Player Matchup

Nike
Nike
CastrodaAstro
Nike
Level 14
God Stats
1W - 1L
1,362 SR
Queue Stats
50W - 46L
1,507 Elo+
Solo
Tiamat
Tiamat
Mell0wBro
Tiamat
Level 8
God Stats
2W - 0L
1,750 SR
Queue Stats
7W - 6L
1,449 Elo+
Party 3
Cabrakan
Cabrakan
Mell0wRose
Cabrakan
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 11L
1,342 Elo+
Party 3
Chaac
Chaac
NinjaMeowzers
Chaac
Level 104
God Stats
2W - 2L
1,329 SR
Queue Stats
21W - 16L
1,552 Elo+
Party 3
Medusa
Medusa
Sophie_Anderson_
Medusa
Level 24
God Stats
47W - 29L
1,665 SR
Queue Stats
73W - 39L
1,696 Elo+
Solo
Team Averages
Level 33
1,521 SR
1,509 Elo+

VS

Team Averages
Level 16
1,627 SR
1,422 Elo+
Hel
Hel
Cai_Ai
Hel
Level 18
God Stats
5W - 11L
1,645 SR
Queue Stats
119W - 135L
1,404 Elo+
Party 1
Thor
Thor
Merkked25
Thor
Level 8
God Stats
1W - 2L
1,530 SR
Queue Stats
66W - 55L
1,296 Elo+
Party 2
Fenrir
Fenrir
TackJR
Fenrir
Level 8
God Stats
3W - 2L
1,800 SR
Queue Stats
69W - 55L
1,327 Elo+
Party 2
Skadi
Skadi
mollywater11
Skadi
Level 16
God Stats
28W - 20L
1,661 SR
Queue Stats
86W - 85L
1,341 Elo+
Party 1
Tiamat
Tiamat
still_orchard4
Tiamat
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 24L
1,739 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
1 / 7 / 12
13,129
486
7,197
19,389
18,331
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tiamat
Mell0wBro
Tiamat
20
11 / 3 / 11
14,759
547
22,617
16,595
13,903
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cabrakan
Mell0wRose
Cabrakan
17
0 / 2 / 12
10,910
404
3,135
18,467
22,790
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

20
19 / 2 / 4
16,791
622
25,591
27,877
18,386
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
8 / 1 / 9
14,380
533
20,776
18,874
9,465
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
Cai_Ai
Hel
14
1 / 8 / 4
9,141
339
3,821
15,956
12,538
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

Thor
17
1 / 11 / 2
11,172
414
7,680
19,364
6,771
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
TackJR
Fenrir
16
1 / 9 / 5
10,786
399
9,680
24,264
10,893
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
0 / 7 / 1
11,258
417
6,546
14,556
4,933
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
12 / 4 / 0
15,894
589
32,924
24,274
42,052
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
27
39
Kills
15
15
Deaths
39
48
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Hel
Cai_Ai
Hel
1
8
4
0.38
W
1
7
12
1
W
Tiamat
Mell0wBro
Tiamat
11
3
11
5.5
W
Cabrakan
Mell0wRose
Cabrakan
0
2
12
3
L
Thor
1
11
2
0.18
W
19
2
4
10.5
W
8
1
9
12.5
L
Fenrir
TackJR
Fenrir
1
9
5
0.39
L
0
7
1
0.07
L
12
4
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,316
Damage
60,651
101,202
Taken
98,414
82,875
Mitigated
77,187
39,752
Healing
25,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
Cai_Ai
Hel
3,821
553
5,669
5,220
15,956
12,538
0
5,981
9,641
14,245
0
W
7,197
1,876
0
4,675
19,389
18,331
1,130
8,666
10,174
0
67,196
W
Tiamat
Mell0wBro
Tiamat
22,617
3,080
0
6,530
16,595
13,903
2,249
6,498
9,934
99,605
0
W
Cabrakan
Mell0wRose
Cabrakan
3,135
427
0
1,364
18,467
22,790
400
6,530
11,779
26,195
0
L
Thor
7,680
2,077
0
1,444
19,364
6,771
716
5,864
13,058
0
65,380
W
25,591
7,513
0
19,136
27,877
18,386
1,444
10,014
17,552
0
156,822
W
20,776
8,280
0
8,047
18,874
9,465
5,097
6,023
12,685
0
139,312
L
Fenrir
TackJR
Fenrir
9,680
2,337
0
3,474
24,264
10,893
1,748
4,575
19,477
0
58,962
L
6,546
2,490
0
694
14,556
4,933
5,004
2,793
11,660
0
75,934
L
32,924
3,113
92
8,801
24,274
42,052
0
5,535
18,131
116,205
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,969
Gold Earned
58,251
713
Minions Killed
560
0
Camps Cleared
0
2,462,547
Distance Traveled
2,303,731
23
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
9,141
339
29
1
0
439,328
4
W
Nike
13,129
486
124
5
0
443,145
3
W
Tiamat
14,759
547
160
6
0
505,600
3
W
Cabrakan
10,910
404
39
1
0
477,500
3
L
Thor
11,172
414
99
4
0
479,888
0
W
Chaac
16,791
622
209
8
0
509,594
1
W
Medusa
14,380
533
181
7
0
526,708
13
L
Fenrir
10,786
399
108
4
0
473,949
1
L
Skadi
11,258
417
126
5
0
453,843
5
L
Tiamat
15,894
589
198
7
0
456,723
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role