Cthulhu
4,102
337
103
3,443
14,938
6,214
26
2,542
12,322
24,804
0
W
Tiamat
LNGSWRD
Tiamat
11,885
1,516
0
5,084
9,258
6,777
3,036
2,032
7,150
60,637
0
L
Izanami
MakiRonin
Izanami
12,940
7,465
0
2,403
13,693
5,736
1,052
8,502
5,041
0
56,996
L
Merlin
Op0650
Merlin
8,249
392
0
327
12,387
3,890
266
2,188
10,136
40,369
0
L
Cabrakan
Scrall123
Cabrakan
4,008
315
0
870
10,700
9,472
165
7,956
2,597
16,987
0
W
12,775
1,083
0
709
9,768
3,096
1,112
1,056
8,634
65,892
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,041
Gold Earned
53,608
412
Minions Killed
491
0
Camps Cleared
0
1,656,475
Distance Traveled
1,868,743
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
8,446
422
87
4
0
312,294
0
W
Arachne
11,857
593
111
6
0
361,613
0
W
Tsukuyomi
10,627
531
112
6
0
401,567
1
L
Tsukuyomi
8,524
426
111
6
0
354,752
2
W
Cthulhu
8,974
449
36
2
0
360,171
0
W
Tiamat
11,498
575
123
6
0
377,493
4
L
Izanami
9,066
453
112
6
0
322,433
4
L
Merlin
8,949
447
66
3
0
311,137
5
L
Cabrakan
8,056
403
36
2
0
355,859
4
W
Janus
10,652
533
109
5
0
367,899
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role