Player Matchup

Danzaburou
Danzaburou
Charlieisme
Danzaburou
Level 16
God Stats
4W - 2L
1,500 SR
Queue Stats
30W - 28L
1,370 Elo+
Party 1
Tiamat
Tiamat
Killerzeo
Tiamat
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
400W - 415L
1,495 Elo+
Solo
Ne Zha
Ne Zha
phantasmiccccc
Ne Zha
Level 22
God Stats
18W - 14L
1,570 SR
Queue Stats
64W - 60L
1,444 Elo+
Party 1
Team Averages
Level 22
1,523 SR
1,436 Elo+

VS

Team Averages
Level 64
1,401 SR
1,410 Elo+
Ra
Ra
Agon155
Ra
Level 108
God Stats
28W - 53L
1,273 SR
Queue Stats
860W - 1,425L
1,283 Elo+
Solo
Neith
Neith
LaminaBanana
Neith
Level 60
God Stats
31W - 46L
1,473 SR
Queue Stats
100W - 115L
1,479 Elo+
Party 2
Scylla
Scylla
MrSurgeon
Scylla
Level 24
God Stats
135W - 149L
1,458 SR
Queue Stats
163W - 195L
1,467 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Charlieisme
Danzaburou
19
9 / 1 / 9
14,641
771
20,965
17,763
7,459
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tiamat
Killerzeo
Tiamat
15
4 / 3 / 9
12,930
681
12,830
11,337
6,941
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
8 / 4 / 10
13,950
734
14,928
16,437
7,135
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 11 / 7
10,930
575
7,659
19,808
9,422
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
5 / 7 / 2
12,600
663
8,313
19,003
7,383
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Scylla
MrSurgeon
Scylla
16
3 / 3 / 4
11,744
618
15,034
14,351
5,038
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
21
21
Kills
8
8
Deaths
21
28
Assists
13
Player
Kills
Deaths
Assists
KDA
L
0
11
7
0.32
W
Danzaburou
Charlieisme
Danzaburou
9
1
9
13.5
W
Tiamat
Killerzeo
Tiamat
4
3
9
2.83
L
5
7
2
0.86
L
Scylla
MrSurgeon
Scylla
3
3
4
1.67
W
8
4
10
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,723
Damage
31,006
45,537
Taken
53,162
21,535
Mitigated
21,843
17,787
Healing
9,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,659
730
1,191
2,962
19,808
9,422
63
3,490
16,318
46,473
0
W
Danzaburou
Charlieisme
Danzaburou
20,965
12,020
0
6,574
17,763
7,459
2,314
10,242
7,521
0
99,212
W
Tiamat
Killerzeo
Tiamat
12,830
1,143
0
4,112
11,337
6,941
182
4,651
6,686
65,504
0
L
8,313
3,618
306
2,363
19,003
7,383
526
5,324
13,679
0
39,429
L
Scylla
MrSurgeon
Scylla
15,034
628
829
2,117
14,351
5,038
338
4,076
10,275
52,460
0
W
14,928
5,464
0
7,101
16,437
7,135
1,235
8,044
8,393
0
66,255

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,521
Gold Earned
35,274
272
Minions Killed
255
0
Camps Cleared
0
1,029,838
Distance Traveled
977,839
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
10,930
575
84
4
0
284,803
1
W
Danzaburou
14,641
771
122
6
0
340,967
1
W
Tiamat
12,930
681
84
4
0
330,800
3
L
Neith
12,600
663
85
4
0
337,506
6
L
Scylla
11,744
618
86
5
0
355,530
0
W
Ne Zha
13,950
734
66
3
0
358,071
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role