Player Matchup

Hachiman
Hachiman
Lilar
Hachiman
Level 66
God Stats
12W - 9L
1,598 SR
Queue Stats
12W - 14L
1,500 Elo+
Party 3
Chaac
Chaac
MrV13
Chaac
Level 4
God Stats
2W - 6L
1,401 SR
Queue Stats
9W - 11L
1,418 Elo+
Party 3
Merlin
Merlin
SeaDawg4
Merlin
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 62L
1,649 Elo+
Party 2
Bacchus
Bacchus
SirClaptrap
Bacchus
Level 16
God Stats
4W - 7L
1,495 SR
Queue Stats
62W - 65L
1,539 Elo+
Party 2
Kali
Kali
Tha Carter Vlll
Kali
Level 82
God Stats
22W - 7L
1,584 SR
Queue Stats
136W - 112L
1,576 Elo+
Party 2
Team Averages
Level 35
1,516 SR
1,536 Elo+

VS

Team Averages
Level 64
1,754 SR
1,857 Elo+
Hun Batz
Hun Batz
AczinoBoss3050
Hun Batz
Level 16
God Stats
4W - 5L
1,418 SR
Queue Stats
212W - 183L
1,540 Elo+
Solo
Kuzenbo
Kuzenbo
ExpandingD0ng
Kuzenbo
Level 14
God Stats
47W - 10L
1,964 SR
Queue Stats
71W - 23L
1,852 Elo+
Party 1
Osiris
Osiris
GreenGiller
Osiris
Level 160
God Stats
6W - 2L
1,538 SR
Queue Stats
250W - 50L
1,984 Elo+
Party 1
Artemis
Artemis
GreenerGiIler
Artemis
Level 6
God Stats
9W - 0L
1,964 SR
Queue Stats
20W - 0L
2,049 Elo+
Party 1
The Morrigan
The Morrigan
Hargy
The Morrigan
Level 125
God Stats
5W - 1L
1,888 SR
Queue Stats
37W - 14L
1,859 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Lilar
Hachiman
17
3 / 5 / 8
11,644
1,164
13,858
16,134
6,141
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chaac
MrV13
Chaac
16
0 / 9 / 7
9,415
942
7,053
20,473
22,014
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Merlin
SeaDawg4
Merlin
16
0 / 12 / 5
9,196
920
3,839
18,206
7,199
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
SirClaptrap
Bacchus
16
4 / 8 / 7
10,480
1,048
6,829
19,618
19,582
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

16
4 / 14 / 6
10,701
1,070
8,530
23,684
9,437
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Team 1 Tickets

0

VS

Team 2 Tickets

276

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
19
8 / 2 / 34
11,801
1,180
11,891
8,963
5,554
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kuzenbo
18
3 / 0 / 29
11,790
1,179
6,401
8,961
15,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Osiris
19
17 / 3 / 29
12,986
1,299
24,591
11,381
11,843
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Artemis
19
15 / 2 / 26
13,366
1,337
36,659
11,447
10,907
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

The Morrigan
Hargy
The Morrigan
18
5 / 4 / 28
11,089
1,109
10,351
6,680
3,892
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
194
11
Kills
48
48
Deaths
11
33
Assists
146
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
8
2
34
12.5
W
Kuzenbo
3
0
29
17.5
W
Osiris
17
3
29
10.5
W
Artemis
15
2
26
14
W
The Morrigan
Hargy
The Morrigan
5
4
28
4.75
L
Hachiman
Lilar
Hachiman
3
5
8
1.4
L
Chaac
MrV13
Chaac
0
9
7
0.39
L
Merlin
SeaDawg4
Merlin
0
12
5
0.21
L
Bacchus
SirClaptrap
Bacchus
4
8
7
0.94
L
4
14
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,109
Damage
89,893
98,115
Taken
47,432
64,373
Mitigated
48,055
6,571
Healing
3,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
11,891
2,727
0
0
8,963
5,554
0
2,619
6,344
0
32,952
W
Kuzenbo
6,401
2,565
0
1,281
8,961
15,859
0
1,927
7,034
14,184
0
W
Osiris
24,591
11,754
0
410
11,381
11,843
0
2,064
9,171
0
33,420
W
Artemis
36,659
21,383
0
2,006
11,447
10,907
0
2,088
9,359
0
69,952
W
The Morrigan
Hargy
The Morrigan
10,351
3,044
0
0
6,680
3,892
0
1,970
4,702
23,237
2,083
L
Hachiman
Lilar
Hachiman
13,858
8,005
0
2,696
16,134
6,141
0
2,640
13,336
0
56,340
L
Chaac
MrV13
Chaac
7,053
659
0
1,877
20,473
22,014
0
3,524
16,779
0
25,326
L
Merlin
SeaDawg4
Merlin
3,839
1,069
0
0
18,206
7,199
0
1,601
16,573
20,158
0
L
Bacchus
SirClaptrap
Bacchus
6,829
552
0
40
19,618
19,582
0
2,934
16,611
16,935
0
L
8,530
4,292
0
1,958
23,684
9,437
0
3,421
20,147
0
19,574

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,436
Gold Earned
61,032
179
Minions Killed
199
3
Camps Cleared
5
861,762
Distance Traveled
990,205
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
11,801
1,180
52
5
1
209,045
1
W
Kuzenbo
11,790
1,179
9
1
0
219,875
0
W
Osiris
12,986
1,299
18
2
1
220,348
2
W
Artemis
13,366
1,337
74
7
2
179,172
2
W
The Morrigan
11,089
1,109
46
5
1
161,765
3
L
Hachiman
11,644
1,164
80
8
2
176,259
0
L
Chaac
9,415
942
36
4
1
184,118
0
L
Merlin
9,196
920
30
3
0
132,269
0
L
Bacchus
10,480
1,048
18
2
0
182,382
1
L
Kali
10,701
1,070
15
2
0
186,734
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role